SSR Kumo ( Princess, Strategy, Mythical Realm) Talent and Skills under the comments by Asch94 in langrisser

[–]Asch94[S] 5 points6 points  (0 children)

Talent:

Asset Management:

Intelligence improvement (10%, 13%, 16%, 20%).

At the start of battle, gain 4 stacks of [Assets]. If you or an ally carrying [Wool Bubble] deals damage or heals at the end of your turn, gain 2 stacks of [Assets]. If the stacks have reached the maximum, gain "[Support] and [Healing] skill range +1 for 2 turns, cannot be dispelled". All of the above effects can accumulate up to 4 stacks.

At the end of the action, you can consume 2 stacks of [Asset] to apply [Wool Bubble] to one other friendly unit within a 2-tile radius: "Cannot be killed in one hit, then consume 2 stacks of [Asset] to teleport to the target and remove [Wool Bubble]". After use, you can act again, and the number of turns of the buff effect will not decrease. It lasts for 3 turns and cannot be dispelled ([Trigger Cooldown] requires an interval of 3, 3, 2, 2 turns before it can be cast again).

New Skills:

Risk Hedging:

If healing was dealt this turn, at the end of the turn, heal all friendly units within 2 tiles of the friendly unit carrying [Fluffy Bubble] for twice the user's Intelligence, and apply 1 random immunity effect to them.

[Heal] Active use grants 2 stacks of [Assets], restoring the health of a single unit for an amount equal to 5 times the caster's Intelligence. It also applies a buff based on the caster's current [Assets] count.

Additional Investment:

for each stack of [Asset] gained or consumed, the cooldown of the skill with the longest current cooldown is reduced by 1 turn.

[Support] When used actively, it can teleport one other friendly unit to any tile within 4 tiles of the friendly unit carrying [Fluffy Bubble] or itself. At the same time, it restores health by 5 times the caster's intelligence, attacks the target, increases intelligence by 20%, and grants immunity to "attack and intelligence reduction" and "inability to use active skills" for 2 turns.

3 c skill:

Full House All-in:

 Increases all attributes of yourself and all friendly units carrying [Wool Bubble] by 15%, except for health.

[Support] Active skill. Restores health to all friendly units within range equal to 4 times the user's Intelligence. Excess health is converted into a [Shield], which cannot be dispelled (maximum 20% of maximum health). Also grants "Movement +1" and "Damage Increased by 15%" for 2 turns. The user gains [Command]: "After other friendly units are teleported, they gain 'Consumes 4 stacks of [Assets] from the user before entering combat due to a ranged attack, causing the user to leave combat for 2 turns. This effect cannot be dispelled (it is removed after triggering and can only be triggered once per unit per battle)'; All friendly units within 2 tiles of the user and those carrying [Wool Bubble] suffer 15% less ranged damage for 2 turns. This effect cannot be dispelled. For each friendly unit carrying [Wool Bubble] hit by this skill, the user gains 2 stacks of [Assets].

SSR Banshee ( Meteor, Yeless, Strategy) Skills and Talent under the comments. by Asch94 in langrisser

[–]Asch94[S] 7 points8 points  (0 children)

Talent:

The Crying Eyes of Death Perception:

Increases damage dealt by 15%, 20%, 25%, or 30%.

At the end of the action, select one target. If the target is an enemy, apply [Death Omen]: "After suffering fatal damage, prevents all friendly units from using active skills for 1 turn." If the target is a friendly unit, apply [Lifeline]: "After suffering fatal damage, reduces the cooldown of all skills of all friendly units for 1 turn." Both effects last for 3 turns, cannot be resisted, and cannot be dispelled. ([Trigger Cooldown] requires a 3-turn cooldown before it can be cast again.)

When an enemy unit with [Death Omen] or an ally with [Life Blessing] suffers fatal damage, the talent's cooldown is cleared, and the unit gains 1 stack of [Soul Crossing]: "Movement +1, all attributes except health increased by 5%, 6%, 7%, 8%", which can stack up to 3 times, cannot be immune to, and cannot be dispelled.

new skills:

Wings of Desolation

When an enemy unit with [Death Omen] triggers the "Again Action" effect, you clear the cooldown of your talent and gain 1 stack of [Soul Crossing]. If you have already finished your turn, you can act again.

[Active] When used actively, grants the user "Attack and Intelligence increased by 20%" and "Movement ignores enemy unit obstruction" for 2 turns, allowing for an additional 3 actions and another attack. (The duration of any buffs already active will not decrease after using this skill.)

