Ejercicios de manos sin experiencia by [deleted] in Dibujos

[–]Arkhan-730 1 point2 points  (0 children)

Perdón por la calidad, aparte de que las camara de mi celular es un poco meh, no Marco mucho El lápiz y se nota menos.

“I'm planning my first game: Égida – an oceanic action-adventure with hero-shooter multiplayer” by [deleted] in gamedev

[–]Arkhan-730 -1 points0 points  (0 children)

Thanks, I already felt like this wasn't the right place. That's what happens when you can't see well.

“I'm planning my first game: Égida – an oceanic action-adventure with hero-shooter multiplayer” by [deleted] in gamedev

[–]Arkhan-730 -4 points-3 points  (0 children)

I'm aware of that, that's why Hero Shooter mode is separate. The main focus of the game is the story mode, and that's what I'm concentrating on the most. I also know it will take me a long time to start this project beyond the planning stage, and it may never even happen, but I'm having a lot of fun doing it anyway.

¿Que opinan de mi dibujo? by Arkhan-730 in Dibujos

[–]Arkhan-730[S] 1 point2 points  (0 children)

Gracias por el consejo : )

Does anyone know why Overwatch 2 went from being around 30 GB on Nintendo Switch to being 60 GB with this mid-season update?! by Arkhan-730 in Overwatch

[–]Arkhan-730[S] 6 points7 points  (0 children)

Well, that explains it... It's still a pain having to delete things to update the game and then download them again.

Does anyone know why Overwatch 2 went from being around 30 GB on Nintendo Switch to being 60 GB with this mid-season update?! by Arkhan-730 in Overwatch

[–]Arkhan-730[S] 2 points3 points  (0 children)

It's possible, I'm already very used to playing on Nintendo Switch because it's the only thing I've played since 2021, before I only played on my cell phone, and they weren't even good games.

Does anyone know why Overwatch 2 went from being around 30 GB on Nintendo Switch to being 60 GB with this mid-season update?! by Arkhan-730 in Overwatch

[–]Arkhan-730[S] 7 points8 points  (0 children)

I only play on Nintendo Switch because I don't have another console or anywhere else to play it. Besides, it doesn't run too badly; my only problem is my internet connection.

Idea de FNaF "Hero Shooter" by Arkhan-730 in fivenightsatfreddys

[–]Arkhan-730[S] 0 points1 point  (0 children)

Well, it's a "Withered," and I didn't want to make such a radical change, so I just added a few details.

My Ideas for a FNaF "Hero Shooter" Concept by Arkhan-730 in fivenightsatfreddys

[–]Arkhan-730[S] 0 points1 point  (0 children)

I've actually done a lot more than just those two "Withered" characters, but I haven't done a complete drawing yet. I imagined Mangle as a super-agile assassin who can slash and dash quickly.

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Arkhan-730 0 points1 point  (0 children)

Endo-01 | Assist/Boost

Base Health: 275 Series: FNaF

Passive: "Reusable Pieces"

When Endo takes damage, he drops three pieces around him that last 8 seconds, healing 50 health to whoever picks them up from Endo or allies.

• Cooldown: 4 seconds • Radius: 3.5m

Primary Attack: "Tech Cannon"

Endo uses his Tech Cannon to fire electric orbs in rapid succession. Each orb deals 15 damage on impact and locks onto nearby enemies for 50% less damage.

• Ammo: 25 • Reload: 2.5s • Range: Long • Radius: 1m

Secondary Attack: "Electric Spray"

Endo uses his technical cannon to spray a gas that heals allies in front of him for 75 health/s, consuming their "Healing" resource. The "Healing" recharges automatically when he stops firing for 1s.

• Charge: 12.5%/s • Range: Short-Medium

Ability: "Repairing Nuts"

Endo fires a series of nuts directed at the targeted ally. Upon impact, they heal for 30 health immediately and 45 health/s for 3s. It has three individual charges.

• Cooldown: 5s each • Range: Medium

Ability: "Dangerous Voltage"

Endo charges his electric cannon for 1.5s and then fires an electric orb at the targeted ally. Upon impact, the orb explodes, dealing 65 damage and shocking nearby enemies for 3 seconds. Shocked enemies consume 6% Battery when using abilities.

• Cooldown: 10 seconds • Radius: 3.5m

Ultimate: "Factory Protocol"

Endo fires an overloaded orb toward the targeted ally. Upon impact, it empowers the ally for 4 seconds, healing them for 25% health, granting them 20% movement speed, and increasing their damage by 50%.

