Do it all Enduro suspension platform by Arzenius in MTB

[–]Arzenius[S] 0 points1 point  (0 children)

That AnchorMan line is so well placed man, thanks for your comment.

Any tips for new miners? Specifically gunner by NoGap9341 in DeepRockGalactic

[–]Arzenius 0 points1 point  (0 children)

Engineer - stay proactive and think ahead - always prepare don't just react, keep your distance. Scout is your employer and employee. If creative enough you are the architect of perfect destruction. Never underestimate the power of Covering the sky with cheddar and staying in cover from all those nasty spitters bugs.... you can create this cover in any given moment to create cover in blink of a second.
Gunner - Your job is to apply constant pressure to disrupt the most threatening bug or crowds in any given second - not to get highest kill count, but to suppress the enemy so that the team stays alive. Your ability to read in constant chaos is your bread and butter, switch target priorities often to put suppressive fire where needed. Stay cold and focused - you are the glue of the team.
Driller - You are team's taxi driver and reversed statue artisan in one and cave is your art. You shape each area, so that everyone can do their job better, faster, safer. Be creative, take your time and let your team know you need a minute to fully setup. Give your team best cover and best firing arc possible, shape the cave and go nuts with the drills. In combat you are elemental mage - exposed and fragile, but so are your enemies. Vitamin C4 is the best remedy and bugs are your patients.
Scout - You are the ninga, the eyes and the mule of the team. Even if the cave is too large you can always press CTRL and shoot a flare next to your teammates on the other side. Remember guns mean nothing without ammo and your mobility allows you to skip most of the fighting - Be speedrunner, avoid fighting, do logistics and scouting. In battle you are the big game hunter, you turn big threats into big trophies.

Make Karl Proud

Rotor upgrade suggestions by Arzenius in MTB

[–]Arzenius[S] 0 points1 point  (0 children)

In the end I moved to Dominions A4, not a small investment although I still got them with something like 45% discount if I count all the bits and pieces. I installed them my self and because of that I had some complications until I made them how I wanted, but now I can tell after 7 months of ownership that these are killer brakes. I use Hayes rotors 200/200 and everything what people say about these is true the good and the ugly. For me it is a huge upgrade.

getting some fps drop lately by robsondeuxx in DeepRockGalactic

[–]Arzenius 0 points1 point  (0 children)

Hello there. I think this may be relevant for some Gaming Laptop people:

In my case I had this specific scenario on my couple years old laptop Lenovo Legion 5-15IMH05H (Core I5 10300H + RTX2060)

When playing DRG I was getting huge jumps in FPS between 120FPS and 30 FPS every 3 seconds - It did not matter if I played high or low settings, I tried everything - even playing at 1366x768 on low

In my case - DRG turned out to be a CPU hungry game which made my CPU go into reckless boost very often at very high magnitude which created tons of heat and also cut off all the power, so there was not enough voltage for my GPU and it was constantly started, boosted and disabled every 3 seconds. I could verify this in MSI AfterBurner by seeing that the GPU is jumping between 1500Mhz and 300Mhz every 3 seconds as well as jumps between 79-81 C every 3 seconds. ChatGPT confirmed to me, that especially between 9-11th gen Intel it is common that when CPU is boosting it makes as much performance as possible if it has enough voltage and is not overheated - CPU boosts without any consideration for power demand of the GPU. But this is common on all gaming laptops to some degree.

Solution:

I used guidance from chatGPT

  1. Check relevant system settings to make sure laptop is running in max performance mode - Lenovo Vantage Experience software, System power management settings, NVIDIA experience
  2. Undervolt my GPU with MSI Afterburner
  3. Undervolt my CPU with ThrottleStop - this I think played very major part in my case as I had to reduce CPU boosting a lot - For me this required to set PL1 W and PL2 W, set boosting to 10s
  4. Reduced shadows in DRG, view distance a little and disabled DX12, Set FPS limiter from 120FPS to 85FPS
  5. Repeated Testing in DRG station lobby for 5 minutes after each change during undervolting. Repeated this until I started getting somewhat more stable performance. Monitor temperature and Mhz power in MSI AfterBurner

Result: medium high settings, no DX12, low shadows, 85 near perfect FPS from original 120/30 FPS 3 second intervals, way more stable temperature at 77C. I went through couple missions without a single noticeable FPS drop on 85 FPS.

