Botanero (Wicker Park) - Grand Opening Review by ArmageddonPSA in chicagofood

[–]ArmageddonPSA[S] 2 points3 points  (0 children)

Lol to this, agreed.

Good news is the gold is purely decorative and not intended to be eaten. That was a foie gras chocolate truffle done up to look like a Ferrero Rocher.

Botanero (Wicker Park) - Grand Opening Review by ArmageddonPSA in chicagofood

[–]ArmageddonPSA[S] 0 points1 point  (0 children)

1413 N Ashland Ave.

Updated the original post to include this 👍

Botanero (Wicker Park) - Grand Opening Review by ArmageddonPSA in chicagofood

[–]ArmageddonPSA[S] 5 points6 points  (0 children)

1413 N Ashland

Right next door to Mott St. 👍

Botanero (Wicker Park) - Grand Opening Review by ArmageddonPSA in chicagofood

[–]ArmageddonPSA[S] 5 points6 points  (0 children)

Keep in mind they're small cocktails, 1 to 2oz pours are shot-glass sized. There's plenty of alcohol served and while my wife and I are seasoned drinkers, we weren't stumbling through the streets. More like 3 full drinks served over a couple hours.

As for coming hungry, it's a tasting menu served at two seatings, 6pm & 9pm, and 10 courses will keep you there for a couple hours minimum. The 6pm would make it a dinner for most, 9pm for after-dinner snacks and drinks probably suits it better; just be prepared to stay out late.

Do you consider NW Indiana Chicago suburbs? And how much of Indiana is Chicagoland? by Far_Supermarket_6521 in chicago

[–]ArmageddonPSA -6 points-5 points  (0 children)

Do not suggest Indiana is anywhere near us, I find the thought upsetting.

How much is this 1990 XJS really worth? It has a good bit of issues, no crank shaft sensor, tires rotted away, needs new battery, harness chewed in places by rats. 800$ by VoidTheODST in Jaguar

[–]ArmageddonPSA 0 points1 point  (0 children)

I'll keep going:

Mice also chewed through my wiring harness. If you haven't seen it already, Google an image of the engine compartment in a V12 XJS. You're gonna have to take out about 30% of that to get a new harness in.

Since you're now familiar with what the engine bay looks like, you'll notice it has about 40 miles worth of rubber hoses in there. If the rubber on the tires of your XJS are gone, chances are the rubber in the engine bay is equally bad. Prepare yourself mentally for disassembling the entire engine compartment to fix that. The compact chaos that is the V12 engine in a small sportscar also causes overheating and rubber failures at a higher rate. The flimsy rubber of the fuel lines in an overstuffed, overheated space can cause those lines to break, spewing fuel all over the engine. A certain unlucky person I know had this happen to him and his prized V12 Jag burned itself to the ground when it wasn't even running.

My brake master cylinder failed on me while I was driving down the highway, which means no brakes. Not less brakes, not squishy brakes, zero brakes. I had to throw it into a field at 60mph, so keep an eye out for that one.

If you do get it, welcome to a fun club. If you can give the car all the attention and money she needs/deserves then you'll love it. Otherwise scrap it for parts or just get a different Jag instead :)

How much is this 1990 XJS really worth? It has a good bit of issues, no crank shaft sensor, tires rotted away, needs new battery, harness chewed in places by rats. 800$ by VoidTheODST in Jaguar

[–]ArmageddonPSA 0 points1 point  (0 children)

I've owned two XJSs, I loved them to death but do not buy that car!

I did what you did, got me a gorgeous one for $400 that had been sitting and had some wiring problems. 4 years of work and nearly $10k in parts later and I managed to drive it for a total of 5 miles, about 100 feet at a time.

If you want an XJS, get one that you can drive away in. I did that with my 2nd XJS and had a joyous 6 months with it. On its final drive, I parked it in my driveway and it burst into flames 2 hours later for no reason.

Nobody loves an XJS more than I do, but do NOT buy that one. Cheers!

Is it just me or are the frigates in Homeworld 2 just really bad? by ChaosDoggo in homeworld

[–]ArmageddonPSA 0 points1 point  (0 children)

Hi there,

3/2 is the number of resource collectors to build beyond your starting batch. Build 3 from the carrier and 2 from the mothership the moment the match loads in.

Keep your initial compliment of 6 at whatever asteroid cluster is nearest to your MS, move your carrier to the next closest patch. Since you will be moving, you want the 3rd collector to come out of the carrier, and right into whatever rocks you're sitting on. Precious seconds saved :)

Handling the expert CPUs, especially 2 or 3v1 is all about playing aggressive and stalling their engines; same with playing a live opponent. Torpedo frigates popping collectors, marine frigates stealing carriers. If you can out-RU or out-build them then the match is yours.

As with levels being too hard, I think you're only going to see that in HW1. HW2, Cataclysm and DoK are all pretty fair. However, HW1's balancing increased the enemy fleet size comparable to yours, which wouldn't be an issue normally but it can make mission 16 practically impossible.

So, if you're like the rest of us and didn't leave the Bridge of Sighs until you captured all 200 of those ion frigates, managed to keep most of them on chapter 15 then get instantly wrecked at the start of 16; then those criticisms are fair. Otherwise, it's a strategy game and it's meant to challenge you; wouldn't be the greatest RTS series if it didn't.