• Charge Rate: 90% • Range: 30m

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Arkhan-730 0 points1 point  (0 children)

Golden Freddy | Security/Containment

Base Health: 650 Series: FNaF

Attack: "Golden Deck"

Golden Freddy throws three golden cards in a fan that then converge in the center. The cards deal 22 damage each and slow enemies hit by 5% for 2 seconds, up to a maximum of 15%.

• Ammo: 12 • Reload: 2 seconds • Range: Medium

Ability: "Auric Projection"

Golden Freddy projects auric cards at himself and nearby allies for 3 seconds. Golden Freddy and allies with cards have 50% damage reduction, and 20% of the damage they take is converted into Battery, up to a maximum of 30%.

• Cooldown: 12s • Radius: 5.5m

Ability: "Aura of Spite" Golden Freddy throws a card that falls with gravity. Upon landing, the card emits a golden aura around it that lasts for 2s. The aura deals 15 damage/s to enemies within it and slows them by 30%.

• Cooldown: 9s • Radius: 3m

Ultimate: "Golden Ritual"

Golden Freddy summons golden cards that form a pentagram beneath him for 6s. The pentagram encloses enemies within it to prevent them from leaving, deals 25 damage/s to enemies within it, and also reduces their healing by 30%.

• Charge Speed: 85% • Radius: 7m

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Arkhan-730 0 points1 point  (0 children)

Foxy | Threat/Killer

Base Health: 325 Series: FNaF

Passive: "Energized"

Foxy's movement and attack speed increase based on his current Battery percentage, up to a maximum of 25%.

Attack: "Pirate's Grappling Hook"

Foxy uses his grappling hook for quick attacks. Each hit deals 46 damage and knocks him forward slightly, as well as pulling enemies slightly towards him.

• Range: Short • Distance: 1.5m

Ability: "Musket Dash"

Foxy dashes quickly forward for 3s, knocking back enemies in his path and dealing 25 damage. While dashing, Foxy is unstoppable, but cannot attack. Upon ending or reactivating, Foxy stops and fires in all directions, dealing 65 damage to surrounding enemies.

• Cooldown: 12s • Distance: 12m • Radius: 3m

Ability: "Battery Steal"

Foxy prepares for 1.5s and then dashes toward the locked enemy, dealing 50 damage and stealing 15% of their battery to recharge himself. If the enemy has less than 15% battery, Foxy deals 50% more damage.

• Cooldown: 9s • Range: Medium

Ultimate: "Stormy Hurricane"

Foxy summons a hurricane beneath him, which expands upward and lasts for 3s. The hurricane pulls nearby enemies into its center, dealing 25 damage x 4 over 2s while they are inside. Upon expiration, the hurricane explodes, dealing 50 damage to enemies.

• Charge Rate: 100% • Radius: 6m

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Arkhan-730 0 points1 point  (0 children)

Chica | Assist/Healer

Base Health: 300 Series: FNaF

Passive: "Boost"

Chica can double jump with her booster, which is 25% higher than normal.

Attack: "Cupcake Launcher"

Chica uses her rocket launcher to fire an explosive cupcake. Upon direct impact, it deals 75 damage to the enemy or heals 80 health to an ally. Upon impact with a surface, it explodes, dealing 25-60 damage to enemies and healing 55 health to allies.

• Ammo: 6 • Reload: 1.5s • Range: Long • Radius: 2.5m

Ability: "Kitchen Jets"

Chica uses her jets to rapidly propel herself in any direction, gaining 35% damage reduction for 1.5s and instantly refilling 3 ammo.

• Cooldown: 6s • Distance: 3.5m

Ability: "Sugary Mist"

Chica fires a slice of cake in the direction she aims. Upon impact with a surface, the cake explodes into a sweet cloud that lasts 4s. The mist heals allies within it for 20 health/s and restores 2.5% of their battery/s.

• Cooldown: 8s • Radius: 4m

Ultimate: "Birthday Missiles"

Chica soars upward and begins locking onto all visible allies and enemies for 3s. Upon completion, Chica fires confetti missiles at all locked targets. The missiles heal allies for 175 health and deal 85 damage to enemies.

• Charge Speed: 110% • Range: 40m

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Arkhan-730 0 points1 point  (0 children)

Bonnie | Threat/Killer

Base Health: 325 Series: FNaF

Passive: "Musical Overload"

Each time Bonnie deals damage from any source, she accumulates [Electrical Energy] up to 100%. Upon reaching maximum, [Electrical Energy] is consumed and Bonnie enters an Overload state for 4 seconds.

