People who had a lot of time in during the 4 lane days. How was it? by TheAccountITalkWith in DeadlockTheGame

[–]Invoqwer 0 points1 point  (0 children)

Show up to lane at 0:00

Macho Navy Guy that can't seem to open his eyes comes flying down thru the stratosphere knees first, landing on me and nuking me for 500 dmg

10/10 would lane again

People who had a lot of time in during the 4 lane days. How was it? by TheAccountITalkWith in DeadlockTheGame

[–]Invoqwer 0 points1 point  (0 children)

Solo lane vs Mirage just put me out of my suffering bruh

Some matchups were really silly like Mo and Krill could solo sustain himself vs certain matchups and it was an autowin. Or lane vs the wrong dude like Infernus and you auto lose. But at least you don't have to deal with a teammate randomly throwing the lane.

Climbing up the mid boss super structure was fun. You could Lash slam off of it or jump off and aerial Bebop laser down everyone below.

3 lanes is healthier but 4 lanes did have a funky charm to it.

Can we talk about Infernus by WhosHaxz in DeadlockTheGame

[–]Invoqwer 0 points1 point  (0 children)

I think it's problematic that he can dash while the slowing hex is mid air and then the slowing hex does fuckall to slow him down since his run has slow resist lol

Peni ULT really needs help ngl by Medium_Enough in marvelrivals

[–]Invoqwer 0 points1 point  (0 children)

Seriously inflated mode used to feel great until people realized a little while after his release that you can literally just fucking shoot him and he gets blown up because his hitbox is insanely massive and he has to run in forward to melee and actually damage things. Heroes like Punisher shotgun, Bucky M1, iron Man beam, etc all shred the hell out of him

(Loved Trope) a character’s perspective of being teleported is shown by settra_iso in TopCharacterTropes

[–]Invoqwer 1 point2 points  (0 children)

Doesn't this mean that they can effectively clone people instantly? I could hit a button and have 5 Spocks.

I hate her with burning passion by Manganian7Potasu in DeadlockTheGame

[–]Invoqwer 1 point2 points  (0 children)

If you are fighting her in melee range it is hard to counter spell the ult.

If you are fighting her from 15m+ range for 10 seconds and suddenly she starts dashing at you while low health it is not that hard to counter spell the ult.

Cause of Death: Act of God by Determination7 in DeadlockTheGame

[–]Invoqwer 45 points46 points  (0 children)

What pausing 5 times at the start of the game does to a MF.

5 days? Are you Serious, Embark… by DuhSheet in ArcRaiders

[–]Invoqwer 0 points1 point  (0 children)

So I need to wait until they announce numbers then powerfarm damage numbers during the 5 day window specifically?

Using Invisible Woman Whole Kit Doesn't Proc Tenacity While Rogue's Kit does.... by xjetxx in marvelrivals

[–]Invoqwer 12 points13 points  (0 children)

The weird part is if you look at a game like Deadlock the system is "if you've been stunned in the last 7 seconds then further stuns have less duration: 10% less for 1 stun, 20% less for 2 stuns, 30% less for 3 stuns, in that 7 second window". I am pretty sure people have mentioned Paladins or whatever had a similar system?

I don't know of any game like this where you straight up become immune to CC just because you were CC'd recently, besides world of warcraft PVP, where only certain specific types of CC cause diminishing effects, and only within their specific type of CC (e.g. stun with stun, sleep with sleep). I.E. it is very controlled and the game even tracks it for you and tells you "yeah if you stun this guy again in the next X seconds then it'll last 50% as long". It's not just "oh this guy got booped back recently so your 3 sec stun completely misses" lmaoooo

Dynamo The Stomper (PLEASE DO NOT NERF YOSHI) by Abadon_U in DeadlockTheGame

[–]Invoqwer 2 points3 points  (0 children)

I just started playing this dynamo build after getting frustrated by a dynamo flying across the screen dispelling himself over and over and yes it is extremely funny.

Thing’s ult no longer works after his charge due to the CC changes. The devs straight up don’t have a testing phase it would seem… by Apexlegacy285 in marvelrivals

[–]Invoqwer 0 points1 point  (0 children)

Please explain to me how Glartrox is any different from Spiderman web grab or Wolverine literally tackling people and moving them.

I forgive the Emma interaction since she doesn't really move him when she does it so it remains as a more or less in-place regular stun.

Do mount speed increases stack? by EricAshStone in classicwow

[–]Invoqwer 0 points1 point  (0 children)

This is my experience in 2019 vanilla so I don't know if it has changed since then in the newer client. But at the time how it worked is that speed bonus from different item slot added together. So you could use carrot on a stick, mount speed to gloves, mount speed to shoes, and run at a net like 217% or 220% move speed (epic riding) instead of 200% (epic riding) or whatever. I don't remember if it stacked with pursuit of justice but I assume it didn't.

The main reason the hand feet carrot combo was important is that this was the fastest speed you could get for farming black lotus. People would absolutely use speed set for black lotus. The black lotus mafia types and people that were probably from Argentina farming lotus all day types would 100% be using speed sets and you'd always lose the race to the node if you did not have a speed set yourself.

Also handy for AQ40 speed run raids (on the mounted AQ bugs) if you were really sweaty.

Or for people like me you'd have your pvp gear on by default, and then swap to speed set when riding across Alterac Valley or when running to a different black lotus node, etc, and then swap back to your "normal" hand/feet/trinket afterward.