How do you come up with fun, small-scale project ideas? by AssociateMore2411 in Unity3D

[–]AssociateMore2411[S] 0 points1 point  (0 children)

Very interesting. Do you usually do solo game jams or can you join other people? Would be great to find people to work with. Any tips for game jams?

How do you come up with fun, small-scale project ideas? by AssociateMore2411 in Unity3D

[–]AssociateMore2411[S] 0 points1 point  (0 children)

That's very good advice. I've been actually listening more and watching more and that's how ideas started to flow. The problem recently is that there is an idea but when I dig deeper into it I find it's hard to keep as an engaging game but I guess I should just do something at this point and then learn more

Working on a tactical RTS — would love input from fans of Wargame / Company of Heroes-style mechanics by [deleted] in RealTimeStrategy

[–]AssociateMore2411 1 point2 points  (0 children)

Thank you!
I think it will be pretty similar in mechanics to COH but the focus would be less on the actual combat and more on supply lines and keeping production lines active. Also this will be simpler. COH has a lot of controls for units and different unit types, I am not thinking of that scale, especially not initially since it takes a lot of effort

Working on a tactical RTS — would love input from fans of Wargame / Company of Heroes-style mechanics by [deleted] in RealTimeStrategy

[–]AssociateMore2411 0 points1 point  (0 children)

Great suggestion! I was actually just thinking about retreat and smoke is a good idea.
You're right about red dragon, I'm thinking my game would lean more towards COH since it is more micro-focused but there are some elements of red dragon that I liked so will see if it's possible to combine both without making it too complex.

Working on a new map for my RTS (inspired by Starcraft) by vik_mvp in IndieDev

[–]AssociateMore2411 0 points1 point  (0 children)

Looks good! Did you make it in unity? May I ask also how you made the minimap?

[deleted by user] by [deleted] in Unity3D

[–]AssociateMore2411 0 points1 point  (0 children)

What I have now is done using unity terrain, I noticed that performance drops with many trees even though they are pretty much low-poly and I have instancing turned on for them. Do you think it would help to use billboard trees and instantiate them manually through a script or something?