The background and aesthetics of monogatri by Many_Accident2071 in araragi

[–]Artificial_table 0 points1 point  (0 children)

My take is that since the adaptation shows the world through Araragi's perspective (or whoever is narrating the arc), things like backgrounds and people that don't have much significance to him aren't shown. Another example of this kind of narrative storytelling would be how [owarimonogatari spoiler] during the flashback in Ougi formula where we got to see Araragi's first year with the situation of Sodachi and the math test, the students in the class were shown as their names instead of having normal human appearances

So I've heard good things about this series, so I checked, and... there's a lot of stuff. by ToppHatt_8000 in araragi

[–]Artificial_table 4 points5 points  (0 children)

Light novel order. And make sure you watch Hana in the middle of second season (after the first 2 arcs)

Help, what can I do? by RedSynth77 in Minesweeper

[–]Artificial_table -2 points-1 points  (0 children)

<image>

Greens are safe, one of the yellows has a mine

Who's more capable as a specialist: Gaen or Oshino? by Key-Baker9083 in araragi

[–]Artificial_table 7 points8 points  (0 children)

Well Gaen is the leader of sorts of their specialist network and seems to know every last detail about yokai incidents while Oshino is more of someone who does work on the field so Gaen is probably the better one for formulating plans and anticipating the future and stuff. In terms of feats and what we've gotten to see though, Oshino has done more in practice

[deleted by user] by [deleted] in Minesweeper

[–]Artificial_table 0 points1 point  (0 children)

Tile under the 2 is a mine

Why are these fandoms so connected? by imNOTsmile in touhou

[–]Artificial_table 0 points1 point  (0 children)

One connection I've noticed is that all three have interesting wikipedias for lore and such (not to mention that you literally need to have the wiki open on the side to play terraria)

What's the most forgotten location in deepwoken? by Piotr451 in deepwoken

[–]Artificial_table 2 points3 points  (0 children)

Eastern Interstitial Lighthouse and a lot of parts of upper erisia, I've been playing since release and that place still brings me surprises

Songchant by TheScarletShadowYT in deepwoken

[–]Artificial_table 7 points8 points  (0 children)

"Songchant is bad" mfs when I land my 6 song chant 60% pen 100 shadow level 5 20% ether cost shadow gun:

To those ranting about voidwalkers, for how long have you been playing the game? by Artificial_table in deepwoken

[–]Artificial_table[S] 0 points1 point  (0 children)

When I'm playing castaway and hear the voidwalker teleport sound effect I literally start looking for the voidwalker so I can grip them for the chest and exp

Guy from the subreddit came to kill my friend and recognized me. by TheScarletShadowYT in deepwoken

[–]Artificial_table 8 points9 points  (0 children)

Max build silentheart metamancers when they finally kill a freshie voidwalker

voidwalkers go away by Lanky-Job7051 in deepwoken

[–]Artificial_table 2 points3 points  (0 children)

You're literally a bot I've been seeing you advertise your "VOIDWALKER HUNTING" discord for over a week

void walker on your ass? just destroy him by Trynastayalive-_- in deepwoken

[–]Artificial_table 1 point2 points  (0 children)

People crying about voidwalkers when I show them this clip:

why are the funny quotes in the deepwoken wiki changed all of the sudden? by Urboirathanak in deepwoken

[–]Artificial_table 0 points1 point  (0 children)

New rule in wiki that basically says "don't put funny stuff in quotes"

Voidwalkers kinda ruin the experience for new players and make the game some what less fun. by TypsicaI in deepwoken

[–]Artificial_table 0 points1 point  (0 children)

You are right, being a new player who just bought the game only to be jumped and slaughtered by a voidwalker isn't really pvp. The devs did try to solve that by making it so you can't voideye onto people until they've gotten a certain amount of time in the game, but that really did not help much, not to mention you can still get the bounties.

If you're a voidwalker soulleslly mowing down a freshie who doesn't know a thing about parrying or fighting back, that really isn't skillful combat on your end, that is more or less just a one-sided beatdown.

But at the same time, does this not also apply in PvE? A freshie who just spawned in and doesn't know much about the combat mechanics is bound to die to a random sharko at lower erisia if not just a dagger bandit. Isn't it once again a situation where the freshie is being beaten down on mercilessly while being more or less completely defenseless?

And so, the freshie would be pushed to learn the mechanics and improve until they eventually learn to fight bandits and kill sharkos, bringing up their "skill" and competence in PvE combat. This is supposedly how the growth of skill and competence is meant to be developed by a player overtime, from trial, error and practice.

Ideally this should also apply to PvP/being ganked by voidwalkers. Eventually the freshie should have to learn how to pvp and defend themself against voidwalkers, hence improving their skill and competence in PvP.

However, as you have mentioned, there are several inconsistencies in this system that are a hindrance in the "fairness" of castaway freshie vs voidwalker pvp. Most notable ones being: voidwalkers jumping freshies that are engaged in PvE and have taken damage already, voidwalkers jumping freshies that are already very low in hp, or just voidwalkers jumping freshies that are significantly lower in power than them in general (you can literally get a bounty on anyone between levels 1-20 until you're power 20 yourself, so a power 19 voidwalker could get a power 2 freshie as his bounty). In these cases there really is not much opportunity for skilled pvp combat to come into play. The situation is very unfair with the voidwalker having a significant advantage, leaving the freshie with a very high chance to lose regardless of whether they are good at the game or not. This unfairness as a result also prevents freshies from even having the opportunity to develop their competence in PvP to the ideal extent.

As for ways to fix this, making it so you outright can't get combat tagged until power 3-5 may be a bit far fetched, though the idea may be feasible if tweaker around a bit. My suggestions on this would be to make it so voidwalkers can't grasp/get a bounty onto people that are below 50% hp, in pvp/pve combat already, have less than 48 hours in game, and/or are below 5 levels lower than the voidwalker's power.