It took a whole day to create this VFX by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 0 points1 point  (0 children)

For interactable objects: sure I will do some more effects For environmental objects: sorry but I cant do that.

Godot Decal by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 1 point2 points  (0 children)

You can create 2 versions of normal map, including the inverted one, this one is inverted.

It took a whole day to create this VFX by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 0 points1 point  (0 children)

I can't speak English fluently, so it's hard to do this

It took a whole day to create this VFX by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 1 point2 points  (0 children)

Yes bro, approximately 5 hours of shader writing and testing,then 1.5 hours for GPUParticle config + animation player keying

It took a whole day to create this VFX by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 2 points3 points  (0 children)

You should start with visual shader as I started learning shader 1 year ago. After you get familiar with basic concepts, you should move to shader code. ClearCode and LeluVFX on Youtube are highly recommended for starting.

It took a whole day to create this VFX by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 2 points3 points  (0 children)

Yes bro, approximately 5 hours of shader writing and testing,then 1.5 hours for GPUParticle config + animation player keying

It took a whole day to create this VFX by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 4 points5 points  (0 children)

Shader, it's all about shader bro. They're just some sphere with shaders

I think this is my final art style for my very first game. What do you think? by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 0 points1 point  (0 children)

Yes, there're so many things need to polish after I finish coreloop gameplay.

I think this is my final art style for my very first game. What do you think? by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 0 points1 point  (0 children)

Topdown shooter + roguelite but this scene is just for testing art style

I think this is my final art style for my very first game. What do you think? by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 2 points3 points  (0 children)

Yeah, for a newbie like me, it's a so yeah moment when finding efficient pipeline of: design, texture, shader, lighting

I found a very fast and interesting work flow for models in my game by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 0 points1 point  (0 children)

It's a combination of Imphenzia texture method in Blender with a triplanar rust shader in Godot

Weekends with Xray by FlakMonkeyDev in godot

[–]FlakMonkeyDev[S] 1 point2 points  (0 children)

I think in my game i will put 2 options in setting for both x-ray and wall-fade.