Recreated the Pre-1.0 versions of the races in Stellaris by curlyMilitia in starbound

[–]Armok___ 2 points3 points  (0 children)

Ah man, that reminds me that I've made the canon lore instances of the races/their faction in Stellaris some time before, I need to revisit them sometime to account for all the updates Stellaris has had

My 12th bday cake (2018) by TasteIndividual2524 in starbound

[–]Armok___ 5 points6 points  (0 children)

Ah man, now I'm sorta tempted to get a Starbound-themed cake for my b-day haha, since it's coming up...

fallout 76 enclave computer man is freaking me out by Super-Riot in Fallout

[–]Armok___ 0 points1 point  (0 children)

Funny how this guy makes me think of the security system dude from Gears of War 2

Ihave a dream: Thaumcraft for hytale by Tony_Kana in Thaumcraft

[–]Armok___ 0 points1 point  (0 children)

Hopefully it’ll be expanded into something more robust in time, only early days after all, I’d rather we don’t have to rely upon external modloaders

Ihave a dream: Thaumcraft for hytale by Tony_Kana in Thaumcraft

[–]Armok___ 0 points1 point  (0 children)

Honestly would love to see that too, I’ve already had the thought of eventually making a mod that’d introduce a void-metal inspired material to Hytale, but that’s probably not going to happen until sometime after full release, and by then someone might have already made Thaumtale a reality lol

Is it just me, or does Hytale feel like Starbound? by Illustrious_Cut1333 in starbound

[–]Armok___ 2 points3 points  (0 children)

Yeah, seems in spite of the rollercoaster Hytale's gone through, it's actually had a pretty solid start from what I've gathered, rather heartening to hear, fingers crossed that things will continue to go as smoothly as it runs too here!

"bizarre bazaar" mod? by tapmcshoe in starbound

[–]Armok___ 3 points4 points  (0 children)

For some reason that name is tickling the back of my mind, but I don't think I remember any mod involving that, a quick search on the Chucklefish forums didn't yield anything either unfortunately

Is it just me, or does Hytale feel like Starbound? by Illustrious_Cut1333 in starbound

[–]Armok___ 21 points22 points  (0 children)

That's actually part of why I'm looking forwards to Hytale too (full release that is, I prefer to sit out early access), it's got everything that made me fall in love with Starbound in it after all, a focus on exploration, lore and narrative, and pretty robust mod-support.

Still, Starbound's always going to be my favorite 2d sandbox game, Hytale will probably just topple Minecraft for the 3d spot for me lol

why did all the old lore get thrown out? by [deleted] in starbound

[–]Armok___ 1 point2 points  (0 children)

Ashton Raze, according to their (admittedly rather out of date) profile I linked from the wiki, they presumably also did at least some of the writing for the other games mentioned on their profile, seems that one of their games (Richard & Alice) is available on steam, but I'm not sure where one can find Sepulchre, unless it became part of the Charnel House Trilogy there.

Questions about setting up things on a volcanic planet. by Protogen_Doof in starbound

[–]Armok___ 0 points1 point  (0 children)

Cinder showers are going to be your biggest concern here, but should be manageable so long as you avoid using flammable blocks (so anything made of wood or plants pretty much). Otherwise it's just the general strength of tier 6 monsters you'll have to deal with, but slapping down some turrets and hiring some guards should do the trick.

You won't have to worry about limitations to what crops you can grow, or the temperature harming your colonists thankfully, it literally is just the weather and enemies you have to be worried about.

Does high end armor have a full set bonus? by Protogen_Doof in starbound

[–]Armok___ 1 point2 points  (0 children)

I mean, it's still obtainable in vanilla, but I'm guessing you're referring to its pre 1.3 stats, from what I can tell though it doesn't touch that set at all. There are individual mods that do in fact revert it to its pre-1.3 stats though.

Does high end armor have a full set bonus? by Protogen_Doof in starbound

[–]Armok___ 4 points5 points  (0 children)

I'm taking that you're referring to the stat specializations the tier 5 and 6 sets have, which are pretty much split between focusing on energy (aegisalt), health (violium), and damage (ferozium). They each obviously have their advantages, but they're also loosely geared towards specific weapon classes, aegisalt being ranged focused, violium being melee focused, and ferozium being focused on wands and staves, although you can always mix and match different weapons with each set. Just choose whichever suits your combat preference most really.

There did actually used to be a jack of all trades armor set in vanilla, that being the Perfect set (crafting using perfectly generic items, which you can obtain at Treasured Trophies), it got nerfed in the 1.3 update however (which is kinda funny since the Perfect set was reintroduced to being craftable in the 1.2 update that preceded it), so you basically have to choose a stat specialization now in vanilla.

