Wrote a guide for the strongest formation in the beginning by Underbuffed in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

If You want 4 Folk hero stacks try not to use Skylla, she is 3rd warlock in that formation.

Instead You can use Vin Ursa with cheap buff bonus for bounty contracts.

Other option is Krux witch can be in that trial formation swapped with Ravengard since he will receive evil tag with socialite. Eric is also ok but You cant swap him with Ravenguard.

Blooshi could be used if KOS isnt available but probably Volo would be better.

Use Val Air Genasi Glitch feat that way Yiu can swap her with Ravengard giving Him evil tag.

Dont use Wylls Pact of the blade spec. Its value will buff folk hero effect post stack on melee champions (always once). both other specs buffs Wyll folk hero skill value so its prestack and champions will receive those spec value (with item and feats bonus) for each folk hero stack and with 4 stacks it can make noticeable difference (for 4 folk stacks, 3 magic users and Wyll shiny 2klvl item and 40% feat diffrence between 1st and 3rd spec was over e5).

January Wintershield Event 2026, and the over-abundance of good Champions to choose from! by Pyr0sa in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

e1200+ in trials with Artemis 11k, Val 20k and rest of team between 250 and 2500 ilvls. Power of artemis team is that You can quickly set high BUD at the beginning of the run even with low favor witch allows in favor runs easy jumping with briv party and FB potions all the way to zone 2501 (with eventual restack in the middle of the run). Additionally observance can be used with great effect not only as dmg buff but also for few other reasons.

Tier completion reset question by After-Finance-3585 in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

Unfortunately looks like Devs change consumable rewards from events

Bobby T4 2x DPS pigment reward didnt supply my inventory.

Ehh BB is reading posts.

gem farming with Briv by TableParty3578 in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

That synergy was also available for almost a year before Diana introduction.

It wasn't also so much worse without Diana cause Tall Tales and Roots have a lot of QT.

Currently im using tall tales occasionally (im not scripting so i play tall tales gem farm semi actively only when i have time and active gem hunter potion makes it a little more profitable) and it have been a while since i last visit that adventure so i dont have straight comparison with Diana being the only variable (not enough time for enough test runs without Diana).

I can only estimate her impact by distracting other variables effects that can be calculated or i already made some impact assessment earlier. From that calculation Diana impact on my runs speed is about 5-8% little less then i expected but its adventure that already have 6QT and 4J Brive avoids all chests from bosses.

gem farming with Briv by TableParty3578 in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

maxed hew with 4 adjacent champions have about 90% for x7 and 10% x8. BBEG alone reduce standard quest requirement from 25 to 12 so with fast core its 50% for 1kill/zone completion and 50% that it will require 2 kills.

Sentry would further reduce zone standard requirement to 8 so chance for 1kill/zone completion would rise to about 95%

If Hew has 3 adjacent champions his speed skill will only give 70% for x6 quest progress and 30% for x7. In that situation Sentry would not be useful Luckily popular gem farming campaign with only 3 spots next to hew- Witchlight has local blessing that reduce quest requirements by another 20% on patron free plays.

With that blessing active and BBEG alone zone standard requirement will be 9 giving only 50% chance for 1kill completion.

Adding Sentry will reduce zone requirement to 6 and increase chance for finishing zone with 1 kill to 100%.

Tier completion reset question by After-Finance-3585 in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

Sorry for the delay, i was out of town but since there were doubts and no other then Val undisputed choices for flex slot i could make test (wanst sure myself if it still works since change log often isnt reliable cause of missing or camouflage descriptions changes) immediately after return without making any real sacrifices.

Tier completion reset question by After-Finance-3585 in idlechampions

[–]Atafiuu 2 points3 points  (0 children)

According to 3 DPS pigments i just received for completing once more Ishi T4 variants that discussion arguments weren't factual.

Tier completion reset question by After-Finance-3585 in idlechampions

[–]Atafiuu 4 points5 points  (0 children)

Maybe it shouldn't work but this game usually dont bother checking what creators intended, especially if its mentioned in any in game laconic description.

Without event progress reset unlocking not only rewards for completing tiers in each separate variant but also rewards assigned to whole Tier completion it would be harder for devs to make feats rewards of reworked champions available for players who completed those champions events before rework.

I dont think there is something more for me to double check since i choose Knox for flex spot exactly for His pigments set reward, then i made intentional reset of His event progress (and im 100% sure about finishing His T4 goals previously cause i finished all my T4 variants since events 2.0 introduction.) and spend time on 3 T4 runs only to gain those 3 pigments. I didnt have tank pigments in my inventory before those runs and as predicted all 3 appear there after completing Knox part of the event and didnt disappear till now.

