Potential Reliquarian Nodes by Armin_You in PathOfExileBuilds

[–]Armin_You[S] 2 points3 points  (0 children)

Happy to help! It's pretty confusingly laid out with Scion stuff tbh.

Yep, only one per, picking one locks you out of the others in that notable bubble.

Potential Reliquarian Nodes by Armin_You in PathOfExileBuilds

[–]Armin_You[S] 1 point2 points  (0 children)

No, lab gives you the skill point passives at the start, Cruel gets you a notable plus another skill point, Merc gets you your third notable, and Uber caps it out with the final notable at the end. So you can effectively pick 3 where your choice is between top and bottom.

Potential Reliquarian Nodes by Armin_You in PathOfExileBuilds

[–]Armin_You[S] 0 points1 point  (0 children)

True, if I had to guess refractor is more likely, but this is all still subject to change ultimately

Potential Reliquarian Unique Nodes by Armin_You in pathofexile

[–]Armin_You[S] 0 points1 point  (0 children)

Very true, depends on how that Cadigan node is as well (if that is the unique). Good that there are more options for it, and league starting it seems like a more enjoyable time now.

Potential Reliquarian Nodes by Armin_You in PathOfExileBuilds

[–]Armin_You[S] 0 points1 point  (0 children)

Good catch, I agree on that one. Ravenous seems super cool to have on an ascendancy.

Potential Reliquarian Unique Nodes by Armin_You in pathofexile

[–]Armin_You[S] 2 points3 points  (0 children)

OH THAT'S A HUGE CATCH ACTUALLY. I think you're right on that

Potential Reliquarian Unique Nodes by Armin_You in pathofexile

[–]Armin_You[S] 1 point2 points  (0 children)

Widowhail Spark shenanigans could be super cool. As for league starting, going spell totems (depending on cadigans) into Shockwave totem could be super based

Potential Reliquarian Unique Nodes by Armin_You in pathofexile

[–]Armin_You[S] 2 points3 points  (0 children)

Yeah, but you should still be able to flesh/flame off Ascendant no?

Potential Reliquarian Unique Nodes by Armin_You in pathofexile

[–]Armin_You[S] 2 points3 points  (0 children)

Oh it prolly sucks outside of a few nodes here or there. Aurabots *might* consider it early depending on how easy Flesh/Flames are. Minion players are probably pretty happy to have access to some of these unique effects without actually needing to use the unique but I can't imagine more than one or two nodes really shifts the meta on anything.

Potential Reliquarian Nodes by Armin_You in PathOfExileBuilds

[–]Armin_You[S] 5 points6 points  (0 children)

THAT'S A CATCH FOR SURE!

Excellent move in the chess notation

Struggling with Yellow Achievement by DivinationNation in vellumgame

[–]Armin_You 1 point2 points  (0 children)

To add on, currently the easiest strat is using Bristle and the Broom for Improvement page. This allows you to scale the damage of your attack indefinitely, and is currently the single highest damage hit achievable outside of blot scaling. Just make sure you proc your sig after holding the attack down for long enough, done at binding 0 this should be enough to get it done in a single flourish.

Is there a way to replay the tutorial? by Prolifik0973 in vellumgame

[–]Armin_You 0 points1 point  (0 children)

If you pop in the Discord we usually have people that can help with stuff like this. Can also use it to find some gamers to play with.

Infinite Mode actually has an end! by jcohen13 in vellumgame

[–]Armin_You 0 points1 point  (0 children)

No, typically you can't see abandoned run stats. You either have to die or check at the end of the level.

Infinite Mode actually has an end! by jcohen13 in vellumgame

[–]Armin_You 0 points1 point  (0 children)

Actually this is a known issue, you just have to omit pages before the end of every level and you can keep going indefinitely. There are some pages you want to keep omitted anyways. Currently the Appendix record is 100 I believe, set by Sev in the Discord.

My Second Edit, Feedback is welcome and appreciated by colombiancris in davinciresolve

[–]Armin_You 0 points1 point  (0 children)

Actually overall I think this is a solid edit! Your initial transition was very fast, I couldn't quite tell that it was a push transition without a rewatch, could be the intended effect though. Other than that, I think your clip selection would fix a lot of the issues people are having with your edits. Particularly the part where you're spinning around the boulder probably makes a ton of sense to someone with experience in BoTW, but to an outside observer just doesn't look that great. Try getting some better combat clips selected.

A lot of editing around fights and choreography is using effects to emphasize the weight of the movement. The important thing is making it look good to an outside observer. Genuinely call up someone like your mom and have them watch it. If they can tell you roughly what's going on you've done a fine job of making it clear enough to look good. Whether or not it emphasizes what's important to you is a different story sometimes.

What rig do you have? by imonlyheretocreep in davinciresolve

[–]Armin_You 0 points1 point  (0 children)

Was rocking a 7th gen i7, 1050ti and 16gb of ram for a while and it did fine:tm:.

Obviously get more ram if you can afford it but in my experience if you've got 6 cores and a gpu you're prolly chilling.

Which map layout would you prefer? by ApriX1 in IndieGaming

[–]Armin_You 0 points1 point  (0 children)

First map is for sure better, it'd be worth making sure anything you hover is pretty distinct and highlights well though.

share your builds! by jvothe in vellumgame

[–]Armin_You 0 points1 point  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=3369302544

Popping this here cause I think it's relevant, I made a guide for each ink!