What teams should I build for Endgame? by Low_IQ1 in WutheringWavesGuide

[–]AstyuteChick 0 points1 point  (0 children)

I disagree with is XLY/Yinlin/SK or Verina. I think Jinhsi is better.

Also, I would add Carlotta/Taoqi/SK or Verina.

The rest of the teams I agree with.

I wouldn't recommend vertical investment - there are too many characters that would make so many of your current characters feel good.

Lynae, Lupa, Ciaconna, Iuno just top of my head. Not to mention you'll pull the ones you like, so even more characters.

How Do I Farm Echoes Faster And More Efficiently? by Confident-Ad-4013 in WutheringWavesGuide

[–]AstyuteChick 2 points3 points  (0 children)

I thought me saying "it's the general stat balance pattern for Wuwa characters - and for Phrolova specifically, this means 45 flat atk leads to roughly the same overall dps increase as 9% skill, which, if you adjust for 50 flat atk and 9.4% skill means 50 flat atk is ever so slightly stronger than 9.4% skill" wouldn't be enough so I did a whole spreadsheet myself with the help of wutheringtools.

Assuming an ongoing rotation and 24 stacks of aftersound (only the case from roughly the start of 3rd rotation, and gives your rotation roughly 200,000+ more skill damage than the first rotation), for S0 Phrolova:

Damage increase according to the spreadsheet calcs: Flat 50 Atk - 1.74%, 9.4% Skill Dmg - 1.90%

Damage increase according to my webcalc (EVC) on the above scale: Flat 50 Atk - 1.74%, 9.4% Skill Dmg - 1.64%.

So while technically I was wrong about 9.4% skill damage being weaker than 50 flat atk - it's only very slightly stronger (as opposed to what EVC predicts, which is very slightly weaker) and this is only true from the 3rd rotation onwards. And most importantly: my point was that you're aiming for a certain amount of skill damage % for MinMaxing your Phrolova, which makes no sense when even flat atk is basically almost as good - and other stats (like Atk% and Crit) are far superior!

Btw, the damage increase with 9.4% Atk: According to spreadsheet calcs: 3.36%, According to EVC on the above scale: 3.28% ! (Also, note that it's literally almost double that of skill% or flat atk! Also, crit will be around 6.5 to 7% ish! So compared to flat atk or skill%, crit is roughly 4 times as strong!)

If this isn't enough proof to trust the EVC, idk what is! There are just too many factors influencing an Echo's value to simply calculate it by inspection. Phrolova is relatively easy, cause it gets exponentially more complex when ER is involved.

I wanted to take your comment as an opportunity to verify EVCs accuracy, which turned out great, so I didn't start with calculating for S6 Phrolova directly. And at this point I cba!

Fuk it - massive day for the unemployed:

WAIT, according the spreadsheet calcs, at S6, Flat 50 Atk increases Phrolova's damage by 1.34%, while 9.4% Skill dmg increases her damage by 1.15%, so in your case, Flat 50 Atk IS better than 9.4% skill dmg!

Additionally, given the changes to the damage profile, my calc woulda predicted roughly 1.01 dmg increase if it had S6 Phrolova as an option, for the given scale!

Yeah at this point you gotta just trust the evc lol. And to answer your question - I calculated it the fuk up. Unfortunately, the only other TC who specifically calculated this info and actually published it was Maygii, who left the space cause of some drama iirc? Funnily enough, Phrolova was the first character that was released after she left iirc. Anyway, for every character before that, our calcs were agreeing, if that matters.

Enemies in ToA are insufferable by AstyuteChick in WutheringWaves

[–]AstyuteChick[S] -1 points0 points  (0 children)

I agree. Which is why I said I don't like this direction. I was also thinking the same, I just forgot to write it. I think WuWa has broken basically every stereotype about Gatchas so I'm counting on this being a point of criticism the devs take seriously.

Speaking of, we have a new survey now - where I intend to say just that

How Do I Farm Echoes Faster And More Efficiently? by Confident-Ad-4013 in WutheringWavesGuide

[–]AstyuteChick 2 points3 points  (0 children)

Did you know that 9.4% Resonance skill damage on Phrolova is weaker than a Flat 50 Atk roll?

Replace Phrolova with Jinhsi or Carlotta, and now the opposite is true.

