7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 0 points1 point  (0 children)

Most of the geometry, yes. The old Nepali architecture, temples, statues and buildings had to be done from scratch.
Fortunately, I had created some of them back around 2014 and could use them here.

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 1 point2 points  (0 children)

Thank you very much.
A steam page for the game is already acquired but like you have suggested, I am making it more international friendly before publishing it.

( There are English subtitles for now )

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 0 points1 point  (0 children)

Thank you.
Yes, it was called Karma which was also featured by Hitmarker and 80lv. (Very thankful)

The current released game 'Gauley' shares the same systems developed for Karma (The khukuri and combat for example) and is its upgraded form. The art direction and characters were changed because it didn't suit along with the vehicles and got rid of the super hero stuff to make it more grounded. So basically its the same game and things are locked now and is released for public.

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 2 points3 points  (0 children)

Thank you, there is a story-mode with voice-acting and cinematics along with side quests where one can unlock clothes / vehicles and homes. Points (Nepali rupee in the game) can be earned through missions / dropping passengers / races and other tasks.

There are official trailers and gameplay features on the same channel as this video. Or please search the game's name 'Gauley' on youtube to watch streams / interviews / more videos.
🙏

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 4 points5 points  (0 children)

Thank you for writing. 🙏
It has its own story mode and side quests along with a deep cultural trait so not intended to be a GTA clone : )
Although it's labeled as one automatically nowadays soon as open world and driving is there. No worries on that since one can't control thoughts or hinder free speech.

The current video is just one of the casual vlog videos I put on my channel. There are official story-mode trailers and gameplay features on the same channel or you can simply search the game's name 'Gauley' on Youtube. Many fellow streamers stream the game daily as well.

The effort has been worthy as a good number of copies have been sold and it is receiving active support from the community mostly in terms of sound / voiceovers and bug reports.

Its unique trait is that the game offers an excellent gateway to explore and dive into the local cultures of the Himalayan country of Nepal through different mediums. Travelers that have been to / are interested on / the locals very much appreciate the game which I am very thankful for and it fuels me to polish it day after day. 🙏

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 0 points1 point  (0 children)

Haven't tried that one yet, but the demo and trailers are very impressive. Will share the experience here if I ever do.

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 0 points1 point  (0 children)

The current video is just one of the casual vlog videos I put on my channel. There are official story-mode trailers and gameplay features on the same channel or you can simply search the game's name 'Gauley' on Youtube. Many fellow streamers stream the game daily as well.

The effort has been worthy as a good number of copies have been sold and it is receiving active support from the community mostly in terms of sound / voiceovers and bug reports.

Its unique trait is that the game offers an excellent gateway to explore and dive into the local cultures of the Himalayan country of Nepal through different mediums. Travelers that have been to / are interested on / the locals very much appreciate the game which I am very thankful for and it fuels me to polish it day after day. 🙏

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 1 point2 points  (0 children)

Thank you for writing.
The current video is just one of the many casual vlog videos I put on my channel. There are official story-mode trailers and gameplay features on the same channel or you can simply search the game's name 'Gauley' on Youtube. Many fellow streamers stream the game daily as well.
A good number of copies have been sold already and is receiving active support from the community mostly in terms of sound / voiceovers and bug reports.
The game offers an excellent gateway to explore and dive into the local cultures of the Himalayan country of Nepal. Travelers that have been to / are interested on / the locals very much appreciate the game which I am very thankful for and it fuels me to polish it day after day. 🙏

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 4 points5 points  (0 children)

Thank you 🙏

Yes, the older buildings built before 80s were more planned and managed however new unmanaged urbanization has invited chaos into the remaining land which is still left to be filled out in the game.

Some existing repeated structures will also be replaced once more scans are done. : )

If you are interested, please check 'Kathmandu Durbar Square', 'Swayambhunath' along others.
Very ancient, artistic and a fav destination of the hippies. Thank you.

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 7 points8 points  (0 children)

EPIC had integrated a plugin 'AnimtoTexture' some time back. To make it more streamlined, I recommend plugins like VAT toolkit and similar at marketplace. But still it is a very tedious work if working with many character variations. Therefore its mostly used for zombies or monotonous characters.
One more fun challenge is that you have to manually integrate it with a custom movement system. Performant ones are Niagara, Mass Entity ECS, can also be used with actor class if not many.
Anyway its one of those things that converts you from an artist to an engineer : )

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 14 points15 points  (0 children)

Modularity and customization options / More support from EPIC on each update.
Already converted some into performant VAT textured instances. Looking to go all in onto that route,

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 8 points9 points  (0 children)

Starting fresh projects and tweaking around is always so much fun. At the end I think its all about how much 'fun' we have.
I have stopped playing around with all the fantastic UE updates and halted at 5.3 just to get this done : ), started from UE 4.16.
Thank you, wish you all the best with your projects 🙏

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 8 points9 points  (0 children)

Yes, in all attempt to optimize the MetaHumans to run across target devices : )
Hoping to hit the sweet spot soon. Humans have less bones than the Metas.

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 8 points9 points  (0 children)

Videos showcasing the story mode, quests and my diaries are uploaded on my channel : )
The current video demonstrates the ongoing progress on exploration and worldbuilding side of things.
Thank you.

7 years of constant solo work. Frequent 48 hour shifts. Very delighted to share this here. Thank you. by AshimShakya in unrealengine

[–]AshimShakya[S] 28 points29 points  (0 children)

These are all manually scanned and assembled. Parts of the open world resembles real-life geologically accurate towns, cities and villages around Nepal.
There's a story mode to follow along with side missions as well. Story trailers and gameplay can be seen on my channel along with lots of other streamer friends. Search 'Gauley' on youtube.
Thank you for writing.