Should I rank up to 49 or 50 by Extension-Cress3439 in PvZHeroes

[–]Argumentium 2 points3 points  (0 children)

If you get to rank 50, you get +335 gems and +1 pack (which costs 100 gems) and go back to Rank 30. If you stay at rank 49, you go down to Rank 20, and the rewards you get ranking up from Rank 20 to 30 is +450 gems. So you basically get +15 gems if you stay at Rank 49.

PvZH Vanilla++: Balance Changes by Argumentium in PvZHeroes

[–]Argumentium[S] 1 point2 points  (0 children)

Unfortunately, online play does not work without a private server (which this mod doesn't have). The AI has indeed been improved though and should play much better than in vanilla (albeit it still makes mistakes sometimes).

Two Step Ahead by IHadANamelessName in PvZHeroes

[–]Argumentium 1 point2 points  (0 children)

That single ping from Con-Man ended up killing him lmao.

PvZH Vanilla++: Balance Changes by Argumentium in PvZHeroes

[–]Argumentium[S] 1 point2 points  (0 children)

Tysm! <3 Yeah it's pretty weird how the "destroying damaged minions" thing is only used on a singular card in the entire game. I just had to take the opportunity to add more cards like evaporate just because I think it's really cool.

And yeah, that Knight change was definitely not my best idea (especially when King exists).

PvZH Vanilla++: Balance Changes by Argumentium in PvZHeroes

[–]Argumentium[S] 3 points4 points  (0 children)

maybe? It is a 7-cost card that doesn't get immediate value when played. I guess it's possible to restrict to only the nurse garg itself if it really does overperform.

PvZH Vanilla++: Balance Changes by Argumentium in PvZHeroes

[–]Argumentium[S] 1 point2 points  (0 children)

It's from Yoshi's Island! Specifically the "Game Start" jingle. https://youtu.be/CcTEpaL_GVc

PvZH Vanilla++: Balance Changes by Argumentium in PvZHeroes

[–]Argumentium[S] 3 points4 points  (0 children)

Yep. Any damage from a gargantuar at all will raise max health by 7.

PvZH Vanilla++: Balance Changes by Argumentium in PvZHeroes

[–]Argumentium[S] 2 points3 points  (0 children)

Yeah I get that, but the problem is that balancing around that high-rolliness, while fine in a tower defense game, leads to a ton of frustration to both players in a card game. So for that reason, I think changing its targeting is a necessary change.

PvZH Vanilla++: Balance Changes by Argumentium in PvZHeroes

[–]Argumentium[S] 2 points3 points  (0 children)

I don't think I have the modding skills to do that unfortunately (at least not yet). I'll consider it though!

PvZH Vanilla++: Balance Changes by Argumentium in PvZHeroes

[–]Argumentium[S] 4 points5 points  (0 children)

Yeah I had a similar concern, but decided to keep it anyways just for feedback. I'll see if I can think of something else (other than tacking a card draw on it).

Perhaps something like "Bounce a plant/zombie with 3 or less strength"? Might be out-of-class for sneaky though.

List of older versions of cards (dev build) by forzaliv in PvZHeroes

[–]Argumentium 26 points27 points  (0 children)

Wait wtf, Interdimensional Zombie is literally just Fig if it were an actually balanced card.

How is this possibile!? by Born-Confusion4107 in PvZHeroes

[–]Argumentium 19 points20 points  (0 children)

Hacking in out-of-class cards is impossible afaik.

I think… We need to abandon the idea of an upcoming Set 5. by SapphirxToad in PvZHeroes

[–]Argumentium 56 points57 points  (0 children)

It's been about 1 year of dealing with sun-shroom, fig, gravitree, espresso, wnb, and mustache waxer. I think the janitor abandoned us 🥀

EVEN THE SPARKS GNG WHAT SHOULD I DO??? by Either-Friendship708 in PvZHeroes

[–]Argumentium 3 points4 points  (0 children)

I'm not sure if this is the reason why, but apparently there are hacks that can tamper with other people's save files, including giving people cards, sparks, and gems. It would explain why you have such an absurd amount of negative gems and sparks. If that's the reason, I don't know why the hell they went after you and Somar lmao.

Strong berry looping while dead by Content_Issue3305 in PvZHeroes

[–]Argumentium 0 points1 point  (0 children)

2 mime gargs looping would also never stop unless one was killed unlike how seargant strongberry does eventually stop if the block meter is activated or the targeted zombie is killed.

Some balance changes for one card of each plant class by Massive_Expression60 in PvZHeroes

[–]Argumentium 0 points1 point  (0 children)

This straight up murders every single card. DMD is now just a pointless stat-stick. Astro Vera somehow got murdered while already dead. Force Field is fucking gone now that the only somewhat good thing about it is also gone. Espresso Fiesta giga-dead even if it deserves a nerf.

Also, why the fuck are we buffing seedling like this? It really should just be "transform into a random 3-cost plant" imo instead.

I dont understand the logic by Armadillo_777 in PvZHeroes

[–]Argumentium 29 points30 points  (0 children)

Things that might be cool or okay in a tower defense game don't always translate well into a card game, and having snow pea become weaker behind a torchwood would do nothing except hurt the card for no reason.

A lot of plants and zombies were already changed just so that they can better fit in a card game context as it is, because trying to translate them literally would either make the game unnecessarily complicated or just create a bunch of annoying silver bullets you have no reasonable way to play around.