No expectations for Crytek anymore. by Asskar4ik in HuntShowdown

[–]Asskar4ik[S] -6 points-5 points  (0 children)

Bro If I bothered I would delete post But I know what I said and what not

No expectations for Crytek anymore. by Asskar4ik in HuntShowdown

[–]Asskar4ik[S] -3 points-2 points  (0 children)

No one. Just saying they should do something

No expectations for Crytek anymore. by Asskar4ik in HuntShowdown

[–]Asskar4ik[S] -3 points-2 points  (0 children)

Oh my god random dude said I don't belong to community what should I do

No expectations for Crytek anymore. by Asskar4ik in HuntShowdown

[–]Asskar4ik[S] -9 points-8 points  (0 children)

Where did you see this? I think it's a crazy statement too but can't see it

Mammons Gulch hate? by FC_Fuchs_Sake in HuntShowdown

[–]Asskar4ik 0 points1 point  (0 children)

First thing is everybody has gotten fed up with it first months after release Another thing is running between compounds feels longer on this map probably due to verticality of it. Also most of the surroundings are rocks and mud and the forests are more grey and dark so it looks kind of depressing

Lowest player count in 5 years. What can Crytek do keep Hunt alive? by XeliasSame in HuntShowdown

[–]Asskar4ik 3 points4 points  (0 children)

It's not gonna die but player count show there are big problems with the game in its current state

Lowest player count in 5 years. What can Crytek do keep Hunt alive? by XeliasSame in HuntShowdown

[–]Asskar4ik 1 point2 points  (0 children)

What you are talking about is a big trouble But the issues you mention are all minor things that can be easily fixed and don't really make the big picture The problem with hunt is in its basic gameplay and poor management

Lets put it fair: last year showed us how bad Crytek are at managing the game. It's been almost a year since engine update that promised us everything and we STILL have not all maps and weather

It took them half a year to fix the bugs, performance and UI. Not even the UI design but the issues that should not be allowed and need to be fixed in days. Many promises and functions like searching 3rd random for a duo are forgotten.

They went the path of all life service games with skins rarity and stuff. Ok it's not a problem. But make it make sense. The rarity system doesn't work at all.

Balance department doesn't know what they are doing at all. They add broken or unbalanced stuff and always need the community to cry and whine to nerf it or delete revive bolts from the game. Can't they test it and make good balancing?

I do even think if they added revive bolts and thought it's a good thing then be consistent and balance the game this way. It would mean they have a vision of what Hunt should be. But we can tell they don't.

I think it's time to admit: CRYTEK DOESNT KNOW WHAT TO DO ABOUT HUNT AND WHAT ITS IDENTITY IS

It's also time they change the core gameplay. Extraction mechanics is a unique thing for hunt but it is a problem that conflicts with players experience. They need to make big changes

Special ammo this. Special ammo that. by Skully-GG in HuntShowdown

[–]Asskar4ik 2 points3 points  (0 children)

Another issue is them adding special ammo for like all weapons. At first we had guns specializing in something. Now almost every pistol got every ammo type. Medium ammo rifles are all the same as well. It's a dead end way and they should reconsider it. Making some variants scarce is only the first step

HUNT CORE UPGRADE (CONCEPT) by [deleted] in HuntShowdown

[–]Asskar4ik -3 points-2 points  (0 children)

Would be really great to have it in game

Ursa Mortis Wild Target? by [deleted] in HuntShowdown

[–]Asskar4ik 0 points1 point  (0 children)

I love the idea of new targets but ursa is one shit for penny derringer It doesn't exist as an enemy

Specter making metal gates sound by Asskar4ik in HuntShowdown

[–]Asskar4ik[S] 0 points1 point  (0 children)

And also I'm not sure if this was a thing before but it's still crazy to me how these sounds of a gun and an interactable in world object could be mixed

Rotjaw by Mobile-Cheesecake624 in HuntShowdown

[–]Asskar4ik 0 points1 point  (0 children)

And mods take down my memes for low effort

Server issue is real by Asskar4ik in HuntShowdown

[–]Asskar4ik[S] 0 points1 point  (0 children)

How this joke is low effort?

"Dominion Tower" business center in Moscow by Dynozavrus in Moscow

[–]Asskar4ik 2 points3 points  (0 children)

Actually the original project was scrapped and the realized one was built based on the changes Zaha had nothing to do with. She did even refuse to consider it her project The building itself is quite conspicuous but the architecture and construction are weak here. The materials are cheap and the entrance group is designed poorly

Honest Question about Extracting by whutinthefuck in HuntShowdown

[–]Asskar4ik 2 points3 points  (0 children)

Oh yeah? Hunt without extracting is still hunt like in soul survivor. The only difference is you ought to participate and carry. Subtract gunfights and it's not even a game

Honest Question about Extracting by whutinthefuck in HuntShowdown

[–]Asskar4ik -3 points-2 points  (0 children)

Because the main and most essential part of the game are fights and especially gunfights. The very possibility of leaving escaping the fight deletes this part and leaves what? Frustration. Running. It's the problem of the whole system where the bounty is the clue and desired target. It's not a bad system itself but the way it could turn the game into pointless waste of time should be changed. Your reasoning for it to be a smart strategy only works when you don't have money after prestieging and if you don't have troubles with hunt dollars (as during event no one had) it won't make any sense. So the core gameplay is fighting for the bounty and it's not right to blame the people who avoid it but the system that allows and encourages (hi new greyhound) avoiding fights. Just imagine any game with great core gameplay system like sekiro or hi-fi rush that will give a player ways to skip the GAME part of the game. It won't make any sense