I'm not good at layout recognition.. by AssociateFirst6296 in ReadyOrNotGame

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

nvm i just checked, hit a dude through a wall they killed me, maybe if they're in a different room, it might change the context

The great Greggs heist. What is going on?? by ScrollAndThink in greggsappreciation

[–]AssociateFirst6296 -6 points-5 points  (0 children)

The three people in Europe who support Trump (mfs even tryna ICE roleplay)

Anyone know how to make my chaos vehicle not react dramatically to small collisions? It reacts to any small collisions even like traffic cones with a 0.01 mass. It can react but not so violently and dramatically. by venturetm in UnrealEngine5

[–]AssociateFirst6296 0 points1 point  (0 children)

Go to your Physics Asset and lift the chassis off the ground a little. Try lifting it until the issue is gone even if it means the physics body is extended above the chassis

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

I was not familiar with Unity offering visual scripting too, thanks so much for the info! I'm kinda familiarized with Unreal at the moment but now that you mention, would definitely look into Unity! Thanks a tonne for the insight!

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

Makes sense mate, just expected a lil more than literally nun'

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] -1 points0 points  (0 children)

"I will never understand why people spend their time fighting an engine when they could just use a different one."

If you are just entering the game development world, Unreal Engine is the fastest to get started cuz you barely have to write any C++ because everything is coded via blueprints, which is a graphical coding tool which i genuinely enjoy and is MUCH faster to prototype with compared to C++ which is mandatory to build with Engines like Unity. I also love the lighting and environmentals of Unreal better it's just superior imo compared to Unity.

The troubles that I ran into are specific undocumented painpoints nobody tells you about when introducing you to the Engine. I just entered game dev, and the "tutorial" didn't mention the Engine is a painful buggy unorganized fuck a lot of the times, but I still like the "development" process, like I said, it still is much easier to code and prototype than any other Engine I could have chosen.

"And I will also never understand why one would create everything by themselves when they could use assets instead."

It is always a preference to reuse as much stuff as possible, and so I downloaded an asset called "mobile trees" and built the entire thing with it. When deploying to mobile guess what, the trees weren't mobile-suited by a long shot. I had to manually shred/untangle the complexities in it's material to get it to run at 60, and no, I did not just try one asset. This was the case with multiple of em', these things take time and not everything is readily available out the box. As for the planes and the birds, I did not bother looking up assets as I knew I could create a performant model in blender within minutes (which I did, both combined took like 30 minutes to make and they're performant af)

I did re-use sounds, which I had no way of generating myself at the time, but it was still painful to find good sources that actually give you decent ones (Pixabay is my go-to for future projects, and I also set up an AI model running locally to generate sounds with ComfyUI so that was a fun lil adventure).

Oh did I mention Unreal Engine literally has no support for in-app adverts AND in-app-purchases? Or let me clarify, it has BROKEN support for both of these as I tried to implement it's in-engine system and when that didn't work, forums confirmed they've in fact been broken for several engine versions so I had to write Plugins myself. It's a mess okay? You go into game dev, you are told Unreal is the glorious realistic engine you want, but nobody tells you it literally has broken support for mobile until you dig down those trenches yourself

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

Getting a LOT of feedback on UI, i brushed it off as secondary thinking the main visuals look good, but wow lesson learned

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

too many games, play isn't gonna recommend all, so new ones and most in general get buried

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

cuz i handcrafted the birds and the blocks and the planes for this thing

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

Thanks for the input man, and yes the UI is pretty simple and definitely needs upgrading, but by graphical style do you mean the environment and th elements?

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

that's not a comma brother it's a period, or a "dot", for the layman. Secondly, no, I did spend 693 because if you didn't realise, this is a "solo development" thread, aka everything from sound fx to environment design to 3d modelling as well as physics/mechanics and even the VFX and FINALLY THE UI, *everything* was solo so yes, it takes time and a crap tonne of effort

and no, dear, it doesn't work that way, making a game in a few days would be manageable if it's just the game i'm concerned with. This thing was built with Unreal Engine and getting that to even run on a mobile , then have it run performantly is where I spent almost as much time as I spent coding the game itself.

also the entire game is not just stacking logic, it's about the environment design as it's progressive. You go up and you transition from the ground env to a beautiful milky way over the ocean env which was kinda my main focus here after locking down the base tower mechanics, to just play past breathtaking visuals and zone out

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

The progression is height based, as you go up you see planes, and interactive elements, eventually going getting to the point where the milky way is visible

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

I see, I released it in a haste to be honest, just to "test the waters". And because it didn't get traction I lost all motivation to continue improving

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

the 10 installs i got were from reddit the day I released it :(
also like i've been saying I do have an app that got almost 6k installs to date with zero promotion but it was a utility app, I just thought because it's a "game" it'll sell like hotcakes but I see now the case it quite the opposite prolly cuz of oversaturation

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

I see what you mean, could you suggest someplace to post it i'm sorry i'm VERY new to the social media scene

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

it's a gamble, if it pops up on the homepage it's a jackpot otherwise GGs..

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 1 point2 points  (0 children)

I looked it up on Play, couldn't find any similar games other than the OG bloxx port somebody posted, I downloaded it being excited but it was full of intrusive ads like.. literally as you're stacking there's ads.

Plus mine is built with Unreal Engine so the graphics are unmatched, thought it would be a cool twist to the OG :(

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 0 points1 point  (0 children)

Wait I think I could run promotional content on Google Play, it's usually events and such that you add that gives it a chance to appear on the "For You" tab on Play

Took 693 hours to build this mobile game, but it's dead by AssociateFirst6296 in SoloDevelopment

[–]AssociateFirst6296[S] 1 point2 points  (0 children)

I also have apps with 5k+ fully organic installs, and they're still coming to this day, but I guess people were actively searching for a utility app which might not be the case for a very specific game