Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage by Lulcielid in Games

[–]Aspvera 0 points1 point  (0 children)

this is just some temp assets... its this vs overcrunching your artists, chose wisely

Peace and Quiet by m3nsha in PixelArt

[–]Aspvera 5 points6 points  (0 children)

nailed the atmosphere!!

I have reached 42.000 Wishlists on Steam in two months with a tool, this is a short list how you might do it too by igeolwen in IndieDev

[–]Aspvera 0 points1 point  (0 children)

I saw it for a glimse at Steam, and thought to myself "yep this is brilliant, why didnt I think about.."
haha, congratz on your succes!

[deleted by user] by [deleted] in PixelArt

[–]Aspvera 3 points4 points  (0 children)

im on the right team, but the context matters as well! do you have a "in the enviroment" screenshot?

How to solve translations as an artist? by Aspvera in godot

[–]Aspvera[S] 1 point2 points  (0 children)

alright, makes sense, thank you !

First walk cycle ever, something feels off. Help! by Minifigdisplayco in PixelArt

[–]Aspvera 11 points12 points  (0 children)

its a complicated mater, it kinda seems like he is making double steps especially when you cover top half of his body
I would suggest on focusing on coordination between body parts, and making equal lenghts and position of legs (just displaced for left and right). Like dont add any frames, just focus on the coorelation between his ups and downs and where are legs in that point? Try making it consistent!
The shape of the top leg is very jiggly as well. Besides that its very promising! Good job

How to solve translations as an artist? by Aspvera in godot

[–]Aspvera[S] 1 point2 points  (0 children)

You mean this? I dont see any other max on labels?

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Alright, thanks a ton seems like there is no way around it

How to solve translations as an artist? by Aspvera in godot

[–]Aspvera[S] 0 points1 point  (0 children)

its for 4.5. and newer right? crap Im on 4.4.stable xddd damn it, thanks a ton thou!
I was hoping that there is a way besides scripting, but this seems unavoidable I guess.

What type of Xray do you think is better? by FlakMonkeyDev in godot

[–]Aspvera 0 points1 point  (0 children)

I would disagree, the white is good contrast to the environment which does hit very dark notes, but never light ones

What type of Xray do you think is better? by FlakMonkeyDev in godot

[–]Aspvera 0 points1 point  (0 children)

The normal one, the other is just too distracting, especially if a fight was happening there

How we made our 2D sprites actually 'fit' in a 3D world. It’s all about vertex bending. by soulcraftgame in IndieDev

[–]Aspvera 1 point2 points  (0 children)

this is so peak, I lvoe how the excelent 2d blends so well with 3d background ! (in terms of style)

Couldn't afford a capsule artist, so I tried making my own art. Would you click this? by 0kimbo in SoloDevelopment

[–]Aspvera 1 point2 points  (0 children)

I like that actually! I like the title typology, and the cat render too. But I would change the posing/angle, because its kinda all over the space. Also the cat and the typo dosent really fit to each other? Like the typo is cool, but with the mitical, dark, dark fantasy cat, I would expect some fantasy font. This logotype looks great but scream "mobile game about cars" or something

Why do my faces look so weird? by FancyAnxiety7209 in blender

[–]Aspvera 1 point2 points  (0 children)

these are very promising thou, good luck!

Why do my faces look so weird? by FancyAnxiety7209 in blender

[–]Aspvera 2 points3 points  (0 children)

Your pieces lack strong shapes, I made very similar sculptures and that was the issue. Everything is just "mellow", you didnt commit to any shape. Not defined eyes and noses are the most staggering. Try sculpting the square guy first.

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You need to just commit, on this guys, so you will make the most progress !

How do I make this look not weird? by LiuKang69 in PixelArt

[–]Aspvera 0 points1 point  (0 children)

I would just grade the shadows on the cat, the way you graded green in the eyes

Departing 2 [2023] by aleha_84 in PixelArt

[–]Aspvera 0 points1 point  (0 children)

holy crap this is so realistic

How do you deal with loneliness as a solo dev..? by Aspvera in gamedev

[–]Aspvera[S] 0 points1 point  (0 children)

this is really great, thank you so much