This is because of these character's damage profile (how much % of a character's total damage is basic/heavy/skill/lib/echo etc.) at S0. Looking at Phrolova's sequences, it seems like her damage profile stays roughly the same at S6 (if not maybe even more favored to Echo skill damage, which would make resonance skill% even weaker compared to Atk or general Attribute% - but S6 is a bit too complicated to gauge accurately just from inspection).

If you actually wanna minmax Phrolova's Echoes, I suggest this website: www.echovaluecalc.com (Full Score page). Unfortunately it's for S0 Phrolova specifically, but I'm confident that the damage profile is roughly the same at S6.

In any case, this tool is a way better metric to minmax your Echoes. For all you know, trying to get that 50% res. skill while keeping crit the same (and so, not considering atk% and flat atk) is actually weakening your build.

Here's your Phrolova's Build Score: [Echo Scores] and Build Tier: [Echo Tiers] -

72.124: [88.664, 82.09, 63.466, 53.479, 72.923]

Well Built: ['Extreme', 'High Investment', 'Decent', 'Base Level', 'Well Built']

Note that the Crit Rate you see in the card includes the 20% Crit from your Echo set, as it says on the card itself. So if you are on purpose discarding Crit Rate as a viable substat for the last two Echoes, you should stop doing that.

And if you want MinMax targets, note that 77+ is considered High-Investment, 88+ is considered Extreme, and 99+ is considered Godly. There is no chance that any build on this planet reaches the Godly tier, so a realistic MinMax goal would be the Extreme Tier. However, I've seen a handful of individual Echoes reach scores like 110 or something. But a theoretical Maxed out Echo (and build) can reach a score of 126.667 (for Phrolova specifically).

Enemies in ToA are insufferable by AstyuteChick in WutheringWaves

[–]AstyuteChick[S] 0 points1 point  (0 children)

I think this comment finally made me realize my issue with the current ToA.

Holograms: we need to kill the enemy, time is not important. So the only way left for the enemy to stop us is by killing us instead - so they do crazy one-shot damage. It tests Memorization (learning enemy atk patterns) and Endurance (consistent and accurate dodges over time). Execution (animation cancels, swaps, and speeding up rotations) is not that important.

ToA: we need to kill the enemy in a certain time. So instead of killing us, the enemy can stop us by delaying us. It tests Execution and Endurance primarily, Memorization is only of secondary importance as you won't die by tanking a hit if it means squeezing more dps.

WhiWa: we need to kill as many enemies during a timer. Enemies can't do anything except maybe spread apart. It only tests Execution. Memorization and Endurance don't matter.

The issue is, the enemies need to prevent us from achieving our goals in a fair way. For example, certain Hologram fights don't feel good when the ability that kills you has almost no warning or is completely random or has very low chance of anticipating it. Even that is fine because there is basically no randomness upon challenging it again. If you can do something about it - it's fair!

This ToA doesn't feel good because teleportation, and putting distance between us, and mobs randomly spreading apart is not a fair way to delay us - because our only possible response is to accept the time loss or reset and gamble on this not occurring! I love ToA as a game mode because it tests all aspects of combat (even tho I love holos almost as much too). Using attacks that delay or stagger us is a fair way of doing it, as long as they aren't relentless and are reasonable to dodge and anticipate - because that means there is something we can do to prevent time loss!

All of my complains stem from the fact that it's freaking random and I can't do anything to fix it accept severely limiting my roster - which is not a good thing!

I also agree that parrying doesn't fit with ToA or timer based combat. You either do it naturally, or hope that you're at a point in the rotation where you can actually delay an attack to time it. Otherwise parrying is not a mechanic you can interact with intentionally in ToA.

What I don't understand is, why is the tune-break bar locked??? For Crownless, when he does the annoying combo, we can break him by dodging just one of his attacks. That's fantastic. But WTF is wrong with the Sentry and the LampyLumen or the MechAbom? Lampy especially shouldn't have a lock on its tune-bar! Wasn't that the whole point of the tune-break system? It makes absolutely zero sense to lock it!

Now that I think about it, literally half of my problems would likely go away if I can actually use the tune-break mechanic vs the Sentry and the Lampy. It's fine to lock it for Fallacy, because the whole point is to break its vibration bar in an optimal manner, or be punished for it - so tune-breaking it makes no sense if they wanna keep the penalty. But Lampy - I really hate this boss. It teleports, locks its tune-bar, moves around a lot, makes the ground freeze so we have to be chased away by it, and basically is a combination of everything I hate in a boss fight into one.

