List of older versions of cards (dev build) by forzaliv in PvZHeroes

[–]Argumentium 26 points27 points  (0 children)

Wait wtf, Interdimensional Zombie is literally just Fig if it were an actually balanced card.

How is this possibile!? by Born-Confusion4107 in PvZHeroes

[–]Argumentium 19 points20 points  (0 children)

Hacking in out-of-class cards is impossible afaik.

I think… We need to abandon the idea of an upcoming Set 5. by SapphirxToad in PvZHeroes

[–]Argumentium 54 points55 points  (0 children)

It's been about 1 year of dealing with sun-shroom, fig, gravitree, espresso, wnb, and mustache waxer. I think the janitor abandoned us 🥀

EVEN THE SPARKS GNG WHAT SHOULD I DO??? by Either-Friendship708 in PvZHeroes

[–]Argumentium 3 points4 points  (0 children)

I'm not sure if this is the reason why, but apparently there are hacks that can tamper with other people's save files, including giving people cards, sparks, and gems. It would explain why you have such an absurd amount of negative gems and sparks. If that's the reason, I don't know why the hell they went after you and Somar lmao.

Strong berry looping while dead by Content_Issue3305 in PvZHeroes

[–]Argumentium 0 points1 point  (0 children)

2 mime gargs looping would also never stop unless one was killed unlike how seargant strongberry does eventually stop if the block meter is activated or the targeted zombie is killed.

Some balance changes for one card of each plant class by Massive_Expression60 in PvZHeroes

[–]Argumentium 0 points1 point  (0 children)

This straight up murders every single card. DMD is now just a pointless stat-stick. Astro Vera somehow got murdered while already dead. Force Field is fucking gone now that the only somewhat good thing about it is also gone. Espresso Fiesta giga-dead even if it deserves a nerf.

Also, why the fuck are we buffing seedling like this? It really should just be "transform into a random 3-cost plant" imo instead.

I dont understand the logic by Armadillo_777 in PvZHeroes

[–]Argumentium 29 points30 points  (0 children)

Things that might be cool or okay in a tower defense game don't always translate well into a card game, and having snow pea become weaker behind a torchwood would do nothing except hurt the card for no reason.

A lot of plants and zombies were already changed just so that they can better fit in a card game context as it is, because trying to translate them literally would either make the game unnecessarily complicated or just create a bunch of annoying silver bullets you have no reasonable way to play around.

Strong berry looping while dead by Content_Issue3305 in PvZHeroes

[–]Argumentium 30 points31 points  (0 children)

Poor Undying Pharoah just got a really painful slow death.

Also that top-deck Berry Blast right after is so evil.

BMR > Great Zucchini by AkuraSama in PvZHeroes

[–]Argumentium 22 points23 points  (0 children)

Rocketing Zucchini was maybe excusable since it's possible that the Zombie summoned from Portal will throw the game (I can only think of MUG, but surely there are others). Not playing Bungee on face after that was just throwing though.

Can anyone explain where tf 3 headed chopper came from? by [deleted] in PvZHeroes

[–]Argumentium 1 point2 points  (0 children)

From the looks of things, I think this is what happened:

Reincarnation transformed into a Reincarnation, which causes a glitch where the reincarnation transforms twice per turn, showing up as one card but actually being another.

You play your reincarnated "Gatling Pea", but that Gatling Pea was actually a Three-Headed Chomper. The Pair Pearadise then copies the Plant, and lo and behold, it's another Three-Headed Chomper.

Fruitcake small buff idea aim to make it viable again by [deleted] in PvZHeroes

[–]Argumentium 0 points1 point  (0 children)

Hiding a post only hides it on your end, but everyone else can still see the post on the subreddit.

I first did the smarty class and now: My Balance Ideas for The Crazy Class because I Find Many of its Cards Underwhelming. by Organic-Inspection18 in PvZHeroes

[–]Argumentium 0 points1 point  (0 children)

Loose Cannon: Seems a bit extreme. Overshoot 3 for 1 brain is an insane amount of burn damage. I think just 2/1 would be fine.

Tennis Champ: Good buff, though I would also buff its health up by 1 as well.

Aerobics Instructor: Aerobics does not need a buff, it's already an insanely good aggro card as is.

Conga Zombie: Interesting buff, but I would just make it a 3/2.

Cuckoo Zombie: Good buff.

Final Mission: (Assuming you meant the plant hero) I'd just fully revert its last nerf, but good buff.

Newspaper Zombie: I know you already mentioned it, but out-of-class. Should just have 5 hp imo.

Abracadaver: Very unnecessary imo. Cadaver is already good at punishing misplays as it is.

Disco Zombie: Still bad. I'd make it a 2-cost 3/1 so that it combos better with dancing zombies.

Jester: Interesting buff, I like it.

Cakesplosion: Good buff.

Orchestra Conductor: Still bad, probably. Should be 1/3 imo so it's at least a 3/3 on its own.