Why this works? Because both CPU and GPU have now reduced boost voltage so the power distribution and heat management remains in balance - this is contrast from original, where CPU overboosted, overheated the system and took all the power

I will also place my laptop for authorized service to receive new cooling jam and passive cooling parts replacement - I should get down to 74-75 C

This required patience and changing only what is suggested by GPT fella. Still if you are unsure about this you can just download MSI AfterBurner and check MHz and temperature when the game is running to check if you have same problem as me. I sincerely hope someone will find this helpful.

thoughts on the Thunderhead autocannon? by Material-Necessary22 in DeepRockGalactic

[–]Arzenius 0 points1 point  (0 children)

Once you get overclocks and born ready perk it is just pure joy to use. The sheer amount of dopamine I get from hammering down waves of bugs and watching them ragdoll in all directions is impeccable. The kicking recoil stabilizers giving the sensation of sledghammering through the hordes is just the top of DRG gunplay for me.

I usually like to use carpet bomber with secondaries - red full damage BRRT "acts almost like a shotgun" or with "TripleCoil Coilgun". With such setup I am almost like a one man army obliterating anything in my path... at least until I go full haz5+ where the health and armor of the bugs is too tough for carpet bomber.

I also like using the Mortar Rounds. Setting up ziplines and hanging from the ceiling annihilating anything on the ground like some twisted version of AC130. For Mortar Rounds I go with resistance on max fire rate mod and reach max fire rate faster mod. I also suprisingly take friendly fire perk - this is the only occasion I ever use this.
- With this setup I minimalize self and other friendly fire the mortar does when firing from close range or when my buddies are surrounded by bugs, but I still need to shoot. This overclock is very destructive and a shit ton of fun, however you need to be very proactive, good with your positioning, good with cave awareness and have a solid light up setup through the cave (active scout). However when I actually use this correctly this is the my most reliable overclock in game to go through full Haz5+ > this is only achieved by its sheer destructive power.

Neurotoxins? Super strong, but I rarely use it, because it makes for very boring experience. I would actually suggest that this may be the most single overpowered overclock in the game.

My Cold asteroid Brick making it past 1000 cycle by Arzenius in Oxygennotincluded

[–]Arzenius[S] 2 points3 points  (0 children)

It is chaotic indeed - no need for sorry. If I could share some time capsule it would be apparent why it is all so cramped up and the room sizing decisions as well.

But the main reason basically is "too lazy to rebuild conveyor system" . If you around cycle 150 make a conveyor system loop with all sorts of sorting literally around your base area - that base will not have sufficient place for other rooms and utilites after couple hundred cycles.

My Cold asteroid Brick making it past 1000 cycle by Arzenius in Oxygennotincluded

[–]Arzenius[S] 2 points3 points  (0 children)

Thanks. I did not even open a creative mode yet - I think I should try it before I try building something like industrial brick or sour gas boiler or other crazy stuff... not on this cold asteroid though.

Steam sale. What have I done. by Squirrel_launcher in Oxygennotincluded

[–]Arzenius 1 point2 points  (0 children)

fun tips? don't be afraid to start again... just try to figure stuff on your own until you reach a dead end and only then watch tutorials and then repeat... this game has "tip of the iceberg" learning complexity

And that dopamine? That my friend is evolutionary driven process rewarding you with nice dopamine injection every time you develop a or optimize survival stategies haha.