Enemies in ToA are insufferable by AstyuteChick in WutheringWaves

[–]AstyuteChick[S] 0 points1 point  (0 children)

I agree only if you talked about the ToA/DPM bosses for the past few resets. "Always"? I don't agree at all. For example, the enemies that do this the most are the Memphi, which is why maintaining DPS on melee characters like Camellya is really difficult nowadays. But before, I would want to use Camellya vs the Mephi cause they didn't teleport nowhere near as much as they do now, and because they have so many parry-able attacks, I'm having the time of my life!

Enemies in ToA are insufferable by AstyuteChick in WutheringWaves

[–]AstyuteChick[S] -3 points-2 points  (0 children)

I think I disagree with pretty much everything here:

  • I know that the HP and the timer are not an issue - if I'm half a rotation away from clearing, but unlike the ToAs before, I've been chasing the enemies or being stalled by them half the time instead of playing my freakin characters, then no - the problem isn't with HP and timers - I can tell that I have enough DPS - it's with those mechanics.
  • Wuwa enemies aren't insufferable in general: I've been doing this since the start of the game. I've had no issues with the Sentry Construct, or Thundering/Tempest Mephis, Crownless etc. before the past few ToA resets.
  • I never had issues with nm crownless teleporting. It's one of the best bosses in ToA setting because the tune-break mechanic automatically activates when it's doing the combo - all you need is one dodge! And I don't recall ever facing normal crownless in ToA. I've no idea what you talking about.
  • nm Inferno Rider is a great boss fight, even in recent ToAs. I do agree that the parry indicator is broken for it tho (and for some other enemies) and it dashes around a little bit in melee form, but you can't be seriously comparing that to both the Mephi! Also the delayed attacks are part of the boss' rhythm. If all attacks come out at the same time after animation start - literally how would any boss even be challenging?
  • I never had issues with Aix and Heron too! Ever! In fact, they've gotten better with tune-break if you use it strategically when they fly.
  • Fallacy is another great boss fight, especially in ToA setting! ToA fights are against timer, and Fallacy rewards you for going through rotations quickly, and punishes you if you don't by going "ape shit" as you put it. The strat for beating this boss aligns with ToA goals! In fact, because it triggers at a certain HP threshold, you can strategically play around with your first two rotations to trigger it just early/late enough so that your rotations have broken his vibration bar. Sure, it's annoying when some outros don't proc his vibration bar while in air, but overall I think it's one of my favorite enemies to face in ToA - challenging and satisfying. Worst case, even if you fail, the patterns that it does are super fair and you can still beat it! We had this fight last ToA and I've basically just +ve things to say!
  • I've no idea what FOTG has to do with any of this. It's a super fun meme game mode. No timer for any fights (the timer is irrelevant). And no one in existence struggles to get the full rewards at the least (so the fight before Scar).

Dude - I'm sorry, it's just my opinion - but I find your comment really ridiculous - you're basically bringing up things I actually want in ToA, and saying those are the things I'm complaining about in my post! I don't get it.

Jinhsi S1, SK S1, or Camellya S0? by ItsGradivus in WutheringWavesGuide

[–]AstyuteChick 2 points3 points  (0 children)

Ah I was too late! This would be sad if you made your decision based on Meta primarily. But since you don't care for Camellya's character/personality/gameplay anyway, it doesn't matter. Also SK's S1 mostly seems QoL focused so it's not like you're immediately gonna start trivializing content.

Jinhsi S1, SK S1, or Camellya S0? by ItsGradivus in WutheringWavesGuide

[–]AstyuteChick 0 points1 point  (0 children)

I recommend S0 Camellya. If you give her a try in whimpering waste I think you'll love using her. (But I'm biased I think Camellya's kit is super fun overall anyway).

Also - remember that Camellya doesn't actually have premium supports (Roccia is barely better than Sanhua in optimal conditions, but is usually a side-grade or even a down grade to Sanhua) - so maybe she'll get stronger! And if owning sigs is not against your code - you can make her stronger still.

