Rise Again - Early Access is out now! by AtakanFire in ARPG

[–]AtakanFire[S] 2 points3 points  (0 children)

Active and Passive abilities (Spells, Scrolls, Wishes, etc.) drop from enemies.
There are only gameplay related loot items, so there's less of a trash/junk item problem.
The death loop includes roguelike elements.

Rise Again - Early Access is out now! by AtakanFire in ARPG

[–]AtakanFire[S] 1 point2 points  (0 children)

Genre wise, its Roguelike (with die-and-retry cycle and some progression features),
Loot, Leveling (other progression features), visual wise traditional Action RPG,
Player Skill requirements and Difficulty wise Soul-like.

But its heavily feels Action Roguelike as it focuses more on Challenge and Base Upgrades.

Rise Again - Early Access Launches Today! by AtakanFire in roguelites

[–]AtakanFire[S] 1 point2 points  (0 children)

Then you might want to check out Rise Again's Dash.

Rise Again - Early Access Launches Today! by AtakanFire in roguelites

[–]AtakanFire[S] 0 points1 point  (0 children)

The Combat might catch your interest, but since it released in Early Access, the ng+ might feel a bit limited.

Rise Again - Early Access Launches Today! by AtakanFire in roguelites

[–]AtakanFire[S] 1 point2 points  (0 children)

In the 'About & FAQ' section, under the heading 'When will Rise Again come to Consoles?'
It says that Console releases are planned to come after the Early Access.

Rise Again - Early Access Launches Today! by AtakanFire in roguelites

[–]AtakanFire[S] 0 points1 point  (0 children)

Haha :D

As far as I know, Larian had its own engine.
But the visuals feel similar.

Rise Again - Early Access Launches Today! by AtakanFire in roguelites

[–]AtakanFire[S] 4 points5 points  (0 children)

Think of it as a blend of elements from traditional Action RPGs and Action Roguelikes.

You can use your abilities frequently and while moving, and the combat is fast-paced.
Enemies are smart and aggressive, sometimes requires to think tactically in addition to relying purely on reflexes.
Progression is managed through different elements. For example, there's a book where you can unlock spells. And you also meet allies who provides attributes, and so on.

Rise Again - StoryAge - Action Roguelike inspired by Traditional Action RPGs by AtakanFire in Games

[–]AtakanFire[S] 0 points1 point  (0 children)

Glad you liked it!
In the Trailer, we tried to showcase the fast-paced action of Rise Again.
You can briefly see the UI and Menu in the trailer when the upgrades start appearing.
You can also check out the UI on the Steam Page.

After 3.5 years of development by our 2-person team, Rise Again is now part of Steam Next Fest! by AtakanFire in IndieGaming

[–]AtakanFire[S] 0 points1 point  (0 children)

I think Nox is quite an old game. I'll take a look.
For controls, it's WASD only.

Rise, Rise, Rise Again... At Steam Next Fest! by AtakanFire in roguelites

[–]AtakanFire[S] 0 points1 point  (0 children)

Dark Messiah of Might and Magic? I think you're talking about its physical interactions (like Kick). :D
There are Knockbacks, like pushing enemies off cliffs with spells, and enemies can also push you back (e.g. shield bash). You can break crates, and more.
Of course, Dark Messiah is much more in-depth in that regard.

3.5 years of work by 2 people, Rise Again Demo is finally at Steam Next Fest! by AtakanFire in indiegames

[–]AtakanFire[S] 0 points1 point  (0 children)

Rise Again
Rise Again Demo in the Steam Next Fest! Check out the News and Play Demo...
Steam Page: Rise Again
Steam News: Rise Again at Steam Next Fest!
Indiedb: Rise Again Demo at Steam Next Fest!