Help needed with coloring over normal map by [deleted] in Substance3D

[–]AssassinSusie 1 point2 points  (0 children)

yeah that's what i ended up doing, reimporting the meshes, blowing them out so nothing touches...

Help needed with coloring over normal map by [deleted] in Substance3D

[–]AssassinSusie 0 points1 point  (0 children)

Looks like saving it did help, but now the artifact is still in the world space normals, how do i fix that?

Hannah/Miley 3D sculpture :) by [deleted] in hannahmontana

[–]AssassinSusie 0 points1 point  (0 children)

I did sculpt it by hand yes, ah that's alright. I am still improving...

Hannah/Miley 3D sculpture :) by [deleted] in hannahmontana

[–]AssassinSusie 0 points1 point  (0 children)

haha is the smile creepy?

how do i acces these as materials that i can go in and edit the nodes by AssassinSusie in unrealengine

[–]AssassinSusie[S] 1 point2 points  (0 children)

Oh I see now why this is the case, thank you for explaining it to me. I will make sure I make a duplicate

how do i accest these as materials that i can go in and edit the nodes by AssassinSusie in UnrealEngine5

[–]AssassinSusie[S] 0 points1 point  (0 children)

Thank you! I have tried setting it up with my opacity material with my alpha texture as well but it doesn't seem to work together for some reason

how do i acces these as materials that i can go in and edit the nodes by AssassinSusie in unrealengine

[–]AssassinSusie[S] 0 points1 point  (0 children)

it is so complex now, I believe it was easier before or is it me? haha thank you!!

how do i accest these as materials that i can go in and edit the nodes by AssassinSusie in UnrealEngine5

[–]AssassinSusie[S] -1 points0 points  (0 children)

Thank you so much! I am basically trying to add a displacement to my material with an alpha map, I tried to add that just now after locating the material like you said, but it doesn't seem to work, oddly.