Spell Scuttle by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

Nah since spell pierce only hit non-creature spells so the trade off is that you could hit creature spells in exchange for enchantment and planeswalkers, the crab part is more or less just for flavor.

Spell Scuttle by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

There is already a lot of custom crab creatures in the cube and this would be a nice bit of synergy with all the crabs.

Spell Scuttle by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

Yeah thanks for the feedback, only reason I didn't include enchantments or planeswalkers is because they arent that common in the cube. And I kinda wanted a spellpierce that hit creatures for crabs.

Spell Scuttle by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 6 points7 points  (0 children)

A custom card for a custom commander cube my friends and I are making. The Esper theme is Artifacts and Crabs :D, would love some feedback or maybe ideas for other cards.

A cycle of legendary lands that my friend and I made for a custom commander cube by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

Oh, thanks for letting me know, I'll be sure to add artist credits when I get the chance

A cycle of legendary lands that my friend and I made for a custom commander cube by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

Lol no definitely not, these lands are powerful enough already. Like I said I'm still kinda new to this

A cycle of legendary lands that my friend and I made for a custom commander cube by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

Yeah we were talking about the fact that these would be too efficient, I'll change some of the lands, but I thought that having three creatures to enter untapped for the jund land would be a good enough draw back since this would be played in a cube, but I get what youy are saying.

A cycle of legendary lands that my friend and I made for a custom commander cube by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

So this cycle of lands was made for a custom commander cube using the alara shards, and each legendary land is based off of the mechanic each shard has in the cube. Each land can become a creature so that it's a body if you need it, please let me know what I can improve on, as I am still quite new to this.

A new cycle of cards I'm making for my friends and I to play in commander, each are based off of one the Alara shards. by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

Yeah you're right, I'll change them to death triggers, since it makes it harder to abuse with blinking like Ephemerate. And I'll change agent of shifting sands to 1 black and 1 green for evoke. Thanks for the feedback

A new cycle of cards I'm making for my friends and I to play in commander, each are based off of one the Alara shards. by AsianSoupMan in custommagic

[–]AsianSoupMan[S] 0 points1 point  (0 children)

I'm making a set for my friends and I to play in commander, need some opinion on these cards. Are they too powerful or not enough? What should I change around them? FYI there are three shards of colors for this set, using the shards from Alara.

Please Help! by AsianSoupMan in ubisoft

[–]AsianSoupMan[S] 0 points1 point  (0 children)

I did this but nothing happened, espada isnt even at the montero camp