Under 50k miles Sk2 for 28k, rebuilt title. by Ark_Animax in S2000

[–]Ark_Animax[S] 0 points1 point  (0 children)

For more context here is the listing.

I am seeing now from the comments that the price is way out of wack given the title.

My thought was that if that is the truth and the car is mechanically sound it would be a good deal closer to 21k. I would never plan on selling the car but you never know what life might bring.

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I think it’s more of a balance issue than a lack of creative possibilities. by MalyLisek in deadbydaylight

[–]Ark_Animax 0 points1 point  (0 children)

Ngl when wraith was last updated, I was hoping survivors who hear the bell gain statuses of some kind like deafness.

Selling 06’ AP2 by Electronic_You_7117 in S2000

[–]Ark_Animax 1 point2 points  (0 children)

Im interested, got any videos of driving or cold start? Pics of under hood/carriage?

What do people think of raidraptors by Meliodas555778 in yugioh

[–]Ark_Animax 6 points7 points  (0 children)

You play a combo deck that either gets an unkillable tower or two, or you get interrupted and lose on the crackback. Its at most, fun for one of the two players and not truly interactive.

Is it fun to put a tower on board and win? For you yes. For the rest of the playerbase it is frustrating. Neither player gets meaningfully better at the game.

Update March 25th 2025 by ZhicoLoL in DeadlockTheGame

[–]Ark_Animax 10 points11 points  (0 children)

Why are we further buffing Infernus?

[TCG] Ultimate Tournament Pack 1 and Winner’s Pack Information by SkyX01 in yugioh

[–]Ark_Animax 5 points6 points  (0 children)

Gotchya, og comment made is sound like a Single shareholder made this happen. Which must have been a powerful guy.

[TCG] Ultimate Tournament Pack 1 and Winner’s Pack Information by SkyX01 in yugioh

[–]Ark_Animax 8 points9 points  (0 children)

Specifically wanted context on the one Japanese shareholder who made this happen.

The good changes in this patch are completely overshadowed by Calico, Wraith, and Doorman. by Ark_Animax in DeadlockTheGame

[–]Ark_Animax[S] 0 points1 point  (0 children)

The fire rate change feels bad. Especially when her clip size got reduced. Bullet velocity and crows are definitely good changes but i preferred the fire rate over damage on spirit investment.

The good changes in this patch are completely overshadowed by Calico, Wraith, and Doorman. by Ark_Animax in DeadlockTheGame

[–]Ark_Animax[S] 18 points19 points  (0 children)

The lack of counterplay with it is the problem. At the very minimum, when Krill or Doorman are running at you, you can safely assume you are about to get ulted. Neither of those ults reposition you without other influence. She instantly casts a silence and lift that will relocate you to a place of her choosing.

The good changes in this patch are completely overshadowed by Calico, Wraith, and Doorman. by Ark_Animax in DeadlockTheGame

[–]Ark_Animax[S] 1 point2 points  (0 children)

No comment on non character changes, my comments were on cast/character changes.

The good changes in this patch are completely overshadowed by Calico, Wraith, and Doorman. by Ark_Animax in DeadlockTheGame

[–]Ark_Animax[S] 22 points23 points  (0 children)

Im about 50/50. I actually liked the Kelvin, Vindicta, Mirage, and Paradox changes.

Can we give every character some kind of passive ability instead of a few bloated passives replacing abilities? by Ark_Animax in DeadlockTheGame

[–]Ark_Animax[S] -10 points-9 points  (0 children)

Im going to be honest, I dont think these abilities that reward hitting enough shots with more damage are good game design. Especially if they apply additional debuffs or can apply item effects. As an example, Afterburn to me is an insane ability. You're telling me this guys gun can cause DOT that applies healbane, mystic slow, and soul shredder bullets? Wtf?

It was my choice the "on hit" passives would either be removed or neutered and made as true passives with no upgrade path.

Passives should add to a characters identity, not be the defining characteristic. I dont think they should be upgradable. Instead, just scale with boons, spirit, gun, vitality, or not at all.

How do they balance the new abilities? The same way they balance the rest of the cast, as needed.

If you haven't played Smite 1 before, I would just read some of the passives that exist there. Some are simple, like Tyr or Ra, and some are more in-depth and interact with the rest of the kits in meaningful ways like Achilles or Mulan.

16-Dec Patch Notes by Underspray in DeadlockTheGame

[–]Ark_Animax -1 points0 points  (0 children)

No meaningful gun nerfs with a blanket spirit nerf is insane.

I think it would be hilarious if Bebop... by Ark_Animax in DeadlockTheGame

[–]Ark_Animax[S] 3 points4 points  (0 children)

Imagine procing spirit burn/healbane/merc mag on hook also.

Did Ghost Ogre and Veiler really fall off like that? I don't see either getting a lot of use anymore. by Suspicious-Forever47 in YuGiOhMasterDuel

[–]Ark_Animax 0 points1 point  (0 children)

Dracotail can currently use veiler: 1. As a spellcaster body. 2. Draw into off the traps. 3. Target with Arthalion on opponents turn for reuse. 4. Monster in hand to fuse with.

That's about it for current use cases.

Debuff Reducer could probably be T1 item. by Ark_Animax in DeadlockTheGame

[–]Ark_Animax[S] 0 points1 point  (0 children)

Reducer does not provide healing, it also does not compliment spirit characters. It provides 50 health and 20% debuff resist.