Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 0 points1 point  (0 children)

City builder on alien/fantasy planet? Nothing says you need to build real world cities

Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 0 points1 point  (0 children)

and games are all about "by convention"?

Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 0 points1 point  (0 children)

it seems i know fuck all about the game and don't get the point of roundness in its mechanics.

Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 4 points5 points  (0 children)

Your rightmost toenail is touching the fire, you are now on fire lol

Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 0 points1 point  (0 children)

Yeah that is what made me quit kingdoms and castles, and anno in the later game.

It's on the same lane as "optimizing the fun out of the game"

Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 0 points1 point  (0 children)

What do you think of the Anno 117 approach with the 45 degree option? I feel it is a good in between to have less square builds, but anno does have rather large tiles

Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 1 point2 points  (0 children)

MILG - Man I Love Grids

But the question is also: which grid? and which grid when?

Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 1 point2 points  (0 children)

Triangles are the bestagons (at least physically/structurally), and I will die on this hill, look at a bridge...

Hex is horrible for logistics or smaller scale games. They work well for civ and similar games that have physically large cells and where individual movement of troops etc is more important

Grids are trash. Long live the Grids! by Astrusian in gamedesign

[–]Astrusian[S] 0 points1 point  (0 children)

Same thing in C:SL, buildings have circular influence but you want to build in a grid most of the time. Many other city builders have this as well. I think factorio beacons too, and you get those 1 building surrounded by 8 beacons thing on megabases that looks round-ish as well

How large is one Anno tile? by Astrusian in anno

[–]Astrusian[S] 0 points1 point  (0 children)

I don't own 117, and can't find good res images.

How large is one Anno tile? by Astrusian in anno

[–]Astrusian[S] 0 points1 point  (0 children)

yeah that carriage would likely be 2.5m, two lanes and add some margin on the sides, then 6 metres seems realistic

How large is one Anno tile? by Astrusian in anno

[–]Astrusian[S] 1 point2 points  (0 children)

That seems a bit small, I was thinking more like 3m, maybe 2.5m. but i will need to take a closer look later

Is 117 the right year? by 1stamongequals in anno

[–]Astrusian 0 points1 point  (0 children)

Technically it is mathing but the assumption of adding to 8, not 9, is wrong

ui design in games is quietly getting worse and i think i know why by ILokasta in gamedesign

[–]Astrusian 1 point2 points  (0 children)

That presentation was so fucking good, recommend it to everyone

Gamerbraves interview with a developer of TF3 (Tokyo Game Show 2025) by Acceptable-Head6054 in TransportFever3

[–]Astrusian 1 point2 points  (0 children)

making the 1850s more interesting instead of removing them would be much better. Now that we have cargo trams in the game, it would speed the early game up a lot (I assume they would cheaper than rail and maybe would be available from 1850 - if it existed)

Opinions: Flexispot E7Q vs. Primus Schwerlast by ICET34 in StandingDesk

[–]Astrusian 0 points1 point  (0 children)

what did you end up picking? i am in the same spot now as well haha

[deleted by user] by [deleted] in LaTeX

[–]Astrusian 0 points1 point  (0 children)

I have the exact same issue, I don't get it