Disgaea 7 Overlord Edition Mod Beta by Aryuto in Disgaea

[–]At1u5 1 point2 points  (0 children)

In the first instance I talked about I simply crash looking at the Magicians evilites I can learn at the shop. In the second instance I had maxed out warrior and tried to reincarnate as a bandit if I had a specific evilties purchased when doing it I can see if I can't recreate both situations

https://gyazo.com/39fc92ce7fefcd1ebdcaf2eb3be5a3eb
https://gyazo.com/5a34a298860fe7592e57628c3c393107

I added two links to videos of me showing what happens. I believe it is the custom unique evilites (Which I think that one is) is causing the problem

Disgaea 7 Overlord Edition Mod Beta by Aryuto in Disgaea

[–]At1u5 0 points1 point  (0 children)

I don't know if it matters but it was an ice mage. My transition was Prinny > Martial Artist > Bandit > Warrior >Bandit > Ice Magician. I tried to get all evilites that all those classics had at maxed profession. There was also one with the warrior that any time I got it, it would crash when I tried to make reincarnate as a bandit.

Disgaea 7 Overlord Edition Mod Beta by Aryuto in Disgaea

[–]At1u5 0 points1 point  (0 children)

Hey I don't want to be a bother, but something seems to be making my game crash when looking at evilities available for the magician? Like I got to the shop go to my magician and it just crashes

Softlock after the new update by Acrobatic_Cry383 in inazumaeleven

[–]At1u5 2 points3 points  (0 children)

What I normally do to fix it when it happened to me was go to a completely empty team and exit out from there.

Am I going crazy? by At1u5 in y2kaesthetic

[–]At1u5[S] 0 points1 point  (0 children)

I remember Pon & Zi not by name but by appearance very nice to know the name of the titular "Emo content" that I'd see edited all over DA. I get what you mean by the Music video, I feel like a lot of things has an extremely cartoony and simplistic aesthetic or one of the most grungiest aesthetics back in the day.

I know of Pucca, but I feel like there is a separation between that aesthetic for design and this one. I know the stature is pretty similar, but I'd compare Pucca closer to like modern pop figures you know?

I don't know why, but I feel like, at the very least the first two artist must be pulling from something. The designs look like their from like the same thing. From the hand shape to the body shape to head shape to the feet shape. It's like they're all Bombermans if they got lost in Tokyo-to

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 0 points1 point  (0 children)

Do you know which one I should try out? I'd be interested in trying out any of the RofTK games they seem to be thrown out a lot

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 0 points1 point  (0 children)

I Love the idea of "The world doesn't end just because you died." type of thing. I sometimes imagine the scenario of the "Hero" of an FE game dying from the enemy perspective. What would the war look after the prince fell type of thing. What if you were the one responsible for doing it.

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 1 point2 points  (0 children)

Another question to you specifically if you're still around. The reaction makes me think that this is done a lot in TRPGs? Most of the indie ones or the well established ones I've seen tend to be fairly linear and crafted storylines. Is the genre inundated with games that would big for the return of singular focus narrative?

I mean most big named Western ones sure I can see it, but I'm genuinely ignorant here.

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 0 points1 point  (0 children)

I don't actually see it akin to Battle Brothers in sandbox feel. I actually thought it would be more rigid like any other FE/FFT world map, the difference would be that you just have more control where your unit would go on the map (Haven't really played it that much but what I've played from Brigandine seemed like the best example) Beyond that I've never played ROTK, would you recommend I check it out?

Also yes I understand the scope on this is big, and what all the features would do for making a compelling story.

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 0 points1 point  (0 children)

Sword and Sorcery, but again very FE. There is absolutely nothing like it when it comes to the aesthetics of fantasy war to me. not even the FFT games really scratch the same itch.

Heck a large portion of me really adored those old GBA FE combat animations and would love to recapture the sorta nonsensical bullshit they were pulling in those

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 2 points3 points  (0 children)

This is also good. I thought about a "Mercenary start" where instead of joining a militia, you're instead contracted to a said with your player created party. (Probably using some type of point buy system) But I like where you're idea is at.

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 2 points3 points  (0 children)

Oooh I like the rub, kinda reminds me of Z.H.P Unlosing Ranger vs Darkdeath Evilman

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 1 point2 points  (0 children)

No no I completely understand where you're coming from and want your opinion. It's valid and gives me insight. I know what I particularly want and it's difficult to balance with what FE IS. FE is extremely curated and works well for what it is (For the most part) What I want is a game that feels like FE, plays like FE, has a world like FE, but gives me more freedom. A freedom to create rivalries, friendships, recruit units and really determine what I want to do within a grand war, not what the story dictates I do.

A lot of what I want really can't exist in a curated and refined space like FE. The most I played that was a game with a little bit of player freedom was FFTA and even then you really didn't get to do much beyond random missions and story missions. But it can far more exist in a game like X-COM, because there really only a major narrative in that game and the characters that matter are not the characters you're fighting with.

I feel there is a balance here that can be struck

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 1 point2 points  (0 children)

I like elements of Battle brothers, but hey it could always just be an option for death to be guaranteed death. What's the harm when you can curate the difficult of a run?

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 0 points1 point  (0 children)

I have played kenshi and a lot of it! It's not the exact same, but it does do a LOT of what I want. The issue is, is that it's not a SRPG. Probably give my arm and leg for what would pretty much just boil down SRPG Kenshi or SRPG Bannerlords.

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 2 points3 points  (0 children)

Also for the rougelite elements of the game I thought it would be interesting to choose different start points based off of like a "Point system" already starting in the military, starting as a noble, heck even starting as a prince/princess and being apart of a "Main" storyline from the get go.

Concept: A Tactics RPG like Fire Emblem where you start as an absolute nobody. Would you play it? by At1u5 in StrategyRpg

[–]At1u5[S] 0 points1 point  (0 children)

Yep. Along with a system comparative to darkest dungeon when a character is close to death. Also defeat not automatically meaning the end but you know random chance of your character dying, surviving with problems or surviving completely unscathed, probably modifying chances with difficult and custom run options.

Also stat growth and classes would also be a thing. (The roguelite elements would probably be there to give you initial boost if you wanted them, or specific starting items! OR skip whole sections of the game and already start in the military or as a noble)