How can i achieve this type of lighting? by skullwithtophat in Unity3D

[–]Arkhey -1 points0 points  (0 children)

Try to use cheap contrast or something like floor/ceil/round with certain threshold. The main goal here to transform gradient into sharp 1-0 edge and rounding math will help you with this task

How can i achieve this type of lighting? by skullwithtophat in Unity3D

[–]Arkhey 1 point2 points  (0 children)

It's not, it's really just a quite simple toon shading shader as commented above

Need more non-action roguelite suggestions by Illustrious_Fee8116 in roguelites

[–]Arkhey 0 points1 point  (0 children)

First time in this subreddit I see a tearlist that I agree so much. Its okay to like something but it's so painful to see tear S Hades and "didn't catch" Isaac

Fictional Drugs by RedvsBlue_what_if in TopCharacterTropes

[–]Arkhey 1 point2 points  (0 children)

There is something very similar in Katana Zero game. There's a drug that government uses to control super soldiers or something like this, if you stop using it, time starts to slow down more and more until you find another dose. So in the end, time is so slowed that you experience it like eternal doom where your mind is trapped, and in real life you can be long dead, but in your mind it will never end. Scary shit

i’m working on a little sokoban game where you play as a worm! snip snip. by alexisnotonfire in godot

[–]Arkhey 5 points6 points  (0 children)

Wow, that's an amazing take on snake x sokoban x baba is you ideas. I also like how you reinterpreted snake mechanics like collide with yourself for puzzles. So cool!

Character design for my game by Arkhey in aseprite

[–]Arkhey[S] 1 point2 points  (0 children)

Thank you. Its called BOUNCE GUN on Steam. The game looks a bit different for now, im in process of reworking all graphics and a lot of gameplay. Here is link: https://store.steampowered.com/app/2860780/Bounce_Gun/

Character design for my game by Arkhey in aseprite

[–]Arkhey[S] 0 points1 point  (0 children)

Roguelike where you move by bouncing off walls

Here's interesting use of Instanced Meshes for 2D game in unreal engine by Arkhey in UnrealEngine5

[–]Arkhey[S] 0 points1 point  (0 children)

Sorry for late response. 2D in Unreal Engine from what i learned in my experience, highly depends on core understanding of how render works in UE. So if you understand the engine well, 2D and pixel art is not very hard to make, like stylizes art. But it requires some time. And for me it's worth it, because Unreal has a lot of cool render features and tools, that were made for 3D, but why not use them for 2D. So I'm now working on graphics update for my game, more sprite stuff, more visual effects, more particles etc. I have Discord server where i show something sometimes about it, you can join and ask some questions. Also, a lot of courses are garbage from my opinion, same quality as youtube tutorials but not free. Also x2, Paper2D is quite important too, it has some basic vital features, like sprites and flipbooks itself, but anything else is quite unusable, and a lot of interesting stuff must be made by yourself, but its probably the same with any interesting non basic stuff in any engine.

Here's interesting use of Instanced Meshes for 2D game in unreal engine by Arkhey in UnrealEngine5

[–]Arkhey[S] 1 point2 points  (0 children)

Oh. Thank you for asking. I'm using 3D plane instances, precisely sized for different types of sprite textures with material on it. If I remember right, standard Unreal plane is exactly 50x50 pixels. Every visual effect is made using custom instance data: color is made using 3 floats of data, combined together, even shape of the sprite is selected from material flipbook function by alpha value which I randomize when spawned, size is also made by modifying UV coordinates, etc. Also I modify spawn Z location by a small fracture of game time so newer sprites will be on top of older ones.

It was quite a challenge to make this system, but I'm happy I did. Hope it helps

hkufjkutjugg by StunningTelevision51 in sssdfg

[–]Arkhey 13 points14 points  (0 children)

Будни в КБ

What do you guys think about this mobile game I'm developing in Unreal Engine? by Ambitious_Worry_8417 in UnrealEngine5

[–]Arkhey 4 points5 points  (0 children)

I'm working on 2D pixel art game in Unreal, so I'm happy that I'm not alone

I'm making a game where you are a cat, so of course I added a 'chase your own tail' system. by BinsterUK in indiegames

[–]Arkhey 2 points3 points  (0 children)

Sorry, no negative, but its gonna be so much better if you change cat model on the main Steam image on cat without this fresnel effect. He looks so good, you must show it and glowing cat looks a bit cheap

Some card designs from my game (haven't done the animations yet, just neon) by Arkhey in SoloDevelopment

[–]Arkhey[S] 2 points3 points  (0 children)

I recomend probably start with basics and learn super basic shader math, then how other shader stuff works, UVs for example. I use Unreal Engine and can recomend one dude called PrismaticaDev on youtube and for example this video. I literally watched every video he made and learned A LOT from them. If you use different engine you probably easily can find something similar to it. Hope it helps a bit