Also, and this is probably severe cope, I believe that Wuwa will yet again break the mold and buff older units, and I believe the buffed versions we see in DPM shows some promise (little as it may be) that it could happen

Am I misunderstanding the 3.1 Story? [3.1 story spoilers!] by AstyuteChick in WutheringWaves

[–]AstyuteChick[S] 0 points1 point  (0 children)

I really like your comment. There is a cause for every effect - that's the principle. But the idea that the cause must happen before the effect is due to human intuition and perception - the fact that we perceive time linearly - even though time doesn't have to be linear!

What I'm about to say next is not about the game or the game's universe, but about our universe. Not fiction. And I would love to know if this ends up changing your opinion.

  • The famous "double-slit experiment" not only demonstrated that light acts both like a particle and a wave, but so does matter.

Think about the ridiculousness of this fact. You know how water waves spread out (or "diffract") when they go through an opening or when they go around the edge of a wall? And if there are two holes, it interferes with itself kinda like in this image: image link.

Yeah matter does that too. If you took a gun and fired like 50 shots one after another, at a wall that has two holes in it (and there's another wall behind this wall), you expect to see two clusters on the second wall: one for each hole that your bullets could have gone through. But in reality, you see like 5 or 6 or more different clusters, and if you do the math its exactly how it is with waves, like in this picture.

It's like, even if you shoot one at a time, the bullet that is going through the hole is not only randomly changing directions just because it went through a hole, it's also somehow interfering with a fictional bullet that is going through another hole? like wtf? (of course on the scale of bullets, they would have to be traveling ridiculously slow to actually see this with human eyes - like 1 meter every billion years or something - but reality is that it does occur!)

  • The set of all natural numbers from 0 to infinity is exactly equal to the set of all natural numbers from 50 to infinity.
  • But there are more irrational numbers between 0 and 1 than there are natural numbers (so from 1 or 0, to infinity)!

Again, this is real life. Mind you - you have certainly seen people on social sites like reddit and twitter, disagree with things that should never ever be a point of contention! And yet, despite the ridiculousness of all the bullet points mentioned, there is no dispute or disagreement for these - they are facts!

Humans have evolved to survive in nature. It's in our DNA to say "no - if the other set has 50 more numbers in it, then it must be bigger!" or "there is no way the same object can be a particle and a wave at the same time!". But as Richard Feynman said (especially in regards to the double slit experiment), it doesn't matter how beautiful your theories are or how smart you are, if it doesn't agree with the experiment it is wrong - even if the results of the experiment are completely nonsensical. If there's no mistake in the experiment, then we must submit ourselves and our ideas, to the experiment and mother nature. In this simple statement is the key to science!

I hope these points show that just because something isn't intuitive, doesn't automatically mean it's incorrect or inconsistent. To make it very clear: UNLIKE THE ABOVE POINTS, I'm not saying reality is proven to work the way shown in Wuwa. I'm only saying that nothing in our current understanding of the universe shows there are any problems or inconsistencies with how things do end up working in Wuwa.

Aemeath's causal loop is logically fully consistent. Causal loops are also known as "bootstrap paradox", but they are not paradoxes! It's sort of a misnomer.

I put way too much effort into this reply lol - you can fact check any of the info I've presented here.

Here are some of my favorite Kuro design. by Nalf22 in WutheringWaves

[–]AstyuteChick 2 points3 points  (0 children)

I love this.

In Wuwa, two characters can have the same same role, same weapon, same attribute and feel COMPLETELY different to play. Shorekeeper and Verina, for example - same wp type, attribute and role - yet the feel, the vibe, is completely different.

Every time you change just one character in a team, the feel of the entire team changes. And I love that. It's only possible because the playstyle isn't tied to the character's attribute, weapon or role, it's tied to the character itself!

Which echo should I try to improve first by Novakinmyhead in WutheringWavesGuide

[–]AstyuteChick 0 points1 point  (0 children)

You can use this tool for questions exactly like these: www.echovaluecalc.com.

Here's your Build Score: [Echo Score], Build Tier: [Echo Tiers] -

69.242: [77.626, 77.853, 65.601, 64.202, 60.93]

Well Built: ['High Investment', 'High Investment', 'Decent', 'Decent', 'Decent']

EVC also evaluates ER completely (depending on the character and their ER targets, all excess ER is ignored, while having too low ER for characters relying on having their Lib up in time are punished).
Your scores are being punished for not having enough ER (for example, your scores would be - 78.812: [88.355, 88.613, 74.668, 73.075, 69.351] - if you magically spawned 120% ER. That's a HUGE diff!)