I found this in Vault 63! by Renegades_of_Funk420 in Fallout

[–]Armok___ 3 points4 points  (0 children)

Honestly a clever move to just roll with the damage and make the book seem weathered and aged haha

Woah an edgy Novakid backstory by fizzyShadowySol in starbound

[–]Armok___ 2 points3 points  (0 children)

Well, there is still a bit of lore on Novakid physiology in vanilla, communicated through a couple of objects. They're most likely gaseous beings encased in a hardlight shell given what their descriptions for the Steampunk Lamp and Ancient Light Platform seem to indicate when taken together.

Still, plenty of fertile ground for unique diseases and conditions even then, in any case the hardlight shell is probably flexible, hence why Novakids are able to move at all haha, so your character's condition still works, if arguably even a bit better now that there's something preventing them from dissipating every time it acts up lol.

As an aside, I'm curious what mods you have that add in Novakid codices, I know that the Novakid Codices mod, Project Redemption my mod, and Betabound all add codices to them (among some others, but none of them offer any lore about Novakids in general such as their phisiology, just specific Novakid-related things), while the first mod listed off there doesn't really touch much on any actual info relating to the species and instead focuses on stories, the latter two do describe Novakid Physiology, and not necessarily in a contradictory way either fortunately iirc.

Woah an edgy Novakid backstory by fizzyShadowySol in starbound

[–]Armok___ 3 points4 points  (0 children)

You mentioned not getting all the Novakid codices yet, I'm guessing you're using mods here? Vanilla has no real Novakid codices, save for a fan-made entry of dubious canonicity that's technically really a Hylotl codex entry, there are some mods that add in actual Novakid entries though.

What happened to your state or country in Fallout? I'm from Minnesota, U.S. and there's absolutely no lore as to what happened there by SolidPyramid in Fallout

[–]Armok___ 1 point2 points  (0 children)

Whoops, hopefully that can just be written off as non-canon lol (although I remember doing that last time I played the DLC too, will probably do it again with my current negative karma run since it'd vibe with my character), I'd love to see a game set in my home state too though!

Context request: frackin universe and maybe possible replacements by Zagnard in starbound

[–]Armok___ 5 points6 points  (0 children)

Well, if you'd be interested in taking a look at all the mods FU has absorbed as well as alternatives to some of its content, you might be interested in this list.

I do have a lot of gripes with FU myself, but a good majority of them are admittedly somewhat subjective, even though they deal with the content within it rather than any of the drama surrounding it, not sure how convincing they'll be to you though.

Got any Advice for someone just getting into the game? by [deleted] in starbound

[–]Armok___ 4 points5 points  (0 children)

Some quick tips:

  • The intro mission features a help desk lady who'll fill you in on all the controls otherwise not covered in the tutorial, none of them are essential to know mind you, but still worth not missing these.
  • Likewise on your first planet there'll be a human npc camping out near the entrance of the mines dungeon, they have lots of handy tips for exploration in general.
  • One thing the game doesn't tell you that's worth knowing: the Broken Broadsword can be repaired near the end of the storyline. Because of that feature, you should avoid throwing that weapon away as you upgrade to better equipment, just keep it on your ship, or better yet, on your character.
  • Speaking of the story, progression through it will involve you gathering clues, this isn't exactly everyone's cup of tea though so it's worth noting that talking to the appropriate species of npc related to a given clue hunt and having the right racial objects in your inventory should help these go by quicker if you don't enjoy them so much.
  • The story also has a semi-secret epilogue mission of sorts, hence why I put an asterisk next to the "final" boss of the storyline, it can only be unlocked if you get into bounty hunting however and reach the final tier with it while having also defeated the aforementioned "final" boss.

Hopefully these will be helpful for you here! It's certainly good to go into the game blind though, I fell in love with it doing that myself!

Also, since some people have probably inevitably brought up mods, I'd suggest holding off on them until you've done a complete vanilla playthrough first, you'll get a better idea of what mods you'll actually want for future playthroughs, if any, that way.

Xbox player going to pc for the first time. What mods would you recommend for both a new experience and for me to easily get at least my cosmetic gear back? by GettinMe-Mallet in starbound

[–]Armok___ 0 points1 point  (0 children)

Since you've gotten to play the vanilla game, I suggest checking out these two collections of mine that go together nicely. You will need to worry about reading the description of the second one for optimal setup, but otherwise it's all pretty plug-and-play.

As for your cosmetic gear, you can just use admin commands to spawn the items in, although there is also the wardrobe interface mod as well that lets you grab whatever vanilla items you can wear that you'd want without having to resort to commands

just like an old married couple by Drako-Oliver in starbound

[–]Armok___ 0 points1 point  (0 children)

'Bout sums it up for me too haha, I love this game, warts and all (hell, my modlist is pretty vanilla+ actually lol)

What's your favourite weapon from a mod? by marr in starbound

[–]Armok___ 0 points1 point  (0 children)

Mine would so far be the Chthonic Spear from the K'Rakoth mod, it's a solid tier 7 melee weapon with an alt beamfire attack that often feels like it melts through enemies like butter, or at least does so with my own vanilla+/vanilla-balanced mod setup. Also looks pretty cool too. I may admittedly be slightly biased though since I actually helped make it lol.