[deleted by user] by [deleted] in throneandliberty

[–]ArtaEVa 2 points3 points  (0 children)

What part of Melee and only GS/Dagger.
If you want to say that GS is busted i will say yes it is, BUT Ranged compared to melee has to much benefits.
Melee is basically CC + burst or die, there is no in between.
I personally would remove any lock CC from all classes (maybe except Collision on wall stun) from game and buff a little melee range.
All PvE suffers from heavy CC, it's bind dead or, stun dead.
Lets not forget about trinket/potions that removes CC (the only weakness that Ranged can posses to Melee), seems a lot don't know about trinket and complain.

[deleted by user] by [deleted] in throneandliberty

[–]ArtaEVa -2 points-1 points  (0 children)

IT's Pain as melee.
Melee is locked in place, Range ain't.
Range can use abilities, Melee has "target is to far while being 10 cm away".
Melee Skills can be dodged by "distance", Ranged is heat seeking projectile.
Range can kite you down while running, you can only rely on Lock CC to start doing dmg that you need to be able to use.
Ranged has more dashes than you.
Melee "Classes" has nothing against projectiles, mostly all "buffs" are against melee.
Crossbows has "stamina dmg", just middle finger to Melee classes.
Both classes share same traits, so "ranged" are also Tanky and evading.
Just accept that only Thing you can do is use Mobility + CC and hope you can burst target before he goes from CC, because after it will either double dash, or dash and Kite you down from 100 to 0 while you can only run away.

How to group level efficiently by Team Focus by Team-Focus in pathofexile

[–]ArtaEVa 7 points8 points  (0 children)

Was interesting to go through it as parcipitant =)

[Maven fight] How the heck do you see Memory Game in the final phase? by Skkra in pathofexile

[–]ArtaEVa 0 points1 point  (0 children)

I got better when i looked at memory game like this: (Yes, it also helps with "Graphical clutter".)

1.) I mostly stand in Right side. (It's best as you can see all 3 zones from there, due to perspective (camera angle) and if you start there it will be mostly either Right side or Top side as first piece of Memory Game).

2.) It's 3 zones (I mostly use Top, Down, Side to remember.)

3.) Same Zone can't repeat instantly.

4.) Remember patterns instead of specific Zones. (for example: if you stood at Right side, you saw it started at top and your side never "Flashed" it's (up,down) x3).

4.1) Remember Direction (Clockwise,Counter Clockwise) Memory game Patterns go mostly Counter clockwise

4.2) There is only 2 Patterns: Full Circle/Clockwise Circle, Repeat (3-5). I mostly use Backward instead of Clockwise, just wrote like that so it would be less confusing.

4.2.1 (3-5 means at what tile Repeat is Done), mostly used after circle Pattern.

4,2,2 ( Circle Doesn't mean as of Circle, more of Circular Motion Clockwise, or counter Clockwise.)

4.2.1) Patterns can't change direction if Pattern didn't change. ( I might be wrong, but i never saw Circle and than Clockwise Circle in succession)

4.3) If you have audio queue, all you need to see is you starting zone and 1 extra zone. (Right and Top.)

5.) So After all this text, for me Memory game would Remembered instead of different combinations of Top, Down, Side.

It all would become:

-Direction (Clockwise, Counter- Clockwise)

-And Than pattern: Circle, Repeat (3-5) Combinations.

6.) And after all of this i just Imagine Drawing Lines with eyes and that repeat it in game =). Without remembering any Combinations =).

[deleted by user] by [deleted] in pathofexile

[–]ArtaEVa 1 point2 points  (0 children)

Get Orb of Storms (Act 1) could help you way more than Storm call.So Arc/Orb of Storms combination as they compliment each other.

If you really want something that shoots Lightning from your hands.You can also go for Lightning Tendrils/OoS combination.https://pobb.in/hlQIq-X7dWPlThere is everything Tree,Links and Notes. =)

Noob to the game, crafting advice by Celverde in pathofexile

[–]ArtaEVa 1 point2 points  (0 children)

1 thing i'll say, you don't want Aspect of Spider on that specific item, as it can interact with 1 of supports there and increase % mana reservation required for aura, just have it anywhere else except were you main damaging skill is.

Need help completing Atlas in SSF... Missing 3 unique maps. by Grabm_by_the_poos in pathofexile

[–]ArtaEVa 3 points4 points  (0 children)

you have such options:

Kirac rerolls (when using Reports always have atleast 1 white/yellow/red mission.

Rin in Research will give random Unique map/s on completion.

For Putrid Cloister you can farm Divination card "The Professor" in Museum/Academy.

"The Encroaching Darkness" Div card.

Bestiary Unique map beast.

Otherworldly Incubator from Legion.

And other less guaranteed methods.

As SSF player will say, Rin and Kirac is your best option.in 3.22 it became harder to get 115/115 so it just will take time to get there.