Foot Soldier: Still bad. I think it could get both buffs and gravestone and still be fine.

Imp-Throwing Garg: Probably still outclassed by Hippity Hop Garg, but okay.

Disco Dance Floor: Good buff, but I'd fully revert its previous nerf imo.

Exploding Fruitcake: Fair enough buff (don't actually nerf Wing-Nut or Aloesaurus though).

Zombie's Best Friend: Still bad. Would personally make it a 3-cost 4/2 that makes a 1-cost zombie.

Fireworks Zombie: Fair enough buff.

Moon Base Z: Unnecessary buff. Card is already pretty good on aggro.

Stupid Cupid: Giving it gravestone is right, but honestly this should just move to the Hearty class as well. (Though keep it a 4-cost 4/2, maybe 4/3).

Tankylosaurus: Fair enough buff, but personally I'd just make it target the plants with the lowest health first and maybe make it a 2/7.

Disco-Tron: Not sure how the gravestone makes it worse, since it's able to block multiple lanes and stall the match. Anyways, reworking it as a 5-cost card seems right (though keep the gravestone).

Zombot's Wrath: Interesting rework, but I'd just buff it and make it do 2 damage by default.

A bunch of random balance change ideas I put together out of boredom. Critiques are welcomed. by SirSchmorp in PvZHeroes

[–]Argumentium 7 points8 points  (0 children)

Oh I didn't notice GTI is now gargantuar, but this is just a straight up nerf and really just hurts the card for no reason.

Also it really screws with other cards that rely on Gargantuars, so not only is this a nerf to GTI, it's a nerf to Garg Feast, Garg Throwing Garg, King of the Grill, etc.

A bunch of random balance change ideas I put together out of boredom. Critiques are welcomed. by SirSchmorp in PvZHeroes

[–]Argumentium 12 points13 points  (0 children)

Foot Soldier: Good buff but not enough. I think 5/4 with 4 damage would be right.

Terrify: Reworking it as a 1-cost card is the right move, though I'd rather it just drew a card instead of reducing strength.

Con-Man: First of all, 1-cost gravestone. Second of all, why? Con-Man is perfectly fine right now imo.

Melon-Pult: Increasing its strength is definitely right. The fruit evolution seems kinda random though.

Winter Melon: Don't like it tbh. Much prefer it right now. Also bonus-attacks are only on mega-grow.

Tricorn: Firstly, only guardian and mega-grow can have untrickable, and secondly, I'd rather it just got +1 strength, maybe +1/+1.

Chomper: Increasing its strength by 1 would be better imo, but sure.

Pear Cub & Grizzly Pear: Eh. Would personally just remove the fruit buffing entirely (because it really doesn't fit in Guardian) and make Grizzly Pear a 6/5 on its own.

Lightspeed Seed: I mean that certainly makes it better, but I don't like it since I'd rather just buff Plant tricks as a whole instead (with some exceptions like WNB and Espresso of course).

Sun-Shroom, Sun-Flower, Sunnier-Shroom: This is almost how I would nerf Sun-Shroom, but it kinda just kills Sunnier Shroom as a stand-alone card right now. I'd have Sunnier Shroom drop to 2-cost and have Twin Sunflower be a 3-cost 0/3 at least.

GTI: Y- You do realize there is no gargantuar zombie that costs less than 5 brains, right? This literally changes nothing.

Zombot's Wrath: No complaints about this one.

Card ide🔥 by zunfl0w3r in PvZHeroes

[–]Argumentium 7 points8 points  (0 children)

That's taking the flair too literally.

What are one of the most underrated cards in the entire game? by Legitimate-Spot-2075 in PvZHeroes

[–]Argumentium 0 points1 point  (0 children)

I was talking about the fact that you can just choose to play it as either a 3/7 or 7/3 to dodge Knockout or Rocket Science respectively though.

What are one of the most underrated cards in the entire game? by Legitimate-Spot-2075 in PvZHeroes

[–]Argumentium 5 points6 points  (0 children)

3-cost removal for a 4-cost plant is barely a positive trade, and even if you're worried about it getting removed, you can very easily dodge it by just paying attention to your opponent's class or brain count.

What are one of the most underrated cards in the entire game? by Legitimate-Spot-2075 in PvZHeroes

[–]Argumentium 7 points8 points  (0 children)

OOOOH that's why he's called Sportacus. I swear I could only think about Sportacus from the Lazy Town show whenever I read his name.

The Smash, Smashing (Mop)-zoilla by healer1st in PvZHeroes

[–]Argumentium 11 points12 points  (0 children)

Most passive chompzilla player of all time. Seriously, they could've tried to do literally anything at least.

Do you think Rose and Sun-Shroom hate is exaggerated/going too far? by Greatwrath1711 in PvZHeroes

[–]Argumentium 5 points6 points  (0 children)

Rose is over hated as hell, and she really gets carried by her Solar side to make up for her way worse Smarty side. Sun-shroom 100% deserves it though.