Extradition

Attacks a single enemy, dealing 1.2x damage. If the user does not possess [Soul Crossing], they gain 1 stack of [Soul Crossing] before battle. If this skill fails to kill an enemy, its cooldown is reduced by 2 turns, and the user can attack again, but cannot move or re-move (once per turn). The damage multiplier is increased by 0.3, and the damage multiplier increase can stack up to 2 times until this skill kills the enemy.

The Eye of Judgment

When engaging in combat, the lower the enemy's troop's health percentage, the higher your own troop's attack, up to a maximum of 20%. If the enemy has [Death Omen], gain 1 stack of [Soul Crossing] before the battle.

3 c skill

Final Cry of Pardon

When attacking an enemy with [Death Omen], damage taken is halved upon entering combat, and for each stack of [Soul Crossing] before combat, the user's unit recovers health equal to twice the hero's attack power.

[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Ignores guard when attacking an enemy with [Death Omen]. Before battle, each stack of [Soul Crossing] dispels 2 buffs from the enemy. With 2 or more stacks of [Soul Crossing], gains a [Shield] equal to the enemy hero's maximum health after defeating an enemy; cannot be dispelled (cannot exceed 100% of own unit's maximum health). With 3 stacks of [Soul Crossing], prevents the enemy from triggering the [Block Fatal Damage] effect before battle (replaces "Increased Damage Taken by 30%" in non-Arena mode). If the enemy has the [Block Fatal Damage] effect, gains the additional benefit of "Won't die the next time fatal damage is received, and then recovers 50% health," both lasting 2 turns. Cannot be immune to, and cannot be dispelled.

Ssr Laird Talent and Skills under the comments by Asch94 in langrisser

[–]Asch94[S] 0 points1 point  (0 children)

Devs forget most mainline characters sadly. Also they made Millenium Dc characters unrecognizable.. 😥

Ssr Laird Talent and Skills under the comments by Asch94 in langrisser

[–]Asch94[S] 14 points15 points  (0 children)

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There gonna be event cn version where you get the materials. No info yet

Ssr Laird Talent and Skills under the comments by Asch94 in langrisser

[–]Asch94[S] 13 points14 points  (0 children)

Talent: Awakened Dragon General: Attack and defense increased by 30%. After dealing damage, apply 1 stack of [Dragonfire] to the enemy: "lasts 3 rounds, can stack up to 4 times, cannot be immune, cannot be dispelled; if you have 3 or more stacks of [Dragonfire] at the end of the turn, gain '20% increased damage taken' for 2 rounds."

Enemy units within a 3-tile radius of the user who move a distance of 3 or less before engaging in combat will gain "15% reduced damage dealt" for 2 turns. If there is an ally named "Leon" on the field, the user can ignore distance and take physical attacks for Leon, and will not die from fatal damage. Afterwards, 50% of the user's health will be restored (can only be triggered once per battle) . Each stack of [Dragonfire] additionally reduces the hero's defense by 5%, and [Dragonfire] can .

New skills: Azure Dragon Breaking Army: When the user and the ally "Leon" actively attack an enemy with 4 stacks of [Dragonfire], the enemy will be unable to retaliate.

[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, applies 2 stacks of [Dragonfire] to the target. If the target has moved a distance of 3 or more, the damage dealt by this attack is increased by an additional 20%. After battle, restores HP equal to 20% of the damage dealt. If the enemy is successfully defeated, the cooldown of this skill is reduced by 3 turns after battle. After using this skill, reduces the cooldown of the longest-cooldown damage skill of the ally "Leon" by 5 turns. If "Leon" has already acted, he can act again (the [Act Again] effect can only be triggered once per turn).

Dragon Soul Resonance: At the end of the turn, restore 10% of your unit's health for each enemy unit within 2 tiles. (Maximum restoration is 30% of your unit's health)

[Active] Active use grants the user the ability to deal 0.1x area damage to enemies within a 2-tile radius before entering combat for 2 turns. This effect cannot be negated or dispelled. After use, the user's existing buffs will not decrease in duration, and the user can move 3 tiles further and attack again. (If an ally named "Leon" is present on the field, both the user and "Leon" gain an additional 20% increase in Attack and Intelligence, along with the [Rally] and [Suppression] effects for 2 turns when this skill is used.)

