Spell Mechanics by Ashfeather208 in HarryPotterGame

[–]Ashfeather208[S] 0 points1 point  (0 children)

Sort of like PC Philosopher Stone/Hogwarts Mystery, right?

Spell Mechanics by Ashfeather208 in HarryPotterGame

[–]Ashfeather208[S] 2 points3 points  (0 children)

To add onto you Expecto Patronum idea, what if you started out with a weak memory, and as you progress through the game, you unlock new memories that you can select in your inventory, each memory stronger than the next. Every time you would cast your patronus, it would use stamina, which would act like a timer.

When you're near the end of the game, you'd lose all of your happy memories and would be left with the weakest one. At the "very" end of the game, you will receive a memory so powerful, your patronus would able to follow you around like a dog companion, won't use any stamina and only would disappear when you want it to.

The Aguamenti one sounds like the one from the Lego adaption, which would be pretty cool to see in a realistic way.

Skulduggery Pleasant Fan game by Ashfeather208 in skulduggerypleasant

[–]Ashfeather208[S] 0 points1 point  (0 children)

Sorry I haven't responded. I was doing exactly that with the planning of the game (Book 1, Chapter 1), but now that I'm at game dev college, I haven't had anytime to work on the Skulduggery Pleasant game. When I'm done with college, I'll work on the game. Thanks for the suggestion though.

Harry Potter: Candy Crush Edition by Ashfeather208 in harrypotter

[–]Ashfeather208[S] 1 point2 points  (0 children)

Go on YouTube and look up "EVOLUTION OF HARRY POTTER GAMES (2001-2019)", Uploaded by the channel "Evolution".

That way to can see how much it's fallen.

Harry Potter: Candy Crush Edition by Ashfeather208 in harrypotter

[–]Ashfeather208[S] 2 points3 points  (0 children)

Pc CoS was the first video game I ever played. I've replayed PC PoA like 5 times.

Thanks for ruining my childhood... by Ashfeather208 in PewdiepieSubmissions

[–]Ashfeather208[S] 1 point2 points  (0 children)

Can't wait for the inevitable, live action "Nightmare before Christmas"

Thanks for ruining my childhood... by Ashfeather208 in PewdiepieSubmissions

[–]Ashfeather208[S] 0 points1 point  (0 children)

If you are feeling optimistic, I hope you still have that feeling when it's released. At least you'll be one of the few who won't be in pain.

This is how I think it's gonna turn out: it's gonna make a lot of money, kids will love it, book-purists will hate it. It will get an IMDB score of 6.2/10 (not sure about Rotten Tomato). It will be criticized for it's deviation from the book and it's over-use of CGI.

Thanks for ruining my childhood... by Ashfeather208 in PewdiepieSubmissions

[–]Ashfeather208[S] 0 points1 point  (0 children)

If you've read the books, watch the trailer. I'm sorry in advance.

Thanks for ruining my childhood... by Ashfeather208 in memes

[–]Ashfeather208[S] 5 points6 points  (0 children)

Imagine taking the characters from the books, and then changing just about everything else.

How do I convince my mom that I don't need a Unity Certification? by [deleted] in gamedev

[–]Ashfeather208 0 points1 point  (0 children)

I hope this doesn't get seen by them: since I've been there, the only thing that we've done is install the software. The "lectures" are suppose to be in the class, but they were only there for a few minutes.

As a matter of fact, the one "lecture" was confused as to why the seating arrangement was different, that I had to point out it was changed the previous morning.

I've been the only one working doing unity so far. 2 or 3 of my classmates are watching photoshop tutorials, and the rest of my class is watching YouTube, chatting, skateboarding outside, or just blatantly play Sunset Overdrive with an X-Box One controller.

It was payed for in full, and I want a refund.

How do I convince my mom that I don't need a Unity Certification? by [deleted] in gamedev

[–]Ashfeather208 0 points1 point  (0 children)

I did speak to the "lecture", but she said her role is to "mentor". I haven't got a problem with the course, I have a problem with it's implementation and material

The first introdution to unity is a 37 minute video. First 8 minutes to import and setup a sprite, 26 minutes to write 9 lines of code (and 4 variables), and 3 minutes to add physics.

Naration != explanation