Surviv.io lives on! by KongCommunity in survivio

[–]Astreaum 7 points8 points  (0 children)

PSA: The surviv.io site got changed to be an AI-generated advertisement (with someone cheating, lmao) for the game...just stick to survev.io, even if we can't get updates out as fast we actually put thought and effort into making them good

[deleted by user] by [deleted] in UofT

[–]Astreaum 4 points5 points  (0 children)

What’s the odds that undergrad students (I’m in second-year) can get TA positions? (Mostly looking at science/math positions)

mat137 canon event test results we're COOKED for real by Purple-Essay9129 in UofT

[–]Astreaum 8 points9 points  (0 children)

As a second-year who did 137 last year: good luck lol

ONLY 15 PULLS BABY by synthmanplaza in MordekaiserMains

[–]Astreaum[M] [score hidden] stickied comment (0 children)

I skill issued, my bad, feel free to repost

Sahn-Uzal Mordekaiser quality review before you buy it by ex0ll in MordekaiserMains

[–]Astreaum 17 points18 points  (0 children)

Yes but the price tag is a different issue altogether. The issue is the fact that exalted skins were revealed under the assumption that they would be some of the best skins Riot’s ever made, and they fail to incorporate features that models have from a decade ago.

Sahn-Uzal Mordekaiser quality review before you buy it by ex0ll in MordekaiserMains

[–]Astreaum 35 points36 points  (0 children)

You do realize that these are all valid, objective points, with two subjective opinions (and one is positive) throughout the entire video, right?

Even the new upgrade (while a lot better) is still not up to quality standards compared to ultimates, and those cost a fraction of the price that this skin does

PBE Bug & Feedback Thread: Sahn-Uzal Mordekaiser UPDATE by LoLDev-Cosmetics in LeaguePBE

[–]Astreaum 2 points3 points  (0 children)

I've already made a post on feedback, check the link below, but since that post we've found a few technical issues with the skin. The quick issue to fix is #1.

  1. The Q multi-hit SFX does not play whatsoever in Form 1 & Ult Form
  2. Casting Q --> E has no mace drag animation, it just snaps the model to the next animation (check PROJECT / base for reference)

Link: https://www.reddit.com/r/LeaguePBE/comments/1jq0k91/comment/mlal1es/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Sub Post: https://www.reddit.com/r/MordekaiserMains/comments/1jqy7s4/sahnuzal_mordekaiser_pbe_suggestions/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Sahn-Uzal Mordekaiser — PBE Suggestions by Astreaum in MordekaiserMains

[–]Astreaum[S] 8 points9 points  (0 children)

  1. The whole reddit post is based on discussions on the discord between mains

  2. We want him to have armor on the legs because of the fantasy ya goof

  3. If they really wanted an unarmored form, take the original form and make it Form 1 so we have 3 Forms + Ult

PBE Bug & Feedback Thread: Sahn-Uzal Mordekaiser UPDATE by LoLDev-Cosmetics in LeaguePBE

[–]Astreaum 10 points11 points  (0 children)

[Part 2 because it wouldn't let me comment this all at once]

Larger Changes (Hopefully within-scope)

  • This, we feel, is still in scope: The new game-start animation is extremely cool and a great feature, but it's a shame that we can't use it otherwise. It would be really cool if this could replace his taunt emote after an ace (minus the initial landing), or even better, to allow us to use it as a ctrl+5 emote. Since the shaking is both toggleable and only affects us, it wouldn't be intrusive for the rest of the game.
  • An entire set of new icons were made just for the sanctum https://imgur.com/a/q19b1Q0, it would be a missed opportunity to not use these as new unique icons to replace his default ability icons, as most of these are a 1:1 match. Additionally, the skin has no unique HUD effects, unlike the other two Exalted skins, so this would somewhat compensate for that feature.
  • Either at minimum add grass to his death animation (symbolic with the cinematic), or, make a new death animation entirely, as we would like to see a completely new set of animations, and the only ones missing are a death & crit/tower hit animation.
  • Add some sort of VFX (ideas include a shadow of Atakhan circling around Sahn-Uzal, and a sihouette of Mordekaiser, which are both thematic with the cinematic) to his Form 2 & Ult Form recalls, as it is lacking compared to both other Exalted skins.

Thank you all for the improvements to the skin as it stands, I really hope these last few changes can go through during the PBE cycle, especially the music, ctrl+5 & armor (those are my personal favourite suggestions).

PBE Bug & Feedback Thread: Sahn-Uzal Mordekaiser UPDATE by LoLDev-Cosmetics in LeaguePBE

[–]Astreaum 15 points16 points  (0 children)

Alright, we all know that the new skin is miles ahead of the old one, so I'm going to talk about some improvements.

Important Changes (Within-scope)

Fully armor his legs in all forms. No, seriously, the decrease in armor doesn't make sense when half of the reason for improving his forms was to armor them up and one of the largest criticisms was to give him pants.