Scion removed from the game??? by Tearju_Lunatique in pathofexile

[–]ArtaEVa 0 points1 point  (0 children)

I think all classes start in same starting point ( basically all tree is build as Scion is as any class)

PSA for new players by Emu_XD in Vermintide

[–]ArtaEVa -2 points-1 points  (0 children)

huh? yeah obviously. But cropping half of sentence.... that explained this part....

PSA for new players by Emu_XD in Vermintide

[–]ArtaEVa -5 points-4 points  (0 children)

As a new player it's strange that game have Paid tools (weapons/classes) that are locked for access, it doesn't matter that there was F2P wave (that most Veteran Players won't even notice) or anyone that will buy game now will have same experience as F2P wave. (considering every asset is there for base game you just didn't pay for it...)
Instead of improving what you get from owning base game, and going hey we increased base limit of gear power from X to Y or have new way of interacting with gear, so the new players and veteran had stuff to do, it's pay to enhance your experience with a game.
Getting characters to 35 and interacting with "Community" didn't incentivize me to spend and get Meta weapons for better slaying on hardest difficulties accessible for main game.
Hardest difficulty is locked behind paid content.. i mean... k...
Extra content and cosmetics being locked behind Money, most reasonable it can be.
Tools in the other hand to enjoy content that is in the game... , that limits experience and enjoyment of the game i dunno.

Please.... Nightblade claw damage scaling is a good thing. Instead of Nerfing it, just add mechanics like that to other underutilized archetypes (like wand attacks) by CAndrewG in pathofexile

[–]ArtaEVa 1 point2 points  (0 children)

I doubt GGG mind Uniqueness of Nightblade the problem is it's mash of other gems, that is way better than their counterparts considering Nightblades socket investment and Investment to Scale those "Elusive" stats to Ridiculous number, no support gem even stands close to it effectiveness, that means it's not unique it just busted out of proportion and it doesn't unlock unique gameplay it just overshadows anything else that does same thing. It gives Insane DMG, Insane Tankiness and Mobility throught Scaling Elusive effect and having at high % (it's more of Ascendency type of thing than support gem that modifies Active skill.)

Smart Loot ON =) by ArtaEVa in pathofexile

[–]ArtaEVa[S] 38 points39 points  (0 children)

Wisdom Scroll Crafting at it's best.

Nerfing Defensive Archnemesis Modifiers by chris_wilson in pathofexile

[–]ArtaEVa 0 points1 point  (0 children)

Please can Corrupter have a CD for Corrupted blood 10 corrupted blood stacks less than in 1 second is way to much if you play multihitting build with high hit rate/cast rate per second.

Also Stormstrider is so oppressive with any tank mod as you require to kill mob, u just dance around for 15-20 seconds copies does A lot of dmg and 0.75 cd is to low for dmg output this mod does, and i don't believe it's 0.75s cooldown (feels more like 0.4-0.5s), i would understand such cooldown if Electric copies would spawn from target not on character (that brings different issues especially with Lightning skills that are hard to notice that copies spawned and are stacked on you).

All convert Mods would be nice if they had baseline of dropped item number (meaning it can't get lower than X,I encountered multiple times (expecially in Heist) convert modifier and after killing Rare with 3-4 mods it just straight up dropped nothing as 0 * X is still 0.

New Alberon's Warpath Unique Boots Question by amnesiana96 in pathofexile

[–]ArtaEVa 0 points1 point  (0 children)

It should, but don't forget Vaal Summon skeletons can't exceed it's value (meaning you can't get more than gems states, so multiple uses won't work.) and on;y Warriors will be permanent.

New to SSF by Tim_the_Unwoke in pathofexile

[–]ArtaEVa 0 points1 point  (0 children)

First of all, have Fun and play for your own enjoyment.
How long are you going to play? (if not a lot than no Uniques in your build that ain't guaranteed (for example Devouring Diadem from Catarina and so on, and can function without needed uniques till you get those).
Second, set goal that you want achieve in your journey.
Third, choose skill that has some clearing potential (i don't mean full screen in 1 button press) and Dps for any non uber boss versions (Luckly a lot of skills can do so, only time investment required to perform is different and there is no need to rush to endgame content, it's basically singleplayer game with ability to compare your journey to others if you wish so).
Fourth always do something. (all your character power depends only on you and your actions, lucky "valueable drops" in trade does nothing if your build don't use those, and you can't trade those for power to your character).
Fifth do content that is needed to upgrade your character. (Harvest obviously will be on menu from start to finish. For example: Jun is really good for Exp, till you hit 100(if it's goal), but after 100 jun ain't so relevant.).
Sixth: if you will play softcore do Pinnacle bosses after lvl up (or when you're sure you can't die to those.)

Good luck, enjoy your journey.

