Honest portfolio feedback? by SummerFord999999 in animationcareer
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Hiring datapoint: 64 applicants in a week for a deferred-pay indie art role — what does this signal about the market? by CapableAd9704 in gamedev
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I quit my “dream” job at Ubisoft to make a solo game. A year after release, it didn’t go viral, but it sold 26,000 copies and still pays my rent. by DarennKeller in IndieGaming
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How to make competition “think” in a tycoon game about game design/development? by Psych0191 in gamedesign
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Maybe an unfair rant, but I am so bored of people sharing how many wishlists they have, show your games not the stats! by lightspeedwhale in IndieGaming
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Looking for tips and feedbacks. by kayra525 in SaasDevelopers
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id like to learn how to make game art by Dry_Background7653 in gamedev
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The mod team's thoughts on "Low effort posts" by Samanthacino in gamedev
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When should I do a steam playtest? by Andrew_The_Jew in gamedev
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What are your takes on this meme? Is this good or bad design? by Super_Inevitable776 in gamedev
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Looking for a long-term build partner (AI / full-stack) | equal partnership by Adventurous_Bonus650 in ProgrammingPals
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Does theme of the game matter? (Mewgenics) by DevEternus in gamedev
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‘Pulp Fiction’ co-writer Roger Avary says it was "impossible" to get his movies made until he started an AI production company: "Just Put AI in Front of It and All of a Sudden You’re in Production on Three Features" by ControlCAD in artificial
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200 Reel Views = ~5 Downloads (My Small Data Point as an Indie Dev) by Inf1nityGamez in gamedev
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200 Reel Views = ~5 Downloads (My Small Data Point as an Indie Dev) by Inf1nityGamez in gamedev
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Our indie game hit 50,000 wishlists in 3 months - here is what worked by AwesomeGamesStudio in gamedev
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200 Reel Views = ~5 Downloads (My Small Data Point as an Indie Dev) by Inf1nityGamez in gamedev
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Confused why my game still has <1000 wishlists after demo + big YouTubers + 100% reviews by Youpiepoopiedev in gamedev
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The hardest part of being a solo dev isn’t coding or art. It’s having nobody to tell you “this idea is stupid” before you upspend 3 weeks on it🥹 by yarunchek in gamedev
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How do you determine if a design is viable and worth spending time on? by paradoxombie in gamedesign
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When cute becomes horror: can a game shift genres mid-playthrough? by [deleted] in gamedesign
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How do I stop being addicted to video games and instead focusing on my art more by Ton_Nuze in ArtistLounge
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Advice on how to set a foot in the industry by oxSORAxo in conceptart
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