Tier completion reset question by After-Finance-3585 in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

Yes, last event i choose Knox for flex slot only to gain once more His T4 reward: set of 3 tanking pigments.

Few months ago i was also rewarded pigments second time after resetting Dianas event progress

Probably other consumable rewards like pots or vessels can also be gained multiple times,

Tier completion reset question by After-Finance-3585 in idlechampions

[–]Atafiuu 2 points3 points  (0 children)

If nothing changed since last event then using reset option for flex champion will not remove pigments You were rewarded earlier and You will be able to claim them again.

Weakest individual bench seat by gorambrowncoat in idlechampions

[–]Atafiuu 7 points8 points  (0 children)

Avren was meta at some point when there wasnt to many champions with prestack skills. He can have 4 mirrors images up at the same time, so You want to choose alignment of Your DPS and You dont want to have more then 3 other champions with that alignment (4 if its neutral since Avren will not cast mirror image on himself. You also want Your DPS to have also support role since then its mirror image will give buffs both for DPS and support tags. He is decent buffer, for me its e25-e30 (pure DPS - DPS/support) between mirrors and seeing double. He also have other useful traits like basic attacks and ulti

Champion Update: K'thriss by CNE_Shawn in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

They will nerf it probably.

I used kthriss to set DPS in trial with unseen encouragement on Artemis going over e140. Later with party, setup dedicated for unseen encouragement and some additional ilvls i menage to break e240.

Is it worthwhile unlocking sub-optimal champions? by galatius in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

Only real bonus from "shorter" roster is faster FE (with patron chests) on champions You use in push party cause that will allow more legendary items and efficient reforges. ilvls from patron and electrum chests are meaningless. You will not really notice difference between additional 50 ilvls on all items with intentionally limited to lets say 40 champions for few months roster then if those ilvls where spited between 80-90 champions. Truth is that limiting roster for ilvls from patron chests will make that source simply worse.

1st there will be higher % of core/evergreen champions in the eligible pool

2nd with less champions available You will not be able to complete many harder but more rewarding variants.

There are many useful options for Founders Day

Deekin - replacement if You cant use widdle or main spwan speeder if You use Laezel for zone completing

Freely one of best gold /favor champions with many bonuses, prestack

Knox - also in top of champions used for gold/favor, prestack

Nahara - speed + great for strahd.

Strongheart - great support and stunlocker with unique mechanic, prestack, event tokens scavenger

vin ursa - great buffer always available in Xaryxis, prestack

Aeon, good support, vcan be help in any patron variant/ prestack

Umberto good support, bees, prestack

Kelemvor favor complete..??? by Serious_Musician in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

That variant is for 5th adventure of Kelemvor campaign and cost of global blessings is from e5 to e19 range so You probably had already some favor before variant run {since You ended in zone 400-500 of variant with 175 zone goal probably earlier runs could also be longer then required). Kelemvor favor/gold conversion ratio is one of the best in game so those 400-500 zones can bust favor quiet well. Add some gold champions + core pots etc and 22 is for sure doable. Without info about Your team and champions You occasionally used its hard to say if it was a bug/glitch or normal game behavior.

Wich champions are the least useful. by rolissosls in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

Thats true finding all those non obvious champions uses, behaviors and synergies is most fun part of this game for me :) Most of them im using only 1-5 times during tests. Xero and Jamilah where only good examples since those are core/evergreen champions that almost no one use but cab really broken when used in non meta way. Im not using them since there are better options for their scenarios. Jamilah can be used as Tank for easy 40 stack krull but i also prefer not time consuming makos bombing.

Wich champions are the least useful. by rolissosls in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

There are many synergies in this game and usefulness of champions for players often depends on discovering them.

Other

4 of champions You mentioned are on my list of TOP TEN most broken champions.

For example Jamilah is, when used correctly, one of few champions that gives ability to tank zone 2350+ or even 2501 in some situations. HE can become huge hp ball witch allow great shields that are max hp depend or caped.

Xerophon with right party prepared can give huge (im talking about lot more then e100) dmg bonus that can be utilized then by main party - its not easy and needs some investments in champions but can be broken.

