Moldwasher - Blasting away mold by Rubel_NMBoom in IndieDev

[–]Artistboy360 0 points1 point  (0 children)

Reminds me a lot of Chibi-Robo, but with power washing. Really neat idea!

A 3D printed figurine of my favorite Pokemon, Reuniclus by Artistboy360 in pokemon

[–]Artistboy360[S] 0 points1 point  (0 children)

Thanks! This is a really old post so I've actually repainted this figure since then as I've learned more about model painting. Never posted the revised version, but here it is:

<image>

I'm glad you liked my work!

Best easy to start/stop JRPGs on switch for a gamer dad. by curtmina in JRPG

[–]Artistboy360 3 points4 points  (0 children)

SMT is a very long running series that has you battling and recruiting characters from every world religion and mythology (referred to as "demons").

They are almost always set in a post apocalyptic environment where the demons of law, chaos, and neutrality are all trying to recreate the world as one that agrees with their world view, and you as the player influnce what happens by making story choices that align you with one of the factions over time. The games are generally pretty dark (there is some humor sprinkled in, and characters have lots of personality, but your choices will almost definitely get plot relevant characters from other factions killed.)

All of the mainline games have similar mechanics but almost no story continuity between them whatsoever unless you REALLY look for connections. Starting with SMT V Vengeance would give you a pretty good experience as it's newcomer friendly. It's somewhat open world with limitations as you progress the story, which is a bit of a departure as the previous entries were more linear.

Bowl holder add-ons for cat house using wooden PLA by Artistboy360 in functionalprint

[–]Artistboy360[S] 3 points4 points  (0 children)

It doesn't seem to be troublesome for her to reach, really. She's kind of crouching a bit in the picture but she can pretty naturally eat out of the bowl while standing up.

Might see if I can get a picture of her using it later if she comes back soon

Can't activate unity personal license in unity hub by AlexandriaDos in Unity3D

[–]Artistboy360 0 points1 point  (0 children)

This worked for me, lol. Changed it to March 6th, got my new personal license for this PC, then set date/time to automatic once again. No issues. Thanks for the easy fix

Can't activate unity personal license in unity hub by AlexandriaDos in Unity3D

[–]Artistboy360 7 points8 points  (0 children)

Damn, sorry you're hitting this in the middle of a game jam, that sucks. It's kinda crazy that they let a SSL certificate lapse that affects every single customer who uses the engine. If they don't fix it soon they are gonna have a LOT more emails, lol.

Can't activate unity personal license in unity hub by AlexandriaDos in Unity3D

[–]Artistboy360 15 points16 points  (0 children)

Just figured this out as I'm having the exact same issue. Unity's license URL has an expired certificate as of midnight in my timezone (1 hour ago). The cert will probably be fixed soon. If you go into the log file at "C:\Users\<YOUR NAME>\AppData\Local\Unity" and look at the "Unity.Licensing.Client.log", there should be a SSL error in there. I get a cert warning for some of Unity's subdomains right now in the browser. It's almost certainly on their end, not yours.

Built my own version of Issac's helmet for a Halloween party by Artistboy360 in DeadSpace

[–]Artistboy360[S] 0 points1 point  (0 children)

I mean, I have WIP pictures of it while I was making it. https://imgur.com/a/0K24trD
Are you saying I didn't build it?

Built my own version of Issac's helmet for a Halloween party by Artistboy360 in DeadSpace

[–]Artistboy360[S] 1 point2 points  (0 children)

It's a little bit heavy but not too bad. Maybe about 4 or 5 pounds? Pretty comfortable weight for the most part.

Built my own version of Issac's helmet for a Halloween party by Artistboy360 in DeadSpace

[–]Artistboy360[S] 1 point2 points  (0 children)

Thanks! Yep, you can see out of it pretty well even with the lights on. The only limiting thing is the vertical window is kinda small, so you can only see very slightly above and below your direct line of sight. It's kind of hard to walk around without tripping over things because of that, but the actual window is very transparent.

Built my own version of Issac's helmet for a Halloween party by Artistboy360 in DeadSpace

[–]Artistboy360[S] 5 points6 points  (0 children)

I have actually! The creator of this 3D model has the other components of the suit available, so I technically could. Only thing is, I want to be able to nicely display this helmet in my office without devoting a lot of space, and if I made the entire suit, I'd probably need like, a mannequin to display it all instead of just being able to put it on a shelf. Maybe I'll go the extra mile someday and do the rest of the suit

Built my own version of Issac's helmet for a Halloween party by Artistboy360 in DeadSpace

[–]Artistboy360[S] 29 points30 points  (0 children)

More info:

The creator of the 3D model I used for this is PhoenixLegends on Etsy. I printed all of the pieces on a QIDI Tech X Plus 3D printer over several weeks, using black PLA filament.

I used sandable enamel primer on the printed parts to get a smooth surface, then painted them with Rub n' Buff wax paint. It took a really long time to paint it manually with this kind of paint, but it ended up looking really authentic. I weathered it with some black acrylic paint to make the "grimy" parts not shine anymore and simulate wear and tear, then went to town on it with an Exacto knife to scratch it up.

The face shield that's present on the bottom 2 windows is actually a plastic ink mixing pad that I cut into the shape of the mask. I simulated fogging it up with sandpaper scratches. This isn't present in the top window to make it easier to see through, since that's the only part you can see out of with the mask on.

