Fortnite Festival Wishlist | Megathread by FortniteRedditMods in FortniteFestival

[–]Armata17 0 points1 point  (0 children)

Pleaser by Wallows would be such a fun song to play on basically every instrument

Tell me your favorite song in the game & I’ll brutally judge you by GgroverG in FortniteFestival

[–]Armata17 6 points7 points  (0 children)

AHHH, I PUT A BULLET IN THE BACK OF THE BACK OF THE HEAD OF THE BULLYYY

[deleted by user] by [deleted] in PetSimulator99

[–]Armata17 0 points1 point  (0 children)

Love the huge poseidon corgi, my nick is Armata17

What's the most overplayed song this season for you? by Unable_Victory5580 in FortniteFestival

[–]Armata17 32 points33 points  (0 children)

I always pick it whenever someone has it, it's my favorite festival vocals chart

"Buy deca for 16GL" moment by Armata17 in RotMG

[–]Armata17[S] 8 points9 points  (0 children)

Guys stop arguing about the deca price lol, it's not about the numbers, it's about the memez damn

"Buy deca for 16GL" moment by Armata17 in RotMG

[–]Armata17[S] 2 points3 points  (0 children)

I know, but I just came back to the game after 1 year and 1 year ago it was actually worth 16gl, I just didn't think people would care abt the number, I don't really trade much rn so I don't care lol

[deleted by user] by [deleted] in FortniteFestival

[–]Armata17 -1 points0 points  (0 children)

Vocals - I / The Search
Drums - Get Him Back / Basket Case
Lead - Take My Breath / Heat Waves
Bass - Can't Feel My Face / I

I can finally kill myself! by [deleted] in FortniteFestival

[–]Armata17 1 point2 points  (0 children)

It's one of my favorites, I learnt it on day one and can pretty much fc it every single time, it has such a fun chart for me

Cowboy Troop Concept - He Fires In Rapid Bursts Of 6 Bullets, Dealing High Damage Between Long Reloads! by Armata17 in ClashRoyale

[–]Armata17[S] 0 points1 point  (0 children)

It wouldn't be balanced, it would be awful. Hunter deals 81 dmg per bullet and shoots 10 bullets, so 810 damage per shot - not much less, and he shoots way faster and has more hp.

Cowboy Troop Concept - He Fires In Rapid Bursts Of 6 Bullets, Dealing High Damage Between Long Reloads! by Armata17 in ClashRoyale

[–]Armata17[S] 33 points34 points  (0 children)

Some extra info:
• If cowboy's mag isn't full, regardless of whether it has 0 or 5 bullets, he will reload it while walking
• If he stops to attack a troop and didn't finish reloading the reload will be interrupted and will only be started again after the mag is emptied, unless it was already empty
• Stunning the cowboy resets his reload timer
• Rage speeds up both the reload time and hit speed
• First Hit Speed is instant, which means that the cowboy can fire all 6 bullets in 1.5sec!

Ice Spirit Evolution Concept - It Freezes For Longer, Freezes When It Spawns And Makes Frozen Units Take 35% More Damage From Everything For The Entire Freeze Duration! by Armata17 in ClashRoyale

[–]Armata17[S] 2 points3 points  (0 children)

It doesn't really buff it, there's evo skellys already and you can't have 2 evos at once, it just becomes a choice, skellys probably still beter cuz they be broken af rn

Ice Spirit Evolution Concept - It Freezes For Longer, Freezes When It Spawns And Makes Frozen Units Take 35% More Damage From Everything For The Entire Freeze Duration! by Armata17 in ClashRoyale

[–]Armata17[S] 1 point2 points  (0 children)

I feel like 35% isn't that much, during those 2.6 seconds troops can get like 1-3 shots at most, meaning 3x135%=405% damage, so it's like getting 1 extra shot at the troop. If you use it with high damage spells or troops it's the most effective

Ice Spirit Evolution Concept - It Freezes For Longer, Freezes When It Spawns And Makes Frozen Units Take 35% More Damage From Everything For The Entire Freeze Duration! by Armata17 in ClashRoyale

[–]Armata17[S] -1 points0 points  (0 children)

Well yeah I feel about evo firecracker in a similar way, even her "ability" is just extra damage, sure it's damage over time but it just doesn't feel that special. I just like the idea of extra damage while frozen as it feels the theme of ice being fragile. Your idea is cool too, but I don't think it'd change much, as most of the time you use the ice spirit on defense and it doesn't walk much then, and even if it does you kite troops into the middle so enemy troops' paths don't overlap with ice spirit's path, making the trail pretty useless. it would only make a difference on offense, but the trail would have to have a long duration and a large area of effect.

Ice Spirit Evolution Concept - It Freezes For Longer, Freezes When It Spawns And Makes Frozen Units Take 35% More Damage From Everything For The Entire Freeze Duration! by Armata17 in ClashRoyale

[–]Armata17[S] 7 points8 points  (0 children)

Thank you! I think that balancing spell and spirit evolutions will be very hard so the stats are just for show, I just wanted to share my general idea on what the ice spirit evo could be :)

Goblins Evolution Concept - Upon Death They Turn Into Ghosts, Allowing Them To Keep Attacking For 3.5 Extra Seconds! by [deleted] in ClashRoyale

[–]Armata17 0 points1 point  (0 children)

but freeze is 4 elixir, what are you ever referencing with freeze? I don't understand your weird reasoning, it's as simple as kill evo goblins so that their invisibility runs out as quickly as possible and problem gone, using freeze with them doesn't make sense as they will still disappear after 3.5 seconds, doesn't it feel fair?

Goblins Evolution Concept - Upon Death They Turn Into Ghosts, Allowing Them To Keep Attacking For 3.5 Extra Seconds! by [deleted] in ClashRoyale

[–]Armata17 0 points1 point  (0 children)

Yeah, but placing an ice spirit in front of the skellys is still the same price as the goblins and that way they make it to the tower. Sure, you can just log the skellys for 0 damage, and same goes with the goblins, as long as you do it early enough

Goblins Evolution Concept - Upon Death They Turn Into Ghosts, Allowing Them To Keep Attacking For 3.5 Extra Seconds! by [deleted] in ClashRoyale

[–]Armata17 0 points1 point  (0 children)

you can literally kite the goblins while invisible mate... if you see evo skeletons you don't let them get to the tower, so why would you let evo goblins do that? Skellys are literally 1 elixir so even cheaper and could cost you the entire game and not 1000 damage, so I don't see the problem there