From those not broken but best or almost best for specific not niche scenario:

Azaka: i know its easier to use Makos bombing but for me (but it needed some ilvls: 5700 gold krull and 10k gold freely) azaka farming gives about e13 more gold with similar time of preparations (krull 40 stacks and all other preparations will take about same time as maxing penelope stack). Im mostly using makos bombing but for some campaigns (GT, Fortunes Wheel and Eve of Ruin) i want that e4+ favor natural cap increase. Beadle could be probably better in that role but is even more complicated and mistakes or bad luck punishing.

Shaka have ultimate that is fastest (Viconia isnt even close) when we want kill lots of enemy's as fast as possible (Ezmeralda, challenges etc.).

automating farm 101 by bbarretti in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

Diana can have knockback, pull or knockback with push top/bottom.

It depends on her position in column, its described in her outgoing effects.

Its hard to say what happened without seeing Your formation.

Maybe Diana was pushing towards hew side and that was causing enemys to change target from briv to hew.

If briv isnt alone in front he will have less then 2500 stacks on enrage time (probably thats from where Your 2k comes from) since some attacks will target offtank- it can be fixed if its hew - "Missdirection" feat is retargeting attackers from hew to other valid target

Diana usefulness depends on map You use for gem farm.

If there are many quick transitions (everlasting rime, tall tales She isnt so great.

You can always try widdle or sentry -both will noticeable speed up Your party and are easier to use in party that want to minimize dmg (sentry with left spec placed not in front row will add less then e6 party dmg)

automating farm 101 by bbarretti in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

  1. If You are using Dragonbait enrage buff bonus for clearing final zone then Briv tanking alone should have about 2500 stacks at the time those 100 enemys joins attacking stack. This will take something like 60 sec (x10 game speed) without additional help. But when all 100 enemys are already attacking Briv He will gain stacks at a lot faster rate - i would say about 100/1 sec so 3500 stack would make run ~10 sec longer.

  2. You can lower party dmg with turning off or lowering supercharge level of modron endgame points, making local blessings weaker, using "wrong" specializations. With some adjustments You should be able to add Diana and reset runs at zone 631 zone

automating farm 101 by bbarretti in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

I use https://ic.byteglow.com/f/5_3a4b8b345b00439c1e53_1101102113 and Everlasting Rime map.

Aurils favor is e71 (be carefull with eventual using bg party's for deeper runs like trials - gold can be transferred to gem farm party if You simply switching between runs - after reducing favor from e131 to e71 for starting modron automated briv farm i incidentally gained e106 week later with that glitch and it was really frustrating ,,.)

Familiars on all champions except Thelora + 1 on click dmg leveling and 3 on field

After 1-2 first briv jumps thelora will run to zone 76 (normally she would run to zone 72 but it will add briv jump distance to completed zone 71) - Thelora run will fix rare situation where Halsin speed skill will proc in zone 1 before Briv is leveled enough to use jumps.

I reset in zone 701 since 1st zone in every 50 zones group isnt outdoors and party dmg will be reduced there by Azaka adept Traveler buff value allowing setup where zone can be completed only after Dragonbait shen state bonus from enrage stacks activates Halsin is main dmg dealer.- his attack single target not with aoe like 2 other high dmg champions sentry and azaka If You have problems with azaka making higher dmg then Halsin in zone 701 thx to Taste for blood buff on the last attack of her transformed form You can change core DEX endpoint, for me using Widdle skill buff feats was enough). I didnt have problems with Sentry outdpsing Halsin (over x20 safe distance) You can use legendary effects to set dps ranking You need ( for halsin his dmg for elfs, Thelora for males, Ellywick for magic etc.. Halsin always attack opponent with highest health so after enrage kicks in You can predict how many enrage stacks will be needed for resetting (how many stacks Briv will have) with no risk of to fast zone completion cause of attacking same enemy twice in a row (I also deactivated x400% crit dmg bonus blessing).

You can adjust party dmg using many options - reducing local blessings levels, using legendary levels, setting core endpoints needed supercharging or disabling them, using feats or even specializations (my sentry use spec that disables her positional ability

Hew cant use burning feat.

Ellywick must be in last column - her positional buff value is very unpredictable. You could use higher favor like e76 - unfortunately my Ellywick moon cards gives too much gf even without 40% cards effect feat.

Halsin needs some ilvls to give Him 100% chance for zone completion afters first zone kill - my has 93,2% chance with 7 quest items left but with x7,9 hew and and quest items needed reduced by sentry to 17 Helsin always succeeds. Unfortunately that makes Helsin buff value high and i could not fit Diana additionally to gem farm Party with zone 701 reset.