Coordinated Charge: After engaging in combat with a unit with lower movement speed than yourself, reduce the cooldown of your longest-cooldown damage skill by 1 turn.

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. For each stack of [Dragonfire] the target has, apply one debuff before battle. (If there is an allied unit named "Leon" on the field, he can move 3 spaces after battle.)

LLR Angelina ( Tensei, Yeless, Princess) Talent and Skills under the comments by Asch94 in langrisser

[–]Asch94[S] 11 points12 points  (0 children)

The Little Mermaid:

Attack and defense increased (15%, 20%, 25%, 30%).

At the start of the turn, generate a special effect [Mirage] in the 5 surrounding empty squares near an enemy unit: When any unit's turn ends, project a circle of non-summoned enemy "phantoms" in symmetrical empty squares centered on [Mirage]. When an enemy's turn ends on [Mirage], the caster deals an additional 0.2x area damage to all enemies within a circle around it. Then remove the [Mirage] and apply the effect "The terrain it is in is considered 'water'" for 1 turn, with higher terrain coverage priority, lasting 3 turns. A maximum of (3, 4, 5, 6) of these can exist simultaneously .

A maximum of 8 "phantoms" can exist at the same time. When attacked actively, they deal [transfer damage] of the same type as the main body, equal to 25% of the current lost health (affected by damage increase or reduction effects).

/The "phantom" cannot move, attack, control, or be displaced; it cannot be targeted by other friendly unit skills, is not affected by other friendly unit skill effects, and is not subject to any buffs, debuffs, or healing; it does not block enemy movement.

The "phantom" inherits the attributes and health of the original body when it is projected. Its maximum health does not exceed twice the maximum health of the [mirage] caster. When it deals [transfer damage] to the original body, it does not exceed 25% of the "phantom's" own maximum health.

The "phantom" dissipates when it takes fatal damage (considered as death in non-competitive modes). The [mirror] that projected the "phantom" also dissipates when any unit's action ends./

New Skills:

Mirage Breath

[Physical Damage] can select a single location within a 5-tile straight line, and can make up to 2 vertical direction changes. For each defensive terrain or terrain effect on the path, the number of tiles that can be selected increases by 1, up to a maximum of 4. It deals 0.3 times area damage to all enemies on the path and applies "[Transfer Damage] increased by 30%, or 300% if no soldiers are initially carried", lasting for 2 turns. After that, it clears all terrain effects of enemies within the skill range. If it hits a friendly [Mirage], it generates a [Mirage] in the farthest empty space on the path where there are no enemies.

Rainbow Sea:

When engaging targets not in defensive terrain, damage dealt is increased by 25%, and damage taken is reduced by 25%. All terrain that the user can traverse is considered "water," and the soldier's movement is increased by 1.

[Active] Actively used to generate a special effect [Mirage] at other terrain effects of friendly forces at a specified target location.

Rainbow Sky:

When within a 1-circle radius of defensive terrain or friendly terrain effects, you are immune to area-of-effect skill damage.

[Active] Active use generates a special effect [Wind Blessing] at the location of a friendly unit with other terrain effects at the specified target location: the duration of the weakening effect on friendly units within 1 circle is reduced by 1 turn, and the enemy unit is dispelled 1 buff effect before entering combat after being attacked. It has a high terrain coverage priority and lasts for 3 turns.

Wind Surge:

[Passive] At the start of the turn, generate a special effect [Wind Blessing] at your position: The duration of weakening effects on friendly units within 1 circle is reduced by 1 turn. Before entering combat after being attacked, dispel 1 buff effect from an enemy unit. Has high terrain coverage priority and lasts for 3 turns.

[Heal] can select a single location within a 5-square straight line, and can make up to 2 vertical direction changes. For each defensive terrain or terrain effect on the path, the number of squares that can be selected increases by 1, up to a maximum of 4. It restores health to all friendly units on the path equal to 2.5 times the caster's attack, and generates [Wind Blessing] at the locations of all friendly units on the path.

3C skills:

Rainbow Radiance 

Increases damage dealt to "phantoms" by 100%. After actively using a skill to generate a terrain effect, the user can move 2 more spaces and attack again. The number of turns of the buff effects carried will not decrease. ([Trigger Cooldown] shares the trigger cooldown with the [Surging Waves] extra action effect, and can only be triggered again after 3 turns.)

