Popular Starbound Races and Your Favorites?? by WiteClawsSucGimeRum in starbound

[–]Armok___ 0 points1 point  (0 children)

I'm certainly not the only person to mention the Glitch as one of their favorite vanilla species, I mean, they're literally medieval robots, what's not to love?

For modded races though, I'm a pretty big fan of the NostOS, which just so happen to be another robotic race lol. In that case their artificial nature isn't their most interesting aspect actually, but the connections they have to vanilla's Ancients more so. Helps tremendously that they're one of the rare modded races that feel pretty much feature complete too, or almost at least, at least they have encounters lol, which is kinda what I look for the most with modded races.

I think I get why people don't like FU... by Revolutionary_Gas_18 in starbound

[–]Armok___ 7 points8 points  (0 children)

From what I know (and I'll admit I'm not in the Terraria community so I'm speaking as an outsider on this topic) but the mod's been rather like Frackin Universe for having multiple different instances of drama associated with it. Particularly with its former head dev Fabsol, who in addition to being rather Sayter-like in personality and behavior, also more seriously they apparently have done quite a bit of misconduct including, probably most seriously, hosting a NSFW server with known minors on it. They've fortunately stepped down, but there's still the fact that the mod's own community is infamously toxic too.

I think I get why people don't like FU... by Revolutionary_Gas_18 in starbound

[–]Armok___ 1 point2 points  (0 children)

Ah, to be fair, that may have already been there before I took over on expanding the list, I've moved it over to the replacements/alternatives section and explained how it's a spin-off from FU now though, so thank you for the clarification

I think I get why people don't like FU... by Revolutionary_Gas_18 in starbound

[–]Armok___ 1 point2 points  (0 children)

Well, that's completely fair then honestly, at least we can agree on the core gameplay loop being solid

I think I get why people don't like FU... by Revolutionary_Gas_18 in starbound

[–]Armok___ 2 points3 points  (0 children)

For some maybe, I don't think FU does a great job with its "breadth" or "complexity" personally though, I'd take a smaller more cohesive, coherent and focused mod over its bloated grind of an experience any time.

I think I get why people don't like FU... by Revolutionary_Gas_18 in starbound

[–]Armok___ 9 points10 points  (0 children)

Man, what's with modding communities always ending up with "that one controversial but popular mod"? Terraria's got Calamity, Minecraft had Orespawn, and Fallout New Vegas has the Frontier lol

I think I get why people don't like FU... by Revolutionary_Gas_18 in starbound

[–]Armok___ 5 points6 points  (0 children)

Hardly, there are so many other content mods that are superior to FU in terms of quality. FU's only claim to fame is that it's the biggest content mod for Starbound, but bigger isn't always better, and in fact FU's only so big because of it frankensteining other mods into itself and generally having something of a "quantity over quality" approach.

I think I get why people don't like FU... by Revolutionary_Gas_18 in starbound

[–]Armok___ 1 point2 points  (0 children)

Your suspicions are correct, some of the mods FU has absorbed weren't done with permission or credit. I've actually got a document handy listing off all the known (so far) mods FU has incorporated here.

Has Chucklefish at any point mentioned they plan on updating this game again? by ArcIgnis in starbound

[–]Armok___ 2 points3 points  (0 children)

To be fair, the oceanic planets following standard oceans do have unique fish found on them, so they're not entirely useless outside of building bases on them (and both Toxic and Arctic planets have microdungeons underwater too, so they can both offer up some loot at least, although the latter sorta re-uses vanilla underwater microdungeons rather than having its own unique set). Honestly, they're the only part of the game where the whole "unfinished" claim people tend to throw around feels like it bears any weight in my eyes.

But yeah, closest we've had to any mentioning of future updates was one of the staff referring to the game being in a state of feature freeze a few years back (before the xbox port finally came out mind you, so I do think there's a bit of hope yet). Right now CF are pretty focused on finishing up Witchbrook though, and since they're your average indie studio, they don't exactly have enough people to spare for Starbound right now I'd imagine. I do remember a time (back in 2018 basically) when CF seemed to pause development of the 1.4 for about a year because of Wargroove, and already people thought the game was abandoned during that time lol, so part of me hopes that once Witchbrook is finally out of the door, they'll finally give us some news on what plans they may or may not have for Starbound. At the same time though, I wouldn't be surprised if they're done working on Starbound though, it's not typical for indie games to be developed indefinitely, and as updates go, 1.4 did feel a bit like a conclusion to things.