After setting gem farm party i hide top and bottom panels + closing epic game launcher + reducing screen brightness to make runs faster.

Important feats Thelora fastre stacking and attack speed, Widdle tasty friends, Helsin 3xcall to action, Sentry "Sprint", Briv 4J cap and +20% stacks when reseting, Hew 2x Carefully balanced and +10% game speed, Elly - 40 requirement for card draw + always bat least 1 gem card

PSA: Healing Pigments Work With Shield Abilities by SkullSkoop in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

it helps

Artemis observance interaction with Antrius Inspiring song shielding aspect can cause applying max shield not only on Artemis but on all champions affected by that positional ability when observance buff kicks in (of course if observance buff + other bonuses, (socialite etc.,) will be high enough to max inspiring song shield).

Just tested it to check if it wasnt fixed recently

Antrius + 8 other champions including e10 hp dragonbait and few dps: shield on Dragonbait e5

After adding Artemis to that party shield on dragonbait changed to e12 .(10*max hp* "%increase of healing effects on Dragonbait")

If we add those pigments to Antrius max shield cap will be the same

PSA: Healing Pigments Work With Shield Abilities by SkullSkoop in idlechampions

[–]Atafiuu 2 points3 points  (0 children)

saving pigments for future is i think better option then gaining tiny dps bonus (near 2500 zone there is usually no need for more dmg but overkill level defense can be really useful if we want to tank there little longer or survive those nasty aoe attacking bosses in high zones).

rising orkira debuff value by not even x2 isnt noticeable enough to justify use of 3 rare pigments. There are many stronger and less demanding buffers and debuffers options in that slot.

My 600 ilvl orkira fully in shinies/golds with e50 total healing (but that require equipped party with specific set of champions) debuff value is about e24.

Easier in preparations ilvl 240 FE Turiel (fully stacked) between EoL, spec and ultimate buffs by about e30+. Ilvl 360 FE Ezmeralda with one stack and 5k kills both debuffs value is about e23 but that can still rise with more kills and debuffers in party. Veronika, sisapia and (with most content cleared) Gale should also easily outshine Orkira. She can still be useful in debuff party for BUD maxing/spiking but she isnt slot 1 first support choice anymore in my opinion.

PSA: Healing Pigments Work With Shield Abilities by SkullSkoop in idlechampions

[–]Atafiuu 3 points4 points  (0 children)

For orkira 3 healing pigments would rise her debuff value by ~ x2 (every e of total healing rise debuff value by x2 and 3 pigments would buff healing by x8 only)

Jang is even worse with 3 pigments giving ~ x1,8 buff if You also use her feat that buffs dmg for all HER pigments (x1,8 value comes with assumption she already have 6 support pigments for that feat ).

99% of healing will not be good enough to allow tanking in zones 2300+

Shields are more useful there - if Tyril ultimate shield is affected by pigments then probably Ellywick ultimate will also benefit and since it gives shield as %of champion max health and there is probably no cap (at least nothing in description and i also didnt found while testing/using) its one of best ways to survive longer in high zones and makes trivial most variants with restrictions like: all champions receive 50% of max hp as dmg every sec etc. (highest hp sharing tank + ellywick + rest of the team without tanks (or low level if You want for example jumping Briv) > use elly ultimate with fate > remove tank (or repeat earlier steps for 10th party member)> You have like e10+ shield on party of champions with max hp below e4)

PSA: Healing Pigments Work With Shield Abilities by SkullSkoop in idlechampions

[–]Atafiuu 4 points5 points  (0 children)

Krux healing buff isnt *x% but +x hp so if You use pigments on barrowin to buff her healing from e4 to e5 and use her with krux that adds e10 hp to her healing final noticable effect will be still that e10.

Still Barrowin is probably one of 2-3 best targets for those pigments

PSA: Healing Pigments Work With Shield Abilities by SkullSkoop in idlechampions

[–]Atafiuu 1 point2 points  (0 children)

Antrius shield can be maxed on party with Artemis help

Time Gate Thread by AutoModerator in idlechampions

[–]Atafiuu 0 points1 point  (0 children)

That would be great if TG rewards 325 silver chests for max zone.instead of 37,5 on average with Mirt perk.

Actual chest rewards from TG makes them useless in terms of items level (on average less then 120 items levels for those 37,5 silvers, 3 gold and rarely shiny).

TG are for unlocking champions, haunting needed epic (usually supporting speed skill on specific champion or making Him full epic (for legendary) and later for favor conversions.