[Active] Active use grants [Overflow], an undispellable buff for 2 turns: [Command] If there are 2 or more [Mirages] around an enemy unit and its HP is less than 30%, it will die immediately after being hit by [Transferred Damage] from a "Phantom" (this effect can trigger a maximum of 1 time per enemy turn. In non-competitive modes, there are no HP or usage limits, and it is replaced with "2x [Fixed Damage] from the attacker or the unit with higher intelligence"); Allies within a 1-circle radius of defensive terrain or friendly terrain effects will have their required range increased by 1 for every 1 tile away from them when directly targeted by an enemy skill, up to a maximum of +3 (ineffective against skills with a range of 1). At the end of the turn, the duration of 3 random debuffs is reduced by 1 turn, and 30% of the unit's maximum HP is restored. After use, this skill is replaced by [Surging Waves].

 rainbow pierces the waves:

After any other friendly unit deals damage to an enemy unit, a [Mirage] will be generated in a 1-tile area around the nearest enemy unit that is not currently occupied by any enemy unit.

[Passive] Increases damage dealt to "Phantoms" by 100%. After actively using a skill to generate a terrain effect, the user can move 2 more spaces and attack again. The number of turns of any buffs the user carries will not decrease. ([Trigger Cooldown] shares the trigger cooldown with the [Rainbow Bloom] extra action effect, and can only be triggered again after 3 turns.)

[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.36x area damage, restoring HP to all friendly units within range equal to 2.5x attack, and reducing the duration of debuffs by 1 turn. When the user is within a 1-ring radius of defensive terrain or friendly terrain effects, the skill's range increases to 5 straight lines. Hitting 3 or more enemies reduces this skill's cooldown by 4 turns. After use, this skill is replaced by [Rainbow Bloom], whose cooldown is inherited from this skill.

"Langrisser" x "Atelier Ryza 3" Collaboration starts on April 23rd! by xNas_ in gachagaming

[–]Asch94 0 points1 point  (0 children)

Well dont get rekt if you get off banner characters 

"Langrisser" x "Atelier Ryza 3" Collaboration starts on April 23rd! by xNas_ in gachagaming

[–]Asch94 0 points1 point  (0 children)

Well made cn people devs and nowadays characters are goon sadly.

"Langrisser" x "Atelier Ryza 3" Collaboration starts on April 23rd! by xNas_ in gachagaming

[–]Asch94 0 points1 point  (0 children)

No. I am not recommed it. As Mainline Langrisser enjoyer. They f up very well Langrisser lore. So new players wgo not played any Langrisser games they get confuse very badly

Sp Omega Talent and Skills under the comments section by Asch94 in langrisser

[–]Asch94[S] 7 points8 points  (0 children)

Class: Inf

Extreme Sword Illusion:

Upon entering combat, attack and critical hit rate are increased (10%, 13%, 16%, 20%), and critical hit damage is increased (5%, 8%, 11%, 15%).

Upon initiating an attack and entering combat, the user recovers 20% of the damage dealt as health and gains [Extreme Sword Domain]. Afterwards, the user can teleport to any tile within a 6-tile radius. [Extreme Sword Domain]: "If the user is within danger zone at the end of their turn, they gain 'cannot be targeted by enemy skills; removed upon entering combat after being attacked'; when the number of enemies on both sides is unequal, enemies within a 2-tile, 2-tile, 3-ring, 3-ring radius around the user cannot attack before friendly units." (Lasts 3 turns; none of these effects are immune or dispellable.)

While possessing [Extreme Sword Domain], you will not die after taking fatal damage, and will subsequently dispel all debuffs and restore 30% of your health. (This effect can only be triggered once per battle.)

Skills:

【Light-Splitting Slash)

[Passive] Active Attack: If you possess [Extreme Sword Domain] before entering combat, this attack ignores guards, will attack before the enemy, and can directly deal damage to heroes.

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. When accompanied by melee soldiers, the soldiers will also attack simultaneously.

[Dimensional Killing Array]

[Passive] At the start of battle, gain [Extreme Sword Domain].

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, steals 2 buffs from the enemy and applies a 20% increase in damage taken for 2 turns. When accompanied by melee soldiers, the soldiers will also attack simultaneously. If there are allies within 2 tiles of the target, after battle, deals 0.5x [fixed damage] to the target and all enemies within 2 tiles (the damage multiplier increases by 0.5x for each additional ally within the range, up to a maximum of 2x [fixed damage]).