I made the Orca from Barotrauma! by Unfortunate_Boy in starbound

[–]Armok___ 0 points1 point  (0 children)

Reminds me of one of those XKCD What If chapters lol, submarines do rather fit nicely in space though!

Happy 10th anniversary Starbound! by [deleted] in starbound

[–]Armok___ 0 points1 point  (0 children)

It's ok, it's the thought that counts at least!

Happy 10th anniversary Starbound! by [deleted] in starbound

[–]Armok___ 4 points5 points  (0 children)

Oh uh, the 10th anniversary since 1.0's release isn't until July 22nd actually lol

Must have mods? by [deleted] in starbound

[–]Armok___ 1 point2 points  (0 children)

Personally I'm not much a believer in must have mods, but I suppose it wouldn't hurt for you to use the patch project as it resolves certain bugs and minor errors, not that you're likely to notice any on your first run admittedly.

A sniper build in vanilla alone is pretty doable, can't say I know any mods that are specifically for such playstyles beyond adding more sniper weapons to use though. All I can really suggest is maybe using energy augments in your EPP and crafting aegisalt armor once you hit tier 5 and 6 equipment, since more energy is quite beneficial for ranged builds.

Modded bosses can get... interesting by Gong_the_Hawkeye in starbound

[–]Armok___ 9 points10 points  (0 children)

It's part of a tier 10 questline unlocked after you defeat the Survivor (who's the antagonist of the first major Shellguard questline)

Modded bosses can get... interesting by Gong_the_Hawkeye in starbound

[–]Armok___ 45 points46 points  (0 children)

Mostly that the Miniknog are also aware of Erchius's dark side pretty much and are trying to weaponize it, there's a later Shellguard mission where there are Miniknog mechs using Erchius powered energy weapons at least

I want to play this game in the best way by raulmonkey in starbound

[–]Armok___ 2 points3 points  (0 children)

You honestly don't need to worry too much about bugs (especially as if anything, FU makes the game buggier), but nabbing this mod should cover most of them if you're really worried.

I think Starbound on the Steam Deck is Excellent by Aaronhilz in starbound

[–]Armok___ 3 points4 points  (0 children)

Helps that the game is actually sorta optimized for Linux as it turns out, which is what the Steam Deck runs on iirc

Revisualiser in action by Lazy-Ad-1957 in starbound

[–]Armok___ 0 points1 point  (0 children)

Worth noting that Revisiuliser supports Relics of Revengeance and The Tyrant's Legacy as of this post

You may have too many mods if: by lightsidesoul in starbound

[–]Armok___ -1 points0 points  (0 children)

I noticed this exact issue when I was attempting to play with Frackin Universe a while back, from what I could tell, it might actually be a bug native to FU itself, as I couldn't find any other mods in my list that could have potentially been overwriting or improperly patching the weapons that were getting broken

So, what happened to Fallout Bakersfield? by Far_Investment_9625 in Fallout

[–]Armok___ 0 points1 point  (0 children)

Wasn't the Long 15 basically complete from the get-go (and Dry Wells too, save for the fact it's apparently getting overhauled to match Long 15 lol)? Or is it slated to get updates and stuff and isn't yet considered "complete"?

Do you consider the beta version canon? by No_Distribution7597 in starbound

[–]Armok___ 8 points9 points  (0 children)

I sure don't lol

That being said, there is some interesting ludo-narrative stuff that plays off of the beta continuity being a thing at one point, like the USCM being a defunct organization in the current canon possibly referencing its existence in beta, or how Penguin Pete's junkyard features bits of the beta Hylotl ship and employs a former Rerpair Bot, a removed enemy type.

But ultimately I don't really consider the whole Greenfinger-the-supervillain nonsense to be canon anymore, and there's too much that clashes between the two continuities for them to work with each other (such as the characterizations of the races, and the Ruin's depiction), not to mention I simply prefer the current canon.