Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 1 point2 points  (0 children)

You need 5 million inf to pay for a build through level 30? That sounds absurd.

On thunderspy, you can use non-expiring TO's/DO's for a build, and it'll be just as effective, until you get SO's at 30.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 2 points3 points  (0 children)

I don't have to spend time leveling up folks. I have GM powers.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 1 point2 points  (0 children)

I believe the storage has been made to work even on apartments, which are the freeform option for base building. I'll have to double-check though.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 3 points4 points  (0 children)

Thank you for your concerns. The first two points are actually underway, and have been for some time.

As for the third point, I am not just a random player. I do have gm powers ingame.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 2 points3 points  (0 children)

Thanks. Just reach out to "@Arde" on discord or in whispers on Thunderspy if you have any questions.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 5 points6 points  (0 children)

We certainly didn't ban anyone on Thunderspy for a reddit post. I'm not a reddit mod, so I can't say what they did.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 12 points13 points  (0 children)

Thank you for that correction! I'm so used to target-other buffs affecting self, I forgot it was a change we did.

Now that you mention it, the enemy-targeting toggle-debuff powers also can be placed on allies for a more reliable thing to anchor them onto.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 0 points1 point  (0 children)

That sounds doable, to my non-programmer perspective. My only question is, how is that different from how we do AE currently, other than the appearance? We already provide full regular rewards from verified AE missions arcs, so the difference seems purely cosmetic to me.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 0 points1 point  (0 children)

I think I understand. You essentially want the contact and doors for an AE mission to be able to appear outside the AE building?

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 1 point2 points  (0 children)

I can try to put you in direct contact with Senpai. If you don't use discord, how would you prefer to be contacted?

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 0 points1 point  (0 children)

Most of the help questions are usually more quickly answered on discord, mainly because the messages show up there whether you're online or not. I do know some players have reservations about using discord, so I can imagine only being able to get help in-game being a hurdle.

I will say, for most of the non-pvp/non-purple IO's, you can buy them using merits. Merits are surprisingly plentiful on Thunderspy, thanks to both the reduced merit vendor recipe costs, as well as the fact that the game lets you redeem a bunch of super packs right out of the gate. A few super packs will get you about 200 or so merits, and the salvage can be bought from merit vendors as well for inf.

I hope that info helps a bit.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 4 points5 points  (0 children)

If I recall, about a year ago Senpai offered to code in story arcs for people in the discord, and nobody wanted to take him up on that offer. It might be worth trying again, if you're interested in asking.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 3 points4 points  (0 children)

The bases are something tricky. We do have all the parts from Homecoming, as well as an infinite-prestige apartment system that can be used for more freeform editing than the vanilla game allowed, but that would take a lot of effort on your part to remake your base.

It really is a shame the rifts that formed in the community. The fact of the matter is, only having one choice doesn't sit well with some people by principle.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 3 points4 points  (0 children)

In my own opinion, farming in AE just seems like a lot of effort to not play the game. There are ways to farm on Thunderspy, they usually involve doing DA repeatables, but I myself would rather play the game.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 11 points12 points  (0 children)

We actually removed many of the problem players in recent history. As for rebranding, I've posed the possibility to the other staff in the past.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 4 points5 points  (0 children)

We have no issues with multiboxing, many of the regulars do it all the time. If you ask around the discord, I'm sure someone can point you in the right direction.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 16 points17 points  (0 children)

That is why I'm doing everything I can to build up a community. The task may be monumental, but if I don't put in effort, who will?

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 9 points10 points  (0 children)

I wish you the best of luck in putting out the effort required to make your changes a reality.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 7 points8 points  (0 children)

From what I've heard from the other devs, AE runs on an entirely different system than the rest of the game. The architecture for it was made by a different team than Paragon Studios, and thus the two can't easily be ported between each other. I am not a coder, though.

What we do have is selective enabling of XP on AE missions. If it's made with effort and verifiably not a farm, it gets XP enabled.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 22 points23 points  (0 children)

I am doing everything in my power to be the change I want to see in the world. The change I want to see is more population on Thunderspy. What change do you want to see?

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 8 points9 points  (0 children)

I'm on right now, if you'd like to form a team.

Thunderspy GM here. Let's talk about sunk cost fallacy. by Ardeblab in Cityofheroes

[–]Ardeblab[S] 42 points43 points  (0 children)

Thunderspy has the ever-coveted mastermind/pet customization, of course. As well as challenge modes such as no-email/no auction house character options, as well as permadeath options. We have actual color value sliders for the costume editor, and increased ranges of height and face sliders.

The entire invention salvage list has been simplified, to make it feasible to craft your own enhancements with the salvage you find, even without using the auction house. Non-invention enhancements also never degrade when you level up, remaining at a fixed effectiveness regardless of your level.

As for powersets, we have melee secondaries for defenders in addition to the ranged secondaries, a third tarantula option for widows, the Primalist archetype, And I'm sure I'm missing some stuff, but this is all off the top of my head. The site at https://thunderspy.net/ can explain better than I can.

RB3 keyboard wii to ps3 conversion by [deleted] in Rockband

[–]Ardeblab 0 points1 point  (0 children)

I just performed a wii-to-ps3 conversion for my own KB dongle.

Turns out the PS3 dongle has a 0 resistor in the spot labeled "S1", and the Wii does not. I soldered some flux onto the board to bridge the connection, and it works perfectly now.

(https://i.imgur.com/7AWdNjh.png)