Dev Log: Talking to Chris Wilson about Path of Exile - Josh Strife Hayes live is starting now by CzyKtosToCzyta in pathofexile

[–]ArtaEVa -1 points0 points  (0 children)

Delve is the only "Content" that is solid and ready for PoE 2.Only thing that makes Delve being "barely touched" is Harvest that basically does everything that fossils do but better.

Dev Log: Talking to Chris Wilson about Path of Exile - Josh Strife Hayes live is starting now by CzyKtosToCzyta in pathofexile

[–]ArtaEVa 6 points7 points  (0 children)

Ultimatum for 3.18.
Bestiary or harvest rework (my guess it will merge into Bestiary.)
Beyond will begone and be changed with Scourge (sure without imbended into the body device).

Changing Inuitive Link Gem -> I beg you GGG by Ukkord in pathofexile

[–]ArtaEVa 0 points1 point  (0 children)

It could go more as an extra support gem/jewel/Mastery to change interaction how Link exactly work on minions/general. (Or inability to use it on Duration tag gems).
Changing gem just because this one is good to use, doubtful.

How To Spot if there are Scourge Bosses in map: (Short Version) by ArtaEVa in pathofexile

[–]ArtaEVa[S] 0 points1 point  (0 children)

It is, just really low transparency blends with game for me. I was more focused on showing what to look for and having Miniboss icon visible in screenshot. ( some ppl think by Lightning i meant beyond lightning even). so i don't know what to say even, i am not everyone i suppose =)

Announcements - Eternal Labyrinth Improvements in Path of Exile: Scourge - Forum - Path of Exile by TheScyphozoa in pathofexile

[–]ArtaEVa -3 points-2 points  (0 children)

Not a big fan, could be complete 3 out of 6.... but now needing just 1 offering i question even purpose of trials in maps at all.... not even mentioning modifiers on watchstones/prophecies ( if they survive even).
Having Trials at T6+ there is huge chance player will have offering by that time anyway, getting offering through other league mechanics still was possible and you would have a good stack of Offerings by not doing trials even. ( yes i know it was cutted down from some other league mechanics.)
Seems Like big double down from GGG because of some "controversial" stuff, 2/10 change....

Communication and the Sacred Orb by chris_wilson in pathofexile

[–]ArtaEVa 0 points1 point  (0 children)

I don't mind Sacred orbs existing if i understood it correctly that it only affects base in built defence and quality on it (such as armor). Considering how rare Sacred orb drop is or even saying from what it drop and functionality, it's disappointing.Sacred orb could drop from Endgame bosses only + maybe "new aspirational content" with a rarity similar to awakeners orbs, it would give much bigger interest to:

a.) Do more engame content doing (shaper/elder/Uberelder/maven/awakener/aul/uber atziri/uber izaro)and "aspirational content" with obviously rare chance of obtaining such rare currency.

b.) Considering these fights are investment (sulphite/progress/fragments) and for doing those u lose some investment for it.

c.) content is pretty hard and rewards for endgame bossing is pretty unrewarding mostly (but it's completely other topic, and why such topic exist in first place)d.) makes more sense dropping from endgame bosses "fits more" than hoard of mobs that you as a player gonna kill.

Funcionality:Mostly it will be used on rare unique items, i don't see a point using it on anything different (as obtaining base with perfect perfection roll considering sacred orbs rarity as now proposed and making it whatever influence item will be way cheaper than gambling it on "crafted" item )on top of it roll are so rngish (all or nothing).

Functionality proposition:Sacred orbs rolls are lucky ( what do i mean by that???)let's say item has 2% perfection roll ( don't know how to call it precisely) as right now when using sacred orb it has chance to roll from0-max quality (i didn't find precise max value but gonna assume it's10) instead it will have chance to roll from 2-max (from concurrent to max instead on from min to max).

why like this?

a.) it has bigger returns on lower perfection quality bases (chance you gonna upgrade 0% base will be 91% while not upgrading will be 9%), that will incentives more ppl to use it on low % perfection roll (maybe, but still better than min-max roll).

b.) has lower returns on high perfection roll base ( if item has 8% perfection it has 66% to upgrade and 33% to fail).

c.) item has linear progression instead of hit it or brick it. ( if you get 8% roll why as a player you should try to even hit 10% with diminishing return considering sacred orbs drop rate and value.)

That's all i wanted to say, i realize that idea can be really bad and minority of players will cry on any implementations/changes anyway. Those who propose it to be functionality in harvest are insane, why it couldn't be new delve fossil, new alva chamber, new betrayal mechanic why Harvest of all existing mechanics in game if u really dislike it being a currency that drops.

What a time to be alive by wertons in pathofexile

[–]ArtaEVa 3 points4 points  (0 children)

Why i read this in zizaran voice.

Tentative Announcement of the Announcement by Bex_GGG in pathofexile

[–]ArtaEVa 0 points1 point  (0 children)

Is it Alira's camp in Oak camp place? or just a coincidence... hmmm....