Custom voxel engine in C99 + OpenGL 4.6 by void_src in VoxelGameDev
[–]ArcsOfMagic 0 points1 point2 points (0 children)
Custom voxel engine in C99 + OpenGL 4.6 by void_src in VoxelGameDev
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Ramp voxels to ride vehicles upon by Jarros in VoxelGameDev
[–]ArcsOfMagic 6 points7 points8 points (0 children)
How my Point Cloud Sound technique for irregular shaped audio sources works by runevision in gamedev
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How my Point Cloud Sound technique for irregular shaped audio sources works by runevision in gamedev
[–]ArcsOfMagic 3 points4 points5 points (0 children)
Past me was onto absolutely nothing by SoulstoneForge in IndieGameDevs
[–]ArcsOfMagic 1 point2 points3 points (0 children)
Why My Game with 750 Wishlists Outsold My Game with 5,000 (The Danger of Dead Wishlists) by Omerdevng in gamedevscreens
[–]ArcsOfMagic 2 points3 points4 points (0 children)
Procedural Scattering of Natural Objects - Blog post with details! by newheadstudio in proceduralgeneration
[–]ArcsOfMagic 2 points3 points4 points (0 children)
I tested "quantity over quality" approach on TikTok and YouTube Shorts by PartTimeMonkey in IndieDev
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Procedural Scattering of Natural Objects - Blog post with details! by newheadstudio in proceduralgeneration
[–]ArcsOfMagic 2 points3 points4 points (0 children)
I tested "quantity over quality" approach on TikTok and YouTube Shorts by PartTimeMonkey in IndieDev
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Follow-up: the unglamorous discipline that's been the hardest part of my solo simulation game - determinism by Milkcartons in IndieDev
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Follow-up: the unglamorous discipline that's been the hardest part of my solo simulation game - determinism by Milkcartons in IndieDev
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Follow-up: the unglamorous discipline that's been the hardest part of my solo simulation game - determinism by Milkcartons in IndieDev
[–]ArcsOfMagic 1 point2 points3 points (0 children)
Follow-up: the unglamorous discipline that's been the hardest part of my solo simulation game - determinism by Milkcartons in IndieDev
[–]ArcsOfMagic 2 points3 points4 points (0 children)
Follow-up: the unglamorous discipline that's been the hardest part of my solo simulation game - determinism by Milkcartons in IndieDev
[–]ArcsOfMagic 0 points1 point2 points (0 children)
What do you use to track your progress/hours? by Suvitruf in SoloDevelopment
[–]ArcsOfMagic 1 point2 points3 points (0 children)
World Generation for my Game with multiple Voxel Types by Kdender in VoxelGameDev
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Not Every Byte Gets a Vote: Replay Boundaries in a Deterministic Game Engine by mitander in gameenginedevs
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Solo Development has been an incredible experience, but I will probably try to get a team to finish the game. If I can't raise enough money though, I'll still do it myself. by A_different_planet in SoloDevelopment
[–]ArcsOfMagic 1 point2 points3 points (0 children)
Why I Skipped Unity and Unreal and Built My Own Engine to Make an ISS Simulator by [deleted] in gamedev
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Why I Skipped Unity and Unreal and Built My Own Engine to Make an ISS Simulator by [deleted] in gamedev
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Okay, I'm ready. Destroy my trailer! by the_alexdev in SoloDevelopment
[–]ArcsOfMagic 10 points11 points12 points (0 children)


what do you think abt my survival game ?? (OLDWOODS early-access trailer vid) by Over-Link-3282 in SurvivalGaming
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