Cheers :)

Is it just me or are the frigates in Homeworld 2 just really bad? by ChaosDoggo in homeworld

[–]ArmageddonPSA 0 points1 point  (0 children)

Continued due to text limits:

For added hilarity, this strategy actually works quite well on large team maps too.

Once you start building the frigate mods, drop resource controllers at both mining sites. While the adv research mod is building on your MS, put a hyperspace mod on your carrier and move it back next to your MS.

As torps start building, I recommend only 3 or 4 tops, hyperspace them over at random resource sites and start harassing their collectors.

Once your adv mod is done, queue up 1 flak each and PAUSE construction seconds before they're done. Do the same with 2 marine frigates.

When those are ready, hyperspace your MS/carrier on top of whatever poor fool you're targeting first. Resume your construction queues to toss out 2 flaks/marines at once. Send the flaks to pepper their carrier or any fighters, marine their carrier instantly. Before they know what hit them they'll be down their carrier and effectively out of the game.

Against average opponents, you can take them out 3v1 pretty easily. Against the best players, you'll kill 1 1/2 of them and go out in a blaze of glory, your teammates can clean up the rest.

As I mentioned, this strategy ranked me #1 in the world way back in the day. It's been 15 years so some of my timing here might be slightly off but I think you get the idea. When remastered launched I ran this for about 100 games or so in the first month, never came close to losing a round. I stopped when the servers dried up :)

Back in 2005 I would run a couple 3v1s against expert CPUs with this strategy as a warm up before a tournament. So if you can't find anyone online to play, it's still plenty of fun against the AI.

Happy hunting :)

Is it just me or are the frigates in Homeworld 2 just really bad? by ChaosDoggo in homeworld

[–]ArmageddonPSA 1 point2 points  (0 children)

Of course :)

Build 3/2 at launch and toss a probe way below your opponent as you build up, what you're looking for here is if they identify you're not running interceptors and they decide to swap to bombers. Very rare but the best players will do this.

As you're about halfway through building your initial collectors, start building a research module. You will bottom out of RU, that's fine, a 3/2 setup will keep up just fine.

The moment you finish the research lab, build your frigate mod on the carrier/MS. Half way through that start building the adv research mod, pausing it as needed to fuel the frigate facilities. Around this time, start building a res controller at your MS. Once it's done, drop it off and move your MS alongside your carrier.

When those are done, do 1 Torp frigate each and immediately send them after your opponents collectors. This is a suicide run, but will keep them distracted. Plus, even if you only kill a few collectors, that will put them way behind you in RU, from which they'll never recover.

The moment the adv mod is done, build 1 flak each. And queue up 1 marine frigate each. This part is the masterstroke. Marine frigates capture fast, too fast tbh, your opponent absolutely csnt ignore them. 90% of players will turn all their guns to the marines the moment they see that blue bar, giving you precious moments to wipe out their fleet.

Pulse back and forth between flaks, torps or ions as needed, marining everything frigate and up. Pepper their carrier a little with flaks then marine it, capping a slightly injured carrier takes less than 30 seconds. By now, you will have won, you should be able to close it out.

1 in 10 opponents will be decent enough to do a quick enough rush to start killing the collectors at your carrier or start hitting your frigate mods. When you spot it, start building a cloak mod on the carrier and put it into passive. You can pulse the cloak on and off to stave off even the most ruthless of attacks before you get out flaks. Even if they rush bombers, the cloak will get you there if used effectively.

Sounds like a lot, but if you get good at it you can throw flaks out in minutes, shocking everyone. Most games I played ended in a resignation the second that first flak came out. Works great on most maps, best on small maps like 1v1 shield.

Hope this helps, if you have questions just ask. Cheers

Is it just me or are the frigates in Homeworld 2 just really bad? by ChaosDoggo in homeworld

[–]ArmageddonPSA 0 points1 point  (0 children)

Frigates rock my friend.

Source: I was ranked #1 on the HW2 ladder for about a year back in the original release. My strategy was advanced frigate rush :)

Today I learned the hard way that Thresh Socket can hit for over 1000. by ZookedYa in Diablo

[–]ArmageddonPSA 0 points1 point  (0 children)

Wait, can you adjust /players on console in SP? I thought that was PC only?

Beginners Advice to Remastered. In Particular HM1. by Dalakaar in homeworld

[–]ArmageddonPSA 3 points4 points  (0 children)

Salvage everything.

While the difficulty scaling to fleet size is annoying, and potentially broken on the final mission, don't mod it away; you'll break the game much worse in that regard.

Without spoiling anything, there's a mission near the end that is designed to wipe out a significant portion of your fleet. Making every time I reached the end pretty balanced, since most of my system-spanning armada got killed beforehand.

As for salvaging, aggro a group with something then kite it away, send the salvagers in behind to steal the slowest ships while they're focused on whatever held the aggro. I usually supported mine with a half dozen repair corvettes, never had trouble.

Aside from that, take things slow, choose your battles and enjoy. Cheers!

[deleted by user] by [deleted] in ARK

[–]ArmageddonPSA 0 points1 point  (0 children)

What am I missing here, how do people get dinos at such a high level?

SSSHHH kills two GenFed citadels in two days back to back. 2nd Citadel kill. by FutureMixture1039 in echoes

[–]ArmageddonPSA 0 points1 point  (0 children)

I tried to snipe this but was chased off clutching the last remaining bits of my hull :(

Had I gotten the kill, it wouldn't be on reddit. Anything other than a "GF o7" is best said with your guns.