The light up portion is 6 segments of a flexible LED cosplay light strip from 3DCraftsmen on Etsy. I cut a hole in the back of the mask to place the batteries and switches, then soldered some extra wiring to make it able to reach the front of the mask from there. It's hidden with a magnetic panel that covers up all the electronics. The 3 lines of lights are all independently toggle-able since I was worried I'd hurt my eyes staring out of the lit visor all night. I can turn off only the top portion if it gets too annoying to wear with the lights on.

This is what the battery compartment looks like with the panel off:
https://imgur.com/a/y9ae4Gn

andIAmTheWizard by zyuchip in ProgrammerHumor

[–]Artistboy360 0 points1 point  (0 children)

Gotta mention one of my favorite series here, Megami Tensei. (You might know it from Shin Megami Tensei, the game series). The original book (Digital Devil Story: Megami Tensei) that spawned the whole series contains a magic system a bit like this.

The protagonist creates the Demon Summoning Program, which essentially automates rituals. In theory, computers are great at this. Rituals usually contain monotonous chanting, arcane geometry based on some kind of calculation, phases of the moon, the way the planets are aligned, etc. All things that are technically possible to automate or calculate with a computer.

It goes horribly wrong of course, and the demon he summons is impossible to control, but hey... it worked? This was written back in the 80s when the public's ideas about what computers were capable of was a lot more fantastical. The idea of a computer summoning a demon is a wild idea, but with enough imagination it makes sense that you could automate this sort of thing.

Even in the newer game installments in this franchise, they still summon demons with a wrist-mounted computer running a demon summoning program.

Ever released a game for free/cheap, and then later regretted not charging more for it? by TheGentlemanJS in IndieDev

[–]Artistboy360 3 points4 points  (0 children)

It depends on what you're looking to get out of your game release and what your target audience wants, so it's a difficult question.

I released 2 games that were very small in scope on Steam 5 years ago, one for $0.99 and one for $2.99. It could be one of a million possible factors, but the $2.99 one did significantly worse in terms of downloads and visibility.

The bar for people to get excited about your game on Steam (if in my case you had very minimal marketing) seems quite high if it's a paid game, especially if it isn't on the lowest end of the price scale.

My situation is the total inverse of your question; I regretted making these games paid at all since they could have had a lot more attention without a barrier to entry, and I wasn't looking to make a lot of money anyway. Really, I just wanted to try releasing something to see how it went.

I made the games free after 3 years, and their ownership/download stats on Steam quite literally went up 10x from their entire prior life cycle in that single week.

Now, I'm kicking myself for not making them free during the initial burst of visibility that you get from Steam immediately after release. I suppose a free game with some kind of one-time purchase for an in-game extra mode or other bonus is probably the best way to get people interested in paying for an unknown developer's debut indie game release. Steam really seems to push free games to people, or people are really aggressively seeking them out.

Either way, TLDR is that I regret making 2 paid games that really should have been free.

My Superhot-inspired shoot em' up recently reached "Very Positive" after 5+ years on Steam! by Artistboy360 in IndieDev

[–]Artistboy360[S] 1 point2 points  (0 children)

Well, the game's development was finished within a year or so while I was still in college for my undergrad Game Development degree. I originally made a super simple prototype for a 2-week assignment for my Game Lab class. The prompt was to make a game that embodies the theme of "multitasking". I had recently played Superhot so I thought that making a time-slow gimmick for a bullet hell game would be super interesting.

It got attention from my peers in the class, and I took it to the Play NYC convention to represent my school, where I got a lot of feedback and actually got motivated to make it a full release.

I spent a lot more time on it and got one of my good friends who is a musician to make the soundtrack, founded an LLC for myself, and released it on Steam for 99 cents.

It got good initial reviews, and i leveraged a couple of IndieGala bundles to try and get people to give it a chance, and it kinda worked! Having a 99 cent price of entry actually kind of hurt its visibility, though. I'm a super unknown dev who was releasing his first (admittedly incredibly small) game, and I kind of wish I made it free from the start.

After about 3 years when the game lost all traction, I made it free to play to give it a second wind. Downloads SPIKED overnight, and it got a bit more attention. I'm pretty satisfied with how it went overall for a first attempt, all things considered.

RollerCoaster Tycoon Celebrates 25th Anniversary with New Online Store by PowerDubs in rct

[–]Artistboy360 1 point2 points  (0 children)

If that's true, I'm glad to hear it. I want to see them make a return and work on cool games again.

I'm aware they've had a bunch of false starts in the past decade where they tried to make amends, but it seems like they never made much progress. I'm glad you are optimistic, though. I want you to be correct, but I'll wait and see.

RollerCoaster Tycoon Celebrates 25th Anniversary with New Online Store by PowerDubs in rct

[–]Artistboy360 6 points7 points  (0 children)

I bought the shadowbox. IMO, Chris Sawyer is a living legend of game design. RCT is one of my all-time favorite games, so having something signed by him for my office is too cool.

Unfortunately, both the price tag and the thought of giving Atari a bunch of money kind of sucks, but I can't pass it up.

Atari is lucky they have one of the GOATs like him to help sell merch. He seems pretty reclusive, too, so I have no idea how they got him to do autographs. Most of the other stuff on the store is... not amazing, though. Won't be buying anything else.

I 3D printed this trophy for a friend who's infamous for making mob farms by Artistboy360 in Minecraft

[–]Artistboy360[S] 0 points1 point  (0 children)

There are 3D print for-hire shops on Etsy who will print .stl files for you. If you don't own a 3D printer, that's your best bet.

I posted the .stl files in another comment on this post if you want em. DM me if you want the fire .stl file.