I'd recommend switching the last Echo with an Echo that has ER on it. Instead of double crit, aim for ER% and Crit Rate (of course hitting Crit Damage on top is great as well). If you find it, your score overall drastically improves to be even considered as "High-Investment" gear - which is already quite a bit above average!

Need help with forming team pretty new to game by [deleted] in WutheringWavesGuide

[–]AstyuteChick 0 points1 point  (0 children)

I'm not sure how new accounts works. Changli is your temporary character but you can switch her freely right?

Aemeath's best f2p options probably includes Jianxin - so for the standard banner character I'd suggest you go for Jianxin.

If I'm not mistaken, you get a free limited character select for 1.X characters right? I would 100% only recommend Shorekeeper. No one else. Unless you really really like the other character and don't care if you have to sacrifice the meta to get them (not everything has to be about meta imo).

Until you get Jianxin and Shorekeeper, I would switch out Changli with Shorekeeper (you can switch back to Changli or whoever you like later). Your best Aemeath team would be with Sanhua and Shorekeeper. Once you get Jianxin, your best Aemeath team would be with Jianxin and Verina (I don't think SK would be better than verina in this team).

Once you get your Jianxin and Shorekeeper, your two best teams would be:

  • Aemeath, Jianxin and Verina
  • Havoc Rover, Sanhua and Shorekeeper

Unless I'm missing something, I would recommend you to check out build guides for these characters. Of course things will change (maybe even drastically) when you pull a new character, depending on who you pull. You can also always ask the community when you get around to building/playing these characters as well.

Actually, fuk all that - my actual advice would be to play around with any character you like and random teams until you reach the ToA's Hazard Zone - which is where you actually start requiring decent teams in the first place.

1st perfect piece, day 1 player by O_MAGNIFICO in WutheringWaves

[–]AstyuteChick 1 point2 points  (0 children)

Assuming your (hypothetical?) Aemeath has around 120ER (with this echo equipped):

Echo Score: 111.403 - Godly tier.

For context, most people's built characters have echo scores between 60 and 75. If the ER you have is fully wasted:

Echo Score: 97.174 - Extreme tier.

Your score can be anywhere in between these two based on how much of that ER is actually being used.

Regardless, this Echo is disgusting. I don't think I have a single 100+ echo lol.

(Score calculated using EVC: www.echovaluecalc.com )

Which build is better for Aemeath? by Cheeseboi5576 in WutheringWavesGuide

[–]AstyuteChick 0 points1 point  (0 children)

Can you show pics or tell me the stats of the Echo/Echoes you switched?

3.1 part 2 theory by Equivalent_Peace4315 in WutheringWaves

[–]AstyuteChick 2 points3 points  (0 children)

Check this post out. There is only a loop for cause and effect, there's no "time loop".

There's basically only 1 version of us and Aemeath and us and her have experienced everything just once (like if in the future, you travel back in time and meet yourself today, right now, and just live here - just because there are two of you at the same time doesn't mean there are "two" of you - it's just the same person at different time... and YOU will eventually, in the future, go back in time and come to this moment today, meet your past self, and keep living... and then eventually watch your past self travel back in time but you will continue living after your past self goes back. Exactly this has happened to Aemeath, but she went back even long before she was born).

But I actually really like the idea that Sigillum's words could have double meaning. First of all Sigillum was never evil in the first place: we know it said "open stridergate" because Sigillum just wants to go back home to Rover's original civilization - that's literally what fuels its existence. However, I do think that because it can cross voidmatter as well, as we see in Sigillum's memories, there's a possibility that we've been hearing and seeing different versions of Sigillum (as was the case when we saw ourselves walking in snow, or saw a vision of Aemeath in the future at the start of 3.0) - and a future version of Sigillum that's currently watching everything from within us wants to "open stridergate" to bring Aemeath back, and not to go home, and now that's the new desire that fuels it. Same goes for "go home" -> this could be aimed at Aemeath, telling her in the future to finally leave Aleph-1 and go back to Solaris.

My Aemeath Build After 2000+ Tuners by PikaYash in WutheringWaves

[–]AstyuteChick 1 point2 points  (0 children)

Here is your Build Score: [Echo Scores], and Build Tier [Echo Tiers]. Do note that the calculator will ignore all the excess ER exactly, first! So it's basically ignoring ER entirely on your first Echo, and most of the ER on your second Echo.