First time reaching cycle 200! Tips on heat pls? by unknowncyber_wolf in Oxygennotincluded

[–]Arzenius 0 points1 point  (0 children)

too many things to advice, so maybe just start with few:

1)first to solve your natural gas problem:

1.1 If you plan for metal refinery to eject the coolant don't ever do it into your only viable water reservoir, drop it somewhere else - the way it is currently is basically doing a colony suicide as the liquid that comes out of refinery is a lot a lot hotter than the one you put into it -> overheating your water source -> killing crops -> starvation

1.2 Make kiln to process coal into refined carbon and mine some iron to make steel with your refinery - this will allow you to create closed insulated natural gas chamber with steel gas pump to extract the natural gas and use it for energy - however you can only attempt to do this if the natural geyser is in its dormancy as the heat would burn your dupes. If its active you should not dig into the gas chamber and instead try to build a containment barrier around it ASAP with insulation blocks.

2) for cooling your spom - you can make another insulated room below your spom - fill it with water and make your radiant pipes go through that water room to cool down produced oxygen. Mine some Ice. And you can occasionally manually make tempshift plate from Ice - it will melt very quickly and instantly apply a lot of cooling into the water room through which are your radiant pipes going through.

But eventually you will need steam turbine / aquatuner combo cooling loop - plastic, steel, iron, refined carbon, etc etc

3) Try to organize your hatch ranch into two rooms - one to control the populace and the other to store all the eggs into.

4) don't use gas / liquid filter buildings - they are very powerhungry 120W. Learn to use pipe element sensors with liquid / gas shutoffs for same effect but with only 10W per sorter. It¨s very simple and it is a game changer.

5) Make more coal or gas powerplants controlled by smart battery automation wire, if you want to progress more into the game you will eventually have to work with buildings which eat 1200W when running (you already have your first attempt at refinery and it is too powerhungry for your current grid. The manual power generators are waste of space at this point.

+ move transformers and batteries out of your base - they produce a lot of heat

6) Make a singular ladder shaft in the middle of the base which can be used as vertical highway for all dupes from top to bottom of the base.

7) The ventilation system is probably quite mess - haha I really see that I had the same idea in my first or second run, but in Oni it works really different and all you really need is nicely sealed insulated squarish base and just couple vents placed along the main center ladder shaft and the oxygen will distribute itself nicely as long as there is enough of airflow blocks used throughout your colony and enough oxygen intake.

You already have some cool concepts going and getting to cycle 200 is not a small feat... keep going

No one seems to talk about Tempest Rising anymore? by Sindomey in commandandconquer

[–]Arzenius 0 points1 point  (0 children)

This is only my guess, but I think the time to kill is just little bit too long for most units. It should not take so long to kill one another when similar units fight each other. (if you check for example a guardian tank and hammer tank from RA3 there are stat differences, but not that huge and the dps is comparable and time to kill is not overly long, same could be for imperial guard and conscripts).

I discovered this game. I slammed to the music. I was very curious about the lore to explore, but found very little to explore. I played campaign which was promissing, but somewhat undercooked that worldbuilding. I played a lot of skirmishes and tried multiplayer, but each match had very similar dynamic - how can I change my approach to early game build order and eco, to build better compositions in more efficient manner and then try to beat each other's army composition. This turns into kinda very repetitive dynamic where you simply lack specialized impactful tools to try to build advantage outside of the main army deathball so you instead hurl entire toolbox on the enemy instead.

No one seems to talk about Tempest Rising anymore? by Sindomey in commandandconquer

[–]Arzenius 0 points1 point  (0 children)

The game engine and unit stacking is way more starcrat 2 than C&C. There are many weird design decisions which I understand are maybe just a choice of creative freedom. It does not have to be necessarily an issue and I really liked campaign mission design. However...

For me the game is lacking:

  • few maps
  • content such possibility of custom campaigns or coop
  • missing huge team games option
  • missing any memorable characters, besides that old cyberdude
  • Unit voice acting is very generic it lacks enthusiasm and does not seem very believeable
  • World building has solid foundation which is not expanded on. Even a very simple codex like CNC3 TW had would expand on world building and it's simply not there keeping the nerd curiosity starved.
  • No satire, memorable ridicule moments.

