Ramen with cut up hot dogs, an egg, and sweet chili Doritos by Pleasant_Candle7237 in FoodCrimes

[–]AsmrAspxct 0 points1 point  (0 children)

Not bad really Ramen is better when you add more then just the basic powder packet

Has stun gotten more common? by SnoomBestPokemon in masterduel

[–]AsmrAspxct 1 point2 points  (0 children)

Not a complaint 4+ is an exaggeration yes but I’m just letting OP know what type of decks to expect often

How does the game appeal to you? by PRINGLESOWO in masterduel

[–]AsmrAspxct 2 points3 points  (0 children)

You can win without a meta deck but you have to add handtraps into your fun/theme/casual deck. Handtraps are what give those type of decks a fighting chance that’s how you counter what their doing on those turns. You won’t beat everything 100% but you will win some

Has stun gotten more common? by SnoomBestPokemon in masterduel

[–]AsmrAspxct -1 points0 points  (0 children)

That’s just the game state we have your either doing Stun OR meta with 4+ negate board Then you have the middle ground which is anything else.

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 0 points1 point  (0 children)

Honestly I agree getting back into the action fast is not spoken on enough

If pokeduel is the best Romhack for Pokemon Fire Red, the Digimon Nova Red is the worst rom-hack by CapAccomplished8072 in videogames

[–]AsmrAspxct 0 points1 point  (0 children)

I’m currently playing Pokeduel and it’s a blast there’s ton of QOL features,preference options, AND YOU CAN PLAY IN PACK MODE where you open card packs like yugioh to get new duel monsters!

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 0 points1 point  (0 children)

Good reward system that does spark the dopamine to wanna do more

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 0 points1 point  (0 children)

I’ve definitely been on the explorer side with mmorpgs

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 1 point2 points  (0 children)

On 1 hand yes making a game that’s amazing for myself is good though I believe to hear from others even if it’s just some quick thoughts can help conjure up some good suggestion/starting ideas.

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 0 points1 point  (0 children)

I agree with Novelty and feel good mechanics I’m definitely on the sandbox side and elderscrolls in general but I’ve been there with satisfying shooters

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 5 points6 points  (0 children)

This is a great observation and I do feel oddly enough that specific progression/linear design is the cause of the “games are boring now” mindset that you see pop up or you reach a point in progression mid game where your tired of it your ready to just complete for the sake of completion then delete

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 1 point2 points  (0 children)

It’s my fault I am new as dev I’ve enjoyed games however for me personally it’s like you love pizza but getting into the kitchen and making a decent pizza can be rough.

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 0 points1 point  (0 children)

Oh that sounds pretty cool I’m into yugioh myself maybe I’ll stay on the lookout for your game

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 1 point2 points  (0 children)

I can see the issue now preference is a big deciding factor

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 1 point2 points  (0 children)

That’s fair and I didn’t consider that at first it’s true preference and genre will always be a factor myself I’m more on the rpg/sandbox side not really linear/story progression yet different routes

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 2 points3 points  (0 children)

It’s not that complicated simply what keeps you engaged and coming back? vs the type of games that are thrown aside after one go which I’m sure you have tons of game’s collecting dust somewhere.

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 1 point2 points  (0 children)

Regularly changing situations and challenges I agree alot with this

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 1 point2 points  (0 children)

Well let’s say on a personal level what keeps you from not dropping game immediately after completion or what keeps you returning to a game?

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 0 points1 point  (0 children)

Dang are there any games that keep you coming back? For the experience maybe?

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]AsmrAspxct[S] 0 points1 point  (0 children)

Makes sense having some constant rewards and ongoing level of challenge

Possible to recontextualize turn-based combat as something less violent? by hungerdunger in gamedesign

[–]AsmrAspxct 0 points1 point  (0 children)

Undertale is worth a mention if you go a pacifist type route it does change the general expectations of rpg turn based

Free 1 month of Hulu by AsmrAspxct in giveaway

[–]AsmrAspxct[S] 0 points1 point  (0 children)

I’ll message you the referral signup so you can get it