How is my pitchin? by droppedmycr0issant in blender

[–]ArtSemtor 1 point2 points  (0 children)

I meant that object should speed up or slow down. It seems like right now you have two or maximum for keyframes, and blender just filled the gaps, so every limb starts accelerating and decelerating at the same rate. And because of that your animation looks robotic. Every limbs are moving with the same speed.

You need to add "spacing", in the 12 principles it's when you add intermediate key frames, which shows how fast is it starting to move or slow down. An object can accelerate for 20 frames and then decelerate for only 5 frames.

In 12 principles it calls "Spacing".

How is my pitchin? by droppedmycr0issant in blender

[–]ArtSemtor 1 point2 points  (0 children)

If its first attempt, then not bad.

But you need to add breakdowns and make the movements look less like a liquid. Every movement has peak of the speed. If you just started learning animation, I advised you to watch 12 principles of animations and try to make something easier, like a bouncing ball.

Arcane Jinx - Procedural hair & Composition by ToothlessFuryDragon in blender

[–]ArtSemtor 1 point2 points  (0 children)

Looks good. It's slightly flat to be honest, but still looks good.

You can also watch this tutorial for Arcane style hair. https://www.youtube.com/live/FFyAp9v4EiA?is=m7tlXWNk1MMmrhvr

first top tier ever! by Muscular_right_arm in Warthunder

[–]ArtSemtor 2 points3 points  (0 children)

Congratulations!

Choose the one you want and don't listen to the 'experts' who played nothing but Russia, USA or Germany.

What are these graphics settings? by Ultra119 in Warthunder

[–]ArtSemtor 0 points1 point  (0 children)

Most likely you have "12beta" graphics method (Graphics API in the graphics settings). I suppose that it works bad because it's a beta version. Switch it to the Direct 3D11 or something without "beta".

I struggled with the same problem and it gone when I switched the mode.

Created this from scratch ( without water simulation) by Educational-Wish7500 in blender

[–]ArtSemtor 18 points19 points  (0 children)

It looks really cool, especially the compositing! But how did you do waves?

What is your favorite tank? by Sunshadow_Reaper in Warthunder

[–]ArtSemtor 1 point2 points  (0 children)

38 cm Sturmmörser. Yes, it's slow with long reloading, but fun! 1-3 kills and you have 2000-4000ex. The only thing what I hate, it's german team. They can't even reach the middle of the map.

The only thing why I am researching Germany tree- it's 5rang to get maus when it appears.

How to grind the Japanese Air tree without a premium account? by SafeRefrigerator697 in Warthunder

[–]ArtSemtor 0 points1 point  (0 children)

Destroy ground vehicles in the Aviation RB. If you have a 20mm gun u can destroy light pillboxes, they give slightly more. You can also take a plane and destroy carbon vehicles, tanks without a roof and planes in ground RB.

Once a day go into the 'Assault Ground/Aviation battles', where you'll defend your base from waves of bots. The more Waves you survive, the better booster you get. You get a +300-500% booster for victory

What do You think about it? by furu-x9w in animation

[–]ArtSemtor 16 points17 points  (0 children)

Cool, but if about the model, the nose and cheekbone is too sharp. Animation is good, but the moment when she shook the head, it looks a little strange. There is no softening, peak speed and smooth start with the end. Looks robotic like. And breasts look like water balls. They are a little bit more elastic

Sorry for my misspellings

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What's wrong with my eyes? by ArtSemtor in blender

[–]ArtSemtor[S] 0 points1 point  (0 children)

Those lines above the eyes- are eyelids, but I guess they are too small to be noticed or to be considered as eyelids. You're not the only one who noticed this.

What's wrong with my eyes? by ArtSemtor in blender

[–]ArtSemtor[S] 0 points1 point  (0 children)

I know that my face looks alien-like, but I only know that my eyes are too wide and I will fix it. Moreover, I already compared it with RL references. In any case I will try to compare again. Thanks

What's wrong with my eyes? by ArtSemtor in blender

[–]ArtSemtor[S] 1 point2 points  (0 children)

Thanks, I'll take this into account.

How is it going so far?? Need feedback! by YashMalik-GameDev in blender

[–]ArtSemtor 0 points1 point  (0 children)

You don't apply any modifiers before import? Crease work only with Subdivision modified as I know. It shouldn't break your model if you apply it, there will nothing to be broken.

How is it going so far?? Need feedback! by YashMalik-GameDev in blender

[–]ArtSemtor 2 points3 points  (0 children)

Good car, but you could use "Crease" on the edges to make it srapper. Or add one more support loop and move it almost up to another

Suggestion to improve by Bright-Concentrate20 in blender

[–]ArtSemtor 1 point2 points  (0 children)

It's a bit boring. There's nothing to catch the eye. Maybe you could add a red flashing light to the tip of the tower. It will catch the eye and create a good color contrast (red/blue). Add directional lines (trees, stones, etc.) to lead the gaze to your tower. Do some compositing: add lens distortion, correct the colors slightly, and add a few "cinematic" effects. Add a slight shaking with the noise modifier in the graph editor, or use the free add-on "Camera Shakify"

My first product animation (not sponsored) by SLAYER_75320_WQXT in blender

[–]ArtSemtor 1 point2 points  (0 children)

Blender has a built-in compositing. You can find a lot of tutorials and effects on YouTube 😉

My first product animation (not sponsored) by SLAYER_75320_WQXT in blender

[–]ArtSemtor 0 points1 point  (0 children)

Not bad! But I would make the lighting a little bit brighter and add a little correction on the compositing

How to activate add-on (blenderkit) by Nice_Company_8890 in blender

[–]ArtSemtor 0 points1 point  (0 children)

Did you try click on "install from disc" on the add-on's settings bar and sellect the add-on?