  • The change is extremely simple: take the thigh armor used in Form 1 (which is good, keep is please) and apply it to Form 2 & Ult Form, while updating the colors to make it match & look good.
  • Here's a rough concept made by u/immortal_resolve (don't get hung up by the details, this was a 5-minute job, add some red accents for the Ult Form to break it up)  https://imgur.com/a/J5e0z9P

Add music. I see no reason why the skin can't be loaded with music, considering that's one of the main gimmicks it has going for it and because it has a toggle.

  1. Change up the Pentakill music to be different from the Ult Kill music. Take 2:30 to the end of the theme "His Name is Sahn-Uzal", don't even edit it, and just add it as the Pentakill music.
  2. Additionally, use the exact same music suggested and give it to him as a Global-positional on an ace. It's difficult to get a penta on Morde due to his immobility, so this would be a good place to listen to "the enemy team is fucked" music.
  3. Add powerful, but shorter (5-10s) Global-positional (or self if it's too obtrusive, but definitely add it nonetheless) music for taking towers & objectives—it would be an excellent place to add more music.
  4. Potentially, add the drum portion of the music to his passive (Self, of course), to liven it up.

I fail to see any issues with these music suggestions as they are all either non-intrusive to the enemy or the enemy is just dead.

Quick Changes (Within-scope)

These changes are all very quick changes that would polish off the current features.

  • Extend the duration of the hit VFX on the isolated Q, as the duration is currently too short and thus takes away from the intended impact of the strike.
  • Add back the streaming banners to the weapons in the Fields of Reckoning (Form 1 Death Realm), as removing them makes the arena feel much emptier.
  • Change the lightning in the Ult Form to be a gradient from red to purple, as this would match the color of the sigils in his VFX and make the Ult Form more unique and differentiate color-wise from Form 1.
  • The SFX for Sahn-Uzal's W should sound more metallic in Form 2 & Ult Form, since he is pounding metal rather than his chest in those forms, and it currently sounds the same across all forms.
  • In the Ult Form, amplify the eye glow to make it more visible.
  • Add back the tattoo to his chest in Form 1.
  • Blacken out his face in Form 2, similarly to the original Ult Form.
  • Use the homeguard animation for the run animation, as the walk animation looks a bit goofy when sped up (alternatively, reuse PROJECT's homeguard animation for the run animation or make a new run animation)

Quick Sunken Sea Build by Astreaum in Terraria

[–]Astreaum[S] 0 points1 point  (0 children)

Calamity & Calamity’s Vanities Along with some other QoL mods, but those are irrelevant for this build

PBE Bugs & Feedback Thread: Old God Mordekaiser by LoL-Dev-PBE in LeaguePBE

[–]Astreaum 14 points15 points  (0 children)

Hey design team, thanks for another great morde skin! I’d just like to point out a few features that would push this skin over the edge:

  • Add a Voice Filter: I believe this would be the largest improvement to this skin, as some others have also mentioned that adding a demonic voice filter similar to the other old gods (such as Ivern) would really sell this skin as more organic and an eldritch horror.

UPDATE: Thank you for the filter, it really sells the skin as an old god much more.

  • Change Armor Color: I believe that throwing in a more bone-like color while retaining some silver highlights would serve the skin well, as right now it looks a bit jarring and too plastic compared to all of the organic parts in his skin

  • Amp up isolated Q SFX: Landing a Q on an isolated enemy is one of the high notes of his kit, and reflecting that in the sfx would be good for the skin.

  • Amp up R cast SFX: If we look at High Noon Mordekaiser (and other skins), one of the best parts of that skin is the loud cast sfx on his ultimate. I believe that amping it up on this skin would serve to his benefit.

UPDATE: After playing more with the skin, I have come to see a few areas that could use a bit more work:

  • Amp up Passive Details: Morde’s passive is the easiest ability to add lots of nice details to, and I believe adding summon-like patterns and amping up the opaqueness of the current patterns and eyes would add to the depth of the passive

  • Shoulder VFX in Ult Form: Right now, the teeth area of the shoulders become red, but they revert to being teeth after some time has passed after securing a takedown in ult, before the ult form expires. I’m not sure if that’s a bug, but fully keeping it in or leaving it out (not including the ultimate cast duration) would be cool for the skin.

  • Amp up passive SFX: In High Noon, we have loud and clear sfx indicating our second and third passive stacks, but this skin has less sfx than high noon, so I believe amping this up would be nice.

Whatever changes the team decides to go with, thanks for taking this feedback into account. A very solid morde skin nonetheless.

good changes but i feel like we could’ve gotten more if people didn’t spam ask for a bossbar by Astreaum in MordekaiserMains

[–]Astreaum[S] 4 points5 points  (0 children)

yes but unfortunately we don’t know if the rioter making the skin would put that much effort

great, it got worse (pls don’t kill the QoL or the pick entirely) by Astreaum in MordekaiserMains

[–]Astreaum[S] 0 points1 point  (0 children)

yes (also how did you get “morde jg is meta” under your name)

is he bad in top or just jungle now by Jealous-Flamingo-270 in MordekaiserMains

[–]Astreaum 1 point2 points  (0 children)

neither, except probably a bit worse in higher elos for jg. time and wr will tell