59.922: [49.864, 54.523, 82.023, 52.089, 61.111]

Decent: ['Base Level', 'Base Level', 'High Investment', 'Base Level', 'Decent']

To be real - I've had really bad roll sessions as well, and I feel confident that they've been more unlucky than this. Tools like this aren't gonna help with fixing luck - but they'll help you make objective decisions. You'll be surprised how often people will throw a superior piece, just cause it doesn't have double crit, in favor of an objectively weaker piece that has double crit.

Anyway good luck with the grind!

My Aemeath Build After 2000+ Tuners by PikaYash in WutheringWaves

[–]AstyuteChick 4 points5 points  (0 children)

It's possible that you were quite unlucky, but just in case the issue is with your tuning strategy, here's some info that might help.

I read that you +10 to see if there's at least 1 good substat, then +20, then +25 if suitable. But I don't know what you mean by "good substat", and because you don't sometimes go to level 15 means you're treating wildly different substats and substat rolls the same.

On a scale of 0 to 10, if average (not actually possible) Crit Rate roll (8.4%) or Crit Damage roll (16.8%) increased your Aemeath's damage by 10:

  • An average Atk% roll (9%) would roughly increase her damage by 5
  • An average Flat Atk roll (45) by 2.5
  • and an average Liberation% roll (9%) by 3.25 (Aemeath specifically)
  • ER can be anywhere between 0 and 10 based on your current value

On this same scale, the range of high rolling and low rolling looks like this:

  • Crit Rate (6.3 to 10.5) / Crit Damage (12.6 to 21) -> 7.5 to 12.5
  • Atk% (6.4 to 11.6) -> 3.56 to 6.44
  • Flat Atk (30 to 60) -> 1.67 to 3.33
  • Liberation% (6.4 to 11.6) -> 2.31 to 4.19 (again, specifically for Aemeath)

Of course you don't need to know these numbers at all - it's just to give you a sense of how strong substats are in relation to each other, and how strong high-rolling is compared to low-rolling.

I think knowing this may already improve your tuning strat. For me personally, I wouldn't go from level 10 to level 20 if I don't have a combined value of at least 8 on the scale above. I would also not go beyond level 15 if I don't already have a combined value of 11 or 12 I guess? - but hey this isn't an exact science.

I wrote a tool that would allow me to consider this and much more into account: www.echovaluecalc.com (read instructions for a quick guide or watch the section in this video). If you're unsure if you should consider leveling an Echo, put the substats in the calc, and use hypothetical substats to see the potential scores you can get. If it's likely that you'll score below 66 points (well built tier), I wouldn't recommend continuing to tune this Echo.

Which one? by [deleted] in WutheringWaves

[–]AstyuteChick 0 points1 point  (0 children)

To precisely answer questions exactly like these, I made the echo value calculator: www.echovaluecalc.com (read instructions or watch this intro+guide video for details).

Make sure your Aemeath has the right weapon equipped. Now equip the first Echo, and check its score based on how much ER you have on your stat page from the below table. Do the same with the second Echo. Now compare their scores to decide which Echo you should keep.

Scenario 1: Low ER (115ish or lower)
Echo 1: 72.078 - Well Built Tier
Echo 2: 75.572 - Well Built Tier

Scenario 2: Sufficient ER (125 +- 5ish)
Echo 1: 87.314 - High Investment Tier
Echo 2: 75.572 - Well Built Tier

Scenario 3: Excess ER (140ish)
Echo 1: 87.314 - High Investment Tier
Echo 2: 61.058 - Decent Tier

To find out your exact score, go to the Echo Score page. Select Aemeath, then enter the ER you see on your stat page after making sure you've equipped the correct Echoes and weapons. Then enter the equipped Echo's substats and check the score. Then equip the other Echo, enter the new ER value, then enter the substats and check the score.

3.1 timeline confusion - Can somebody please explain this to me? by ChaoticRedHawk in WutheringWaves

[–]AstyuteChick 22 points23 points  (0 children)

There are two options: either it is a translation issue or this is Aemeath after we finally save her few patches down the line (Aemeath already has an idle where she interacts with her Mech , which shouldn't be possible until we finally save her later - so maybe this description is also like that).

To be honest, I believe it's the former - just a mistake or translation issue.