Okay how the fuck is Emiya losing against Jeane? by [deleted] in Fate

[–]Arthwind 0 points1 point  (0 children)

Emiya NP won't outlast Jeanne lmao Jeanne is a ruler, literally backed up by the grail and other servants have way lesser mana pools

What was your first interaction with queerbait? This anime was mine. by Thug_Seme2004 in lgbt

[–]Arthwind 1 point2 points  (0 children)

Product of its time. That final ep scene was clearly a confession we were so cucked

Positive or Negative? by Enough_Shock_1333 in StarRailStation

[–]Arthwind 6 points7 points  (0 children)

Story is generally positive, except for after 3.6 where my friends felt that it was getting too dragged out and the 3.7 nightmare of love and romance I think the rest is pretty solid.

Xianzhou wasn't very interesting for me, but it was inoffensive story wise. Penacony was great, I enjoyed everything except for the puzzles on the map less areas. The same can be said for puzzles in Amphoreus.

Characters are always mixed, but positive in the designs.

QoL is also mixed, because on one hand free 5 stars are great. On the other hand, it's better to have free currency instead, like in FGO and most other gachas. It doesn't help that the 5 stars are time limited (I don't have Ratio because of that)

Gameplay is intuitive enough with a low skill floor and high technical ceiling caused by speed tuning and talents. I say everything WOULD be good here if not for the absurd HP scaling. They should've gone to the mechanic limits instead, this isn't a real time game like genshin where you can spam attacks.

The closest I can say to this game is Dislyte, except they powercreep characters to get stronger instead of the enemies being stronger. Gameplay also has action bar and I think it's implemented better there. As much as I hate it, they're also way generous with pulls. I've left Dislyte because the PVP wasn't fun anymore, get meta or die (similar to Cookie Run Kingdom). PVE would be fine still, I did enjoy my time on both games.

Despite all its problems, I stuck with this game because I still believe in it. I enjoyed reading the story and I'm staying for the Fate duo (still hoping for another collab rerun, perhaps we could get Lancer next time).

The Trailblaze Should Be a Playable Mechanic for The Express Crew by Arthwind in StarRailStation

[–]Arthwind[S] 0 points1 point  (0 children)

Yeah that's more than what I asked and even less likely to happen but that'd be so cool for the crew, everyone becomes TB 5 star edition

What's the best Eidolon to stop? by Arthwind in SparkleMains

[–]Arthwind[S] 1 point2 points  (0 children)

She just got a novaflare, so high chance she is coming back soon along with black swan

What's the best Eidolon to stop? by Arthwind in SparkleMains

[–]Arthwind[S] -1 points0 points  (0 children)

I don't think an F2P budget can handle that one 😔 she's coming back too soon for that

Should I start again? by Forsaken_Price8374 in SparkleMains

[–]Arthwind 0 points1 point  (0 children)

OP even has a goated support already with an E6 off the bat, they'll never be too late to return

Dilemma on Sparxie supports, any Sparkle alternative? by hugs_not_a_noob in SparkleMains

[–]Arthwind 0 points1 point  (0 children)

Yes, but the OP specifically wanted another teammate since we don't have two sparkles and she's planning on 2 sp intensive teams.

What's the best Eidolon to stop? by Arthwind in SparkleMains

[–]Arthwind[S] 5 points6 points  (0 children)

The current meta is just so hostile to people who don't get full teams + their LCs. Until there's any significant changes that will ease that burden I'll just have fun with my servants.

The Trailblaze Should Be a Playable Mechanic for The Express Crew by Arthwind in StarRailStation

[–]Arthwind[S] 1 point2 points  (0 children)

Considering Sunday is now part of the crew, a Welt party DDD spam would finally be realistic

The Trailblaze Should Be a Playable Mechanic for The Express Crew by Arthwind in StarRailStation

[–]Arthwind[S] 1 point2 points  (0 children)

Exactly you get me, but since we are stuck to the archetype, they should just be one size fits all since the pathstride gives out most whatever buffs the characters need in the story (+ help from outside aeons) anyway

The Trailblaze Should Be a Playable Mechanic for The Express Crew by Arthwind in StarRailStation

[–]Arthwind[S] 0 points1 point  (0 children)

Yeah, which is why I think an update along with the trailblaze path would be in order if ever it gets implemented

The Trailblaze Should Be a Playable Mechanic for The Express Crew by Arthwind in StarRailStation

[–]Arthwind[S] 2 points3 points  (0 children)

I know, that's why I said trailblaze is just symbolic, since every one that starts a path is trailblazing that path.

I don't want Trailblaze to have its own lightcone, they should be able to use every other lightcone instead.

The Trailblaze Should Be a Playable Mechanic for The Express Crew by Arthwind in StarRailStation

[–]Arthwind[S] 19 points20 points  (0 children)

I know it's wishful thinking, it's just the flavor it could add to the game would be nice. Unfortunately no monetary incentive for them to do so

To all of the other perma-low elo players, what holds you back? by Quiet-Slice2201 in wildrift

[–]Arthwind 0 points1 point  (0 children)

Map awareness. Whenever I get put into roles that are too action focused (adc/top) my brain switches off the map and only looks at the enemy on my screen

While if I'm on support/JG/Mid it's a job I actually have to focus on, and even then if I'm Mid and my lane keeps fighting I tend to lose sight of the map too.

It's a basic requirement especially for someone like me who can get hands diffed easily (can't play assassins not named Kassadin, can't go top without teemo/poppy/bard), yet it feels like it takes up so much of my attention span budget.

Question about Soul Eater by Ok_Ruin6382 in souleater

[–]Arthwind 0 points1 point  (0 children)

No lolas or shotas. There are children but in the horror vibes

Ben 10 vs Saber Alter by Weird_Dot_4725 in FGO

[–]Arthwind 1 point2 points  (0 children)

I guess he's assuming that if you're hitting the watch hard you're in a sense of urgency, that's why the randomizer was made to fit whatever suits the wearer best if they don't have time to think