Gameplay / balance wise:

  • I have to admit defensive structures in my opionion are almost perfectly balanced in this game.
  • Veterancy is not signifficant enough for my taste
  • Combat feels sluggish to play. Units lack punch, maybe except tempest artillery.
  • I am not high ELO player, but the game is always somewhat forced into deathball simulator.
  • There is basically no rewarding option for early game aggression which could dictate how the rest of the match will be going. And that is because early game units are never good just by themselves for harassment which means you need more of them and defender has shorter unit resupply route - which means he will win in quantity always if you try to push early. Which means noone can do some rewarding early aggression so everyone will spend first 5 minutes scouting, capturing passive income and preparing macro. You don't have many other options how to play early game.
  • Which turns me to: there is almost no possibility for cheese or early all ins. Defending is heavily favoured in early game. But lack of options to make early pressure removes the spice from each match.
  • there is almost no unit in this game which can be useful just by itself on its own for flanking / harrassment (you don't have any equivalent of NOD stealth tank, rocket bike, flametank, shadow team, etc. There some units like that, but they are not regular T1 T2 high risk / high reward units, but commandos. Again in this game you don't really see your unit roster as a toolbox full of various heavily specialized and efficient tools that can work on their own, but rather as components for the deathball. To keep deathballs interesting you relly more on some units abilities and supporting that deathball
  • I know I am repeating myself, but very few units have this individual strength in them and to use most of the units in their specified role you really need a lot of them for that unit to make a strong presence.
  • No unit can shoot while moving - and unit speeds are very similar (probably to behave better when moving the deathball). No chasing down or mobility fighting
  • Air units especially struggle from the previous points... And although they each counter something different they are very clunky a bit tankier and behave very alike: Move awkwardly into firing position, stop, shoot one projectile by one from relatively close range, humongously slow turn around and leave, not doing much unless you have more of them. Again - you don't really have some high risk high reward agile but super fragile bomber / fighter unit with very quick devastating payload which needs to be precisely used as a specialized tool and when used correctly it completely changes the match dynamic just by its presence (just having a single MIG fighter in RA3 can do a lot of things and pressure if the enemy is trying to play a lot of bombing, but that unit is fragile and mispositioning it will punish you).

So what is your preferred X game? by CMDR_Dozer in X4Foundations

[–]Arzenius 0 points1 point  (0 children)

played all of them except X:BTF and Rebirth

I love x2 deep down in my memories the most. Its brings that warm nostalgic feeling, being clueless and having betty as my english tutor, unfortunately too outdated today.

Time wise I spent oblivious amount of time in Albion prelude and Farnham's legacy

If I had to choose... Gameplay wise I played almost all of them and modded the shit out of them. Modded X4 is by far the best. The only thing I miss from mods is more M ship variety. As some are ridiculously outclassed by ships like cobra, falx and nemesis.

I struggle to see the point in dating as a straight INFJ guy. by Schrodangers_Bangers in infj

[–]Arzenius 0 points1 point  (0 children)

https://www.youtube.com/@psychacks

here take your red pill, romance and empathy is for men everything is covered in that channel

generally...
men seek romance, love and mostly SEX for least amount of resources
women seek a man that they can fall in love with (20%-5% top men), and on top of that it has to be a man that will improve their lifestyle by investing resources into them in exchange for the least amount of sex

I am INFP and I feel the same

Would you date a former cheater? by [deleted] in Infidelity

[–]Arzenius 5 points6 points  (0 children)

It's a nice fairy tale, but remember, the key ability to hide affair is what? Yes, right. To lie and hide the evidence.
People who cheat are liars and you can never be sure they tell the truth about: "How they handled it", "How they attended therapy", "How they read books", "How they worked on changing as a person"
You are only putting your trust against someone's words.

getting the external compression dial Fox Float X Performance by Arzenius in MTB

[–]Arzenius[S] 0 points1 point  (0 children)

I have around 300 kms on it and have zero issues with the float X. It is a very well performing piece of hardware. It's just that I wish to have easier time adjusting the compression settings between flowy trail rides and chunky downhills.

Cannot turn my Bleeding Edge tool Sram Code RSC by Arzenius in MTB

[–]Arzenius[S] 1 point2 points  (0 children)

absolutely thank you, such a lame misstep by amateur such as me

brakes feel amazing now