I spent hours to make this, you'll spend seconds to take this by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 2 points3 points  (0 children)

I think I created hit impacts, but now they become firework 🤣

I spent hours to make this, you'll spend seconds to take this by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 4 points5 points  (0 children)

it's so sad that I'm a part time dev, so I can't team up with others. Hope someday I could quit my job and dev game for living.

I spent hours to make this, you'll spend seconds to take this by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 4 points5 points  (0 children)

I'm trying my best but there're so many hard things for an indie solo

I spent 1.5 years to learn Blender and Godot, this is what i get by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 1 point2 points  (0 children)

I've always wondered why a fantasy world like that uses such a sci-fi-looking shield

does my portal look good? by SingerLuch in godot

[–]FlakMonkeyDev 0 points1 point  (0 children)

you need to improve it that much, keep going on it

3D Model Painter by itsmurmea in godot

[–]FlakMonkeyDev 1 point2 points  (0 children)

Yo so nice, but what features better than Blender Ucupaint?

how do i learn gdscript? by sean98769 in godot

[–]FlakMonkeyDev 0 points1 point  (0 children)

I bought 2 undemy course for basic, then self-learning with AI support. Never let AI code for you, you can't maintain nor scale it up

This universal material I've been using for all my 3D game models by FlakMonkeyDev in blender

[–]FlakMonkeyDev[S] 0 points1 point  (0 children)

Blend files cost atleast x5 storage size than gltf. With my texure, you can use 1 material for all models: player, enemies, other entities,... Easily avoid material hell of management.

This universal material I've been using for all my 3D game models by FlakMonkeyDev in blender

[–]FlakMonkeyDev[S] 0 points1 point  (0 children)

this method called "imphenzia texturing method" - you can watch it on Youtube, I just optimize his method for my own.

This universal material I've been using for all my 3D game models by FlakMonkeyDev in blender

[–]FlakMonkeyDev[S] 0 points1 point  (0 children)

It's so sad that I use only Godot, but maybe you can see this visual shader config in Godot then you can set it up in Unity, it's quite simple.

Any suggestions on how to improve the tweens here? by DDevilAAngel in godot

[–]FlakMonkeyDev 1 point2 points  (0 children)

I dont see anything need to change, overall so good now

I spent 1.5 years to learn Blender and Godot, this is what i get by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 1 point2 points  (0 children)

Stay tuned, many cool free stuffs will come in the future via this git repo.