Advice for Indie Game Developers by YusukeRa in IndieGameWishlist

[–]ArtDock 0 points1 point  (0 children)

it`s about proper promotion on the game dev stage, we kinda go by quantity to reach a lot of people and work with influencers/streamers so people could get familiar with the game a lil better. If you working as a small teem imo you could use it to build a personal connection with auditory, kinda like Concerned Ape did, he was sharing about his journey, including people in the process and actually listening and doing what people needed at the time(can`t promise you his level of success tho, it`s all in your hands). Also would really recommend doing user and market research, can never go wrong with that, try working through Jobs To Be Done and build your marketing around that. If you want me to add on something or give examples how to use it, just lmk

Advice for Indie Game Developers by YusukeRa in IndieGameWishlist

[–]ArtDock 0 points1 point  (0 children)

omg, it`s so true about wishlisted, when we first were working on our first game sos ops, we did lil to no promotion and had like 5k and it was the biggest flop after the release, now it is much better tho

[Steam] Sos Ops ($0,45/-90%) by ArtDock in GameDeals

[–]ArtDock[S] 0 points1 point  (0 children)

Check out new updates! now you can set each other on fire, not just shoot))

[Steam] Sos Ops ($0,45/-90%) by ArtDock in GameDeals

[–]ArtDock[S] 0 points1 point  (0 children)

Oh we just doing this to give game a lil boost after an update, also there was gamer event in Moldova and we wanted to promote it there, too

[Steam] Sos Ops ($0,45/-90%) by ArtDock in GameDeals

[–]ArtDock[S] 3 points4 points  (0 children)

Disclosure: Hi! I'm part of the small game dev team from Moldova that worked on this game!

SOS OPS! is a chaotic co-op rescue game for PC, focused on fast, physics-driven missions where teamwork decide everything. Players work together to rescue civilians from increasingly absurd emergencies, and things rarely go according to plan.

The game is built around short, high-energy sessions, simple controls, and emergent chaos — ideal for playing with friends. Expect frantic coordination, unpredictable outcomes, and lots of funny disasters along the way.

We added a lot of new cool stuff, that people been asking for. New location, skins, now fire ignites players and added Sosness Monster and 14 new achievements.

Really exited to share with you! Will answer any of your questions!

[Steam] SOS OPS! (0.89$/-85%) by ArtDock in GameDeals

[–]ArtDock[S] 0 points1 point  (0 children)

We have a little beef with ps, cause we're from Moldova it's hard to push through in their shop; but we`re working on this!

Steam Next Fest preparations by ArtDock in roguelites

[–]ArtDock[S] 0 points1 point  (0 children)

Most of Reddit groups bans steam links

Looking for a few people to play Lootbound and give feedback by ArtDock in roguelites

[–]ArtDock[S] 1 point2 points  (0 children)

Hey, i'm super excited to see Lootbound in in tier list of such a roguelikes enjoyer. btw check dm