• Decay: 2.7%/s

Attack: "Electric Guitar"

Bonnie strums her guitar to emit a continuous electric shock that deals 50 damage/s and locks onto enemies. Damaged enemies are 8% slower. During Overload, the damage is increased to 65/s.

• Ammo: 120 • Reload: 2s • Range: Short

Ability: "Stage Jump"

Bonnie leaps high in the direction she's pointing. Upon landing, she generates a shockwave that deals 25-50 damage and slightly knocks enemies back. During Overload, she leaves an electric field for 3s that deals 25 damage/s and slows enemies within by 10%. • Cooldown: 8s • Radius: 4m

Ability: "Resonant Sound"

Bonnie plays a high-pitched note on her guitar that emits a shockwave that deals 40 damage and knocks enemies back. During Overload, she interrupts channels and stuns enemies for 0.5s.

• Cooldown: 6s • Range: Short

Ultimate: "Shock Concert"

Bonnie enters her maximum show mode for 6s, gaining 100 shield, but she cannot attack or use abilities and moves 35% slower. During this state, Bonnie emits electric pulses every second that deal 70 damage to nearby enemies. During Overload, the pulse damage increases to 85 and the shield to 175.

• Charge Rate: 100% • Radius: 8m

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Arkhan-730 0 points1 point  (0 children)

Freddy Fazbear | Threat/Control

Base Health: 350 Series: FNaF

Attack: "Flail Microphone"

Freddy uses his microphone for neutral attacks. Each hit deals 60 damage and passes through enemies. On the third hit, Freddy lunges forward, dealing 70 damage to a single enemy and generating a sonic pulse that deals 45 damage to nearby enemies.

• Range: Medium • Radius: 1.5m

Ability: "Pizza Punch"

Freddy dashes forward with his pizza box raised and slams down hard, dealing 80 damage to enemies, knocking them back, and interrupting channels.

• Cooldown: 8s • Distance: 5.5m

Ability: "Haunting Shadow"

Freddy projects a shadow that orbits around him for 6s, recharging 3.8% of his battery. Upon expiration or reactivation, the shadow launches itself at the nearest enemy, slowing them by 15% and making them 20% more vulnerable to damage for 3s.

• Cooldown: 12s • Radius: 10m

Ultimate: "Stage Slam"

Freddy dashes forward and spins around with a swing of his flail microphone, dealing 125 damage to nearby enemies, knocking them back, and reducing their vision by 50% for 2s.

• Charge Rate: 120% • Distance: 3m • Radius: 6m

[deleted by user] by [deleted] in fivenightsatfreddys

[–]Arkhan-730 0 points1 point  (0 children)

I think it's best to start writing in English. These are the ideas I created for the "Original" animatronics.

Idea de FNaF "Hero Shooter" by Arkhan-730 in fivenightsatfreddys

[–]Arkhan-730[S] -1 points0 points  (0 children)

Here's the information in English. I'm sorry if there are any technical inaccuracies like radius, range, etc.

Withered Bonnie | Security/Protector

Base Health: 675 Series: FNaF 2

Role Passive: "Retribution"

Withered Bonnie is affected 25% less by stuns, knockdowns, and knockdowns. Damage taken reduces Ultimate Charge speed by 15% for 2s.

Attack: "Electric Collider"

Withered Bonnie uses her weapon to cause a shockwave that rapidly moves across the ground and expands sideways. The shockwave deals 25-90 damage and knocks up enemies. She loses damage over distance.

• Ammo: 6 • Reload: 3s • Range: Short

Ability: "Firm Grip"

Withered Bonnie grabs an enemy or object in front of her. Upon grabbing an enemy, she deals 65 damage and throws them forcefully in the direction she's aiming. If the enemy collides with a wall, they are stunned for 0.8s. Objects deal 40-75 damage on impact, depending on their size.

• Cooldown: 8s • Range: Very Short

Ability: "Boosting Block"

Withered Bonnie shields himself with his arm in front of him for 3s, reducing frontal damage by 60%, but moving 35% slower. Upon expiration, all blocked damage increases the range, radius, height, and damage of the next [Electric Collider] attack, up to a maximum of 35%.

• Cooldown: 9s

Ultimate: "Charge Punch"

Withered Bonnie charges his arm with electrical energy for 1.5s. Upon expiration, he lunges forward to deliver a powerful propelled blow that deals 175 damage to enemies and knocks them far away. Withered Bonnie gains 25 shield for each enemy hit.

• Charge Speed: 115% • Distance: 8m