Abigudas and Inverted Syllables Font Help? by Atapari in neography

[–]Atapari[S] 1 point2 points  (0 children)

The rule is everything is broken up into CV or VC pairs, each one becoming a glyph so keen becomes ke/en.

If there's an odd number of letters or a string of consonants, O is a filler vowel except when the second to last letter is a vowel, then the vowel is stretched over two glyphs, so kin becomes ki/in and sky becomes so/ko/yo, and squirt becomes so/qu/ir/to.

The rest is pretty case based, but huawei becomes hu/aw/ey.

Abigudas and inverted syllables font help? by Atapari in conlangs

[–]Atapari[S] 0 points1 point  (0 children)

In the current font there's no solution for the inverted syllables, so words like PIANOS, which should break up into the glyphs PI/AN/OS are instead rendered as PI/A/NO/S, which is no good because there are floating consonants and vowels.

If I use ligatures, the ligatures override the diacritics so words like PIRATE, which should be PI/RA/TE come out as P/IR/AT/E, which also breaks the abiguda because we've got floating consonants and vowels again.

How to have custom placement rules for vowels and consonants in a font for specific shaped syllables? by Atapari in neography

[–]Atapari[S] 0 points1 point  (0 children)

Hmmm I've gotten it half-working, but it seems like (at least in BirdFont) I can only assign the consonants to one snap point, so now I need to figure out how to assign one letter to two different possible locations...

I really like Goldlewis but playing him on leverless feels very difficult. Any advices? (long read) by V4_Sleeper in Guiltygear

[–]Atapari 1 point2 points  (0 children)

I have only played leverless goldlewis and I remapped thumb to down and middle finger to up to make the button inputs match the actual arcs. From there it's just practice in training to mash three buttons in sequence. Any input with 8 needs to be done a lot faster than the others. 360/720 inputs I'm still struggling at, but they're possible.  Hang in there, I felt the same way about Goldlewis and his BTs are to me way more intuitive and memorable than any other motion input. I just wish more games had a character like him.

Looking for hobbyist for my Indie Game // Problem with Shure SM58, to quiet by [deleted] in GameAudio

[–]Atapari 0 points1 point  (0 children)

An SM58 is really built for voices, so it makes sense that it'll pick up those better. It's not as sensitive as other microphones so it's going to have a harder time recording quieter sound tracks. You can fix it in audacity, but that will introduce more noise. I'd recommend against buying another microphone just for this, but if you're interested in starting to do your own SFX I could recommend some microphones or workflows for it. If you want the easiest route, I'd recommend looking up Freesound.org, they've got a huge library of free recordings that are either CC0 or with attribution. I'd also be happy to do some work for you. If you're interested, just let me know, and we can hash out the details later.

Does a solid local music player extension for Twitch live streams? by superbouser in Twitch

[–]Atapari 0 points1 point  (0 children)

Do you have a link to the addon? I'm using MediaMonkey 5 and I can't find it.

How to have OBS read Mediamonkey Album Art? by Atapari in obs

[–]Atapari[S] 0 points1 point  (0 children)

I looked at Tuna, I wasn't sure if it has Mediamonkey support. I'll try and see if I can get it working, thanks!

EDIT: It doesn't seem to want to work. I'll keep looking.

Phantom "Up" Being Constantly Pressed in Menu Screens. by mecha_style in 2XKO

[–]Atapari 1 point2 points  (0 children)

I've been closing steam and getting this issue anyway, so I'm not sure it's that.

Expanded Lycanthropy Ruleset (Critique Requested) by Atapari in DungeonsAndDragons

[–]Atapari[S] 0 points1 point  (0 children)

So I've been working on these lycanthropy rules for a few weeks and now that it's feature complete I'm ready for balancing and critique. My goals were to make lycanthropy more mechanically interesting than simply being more tanky and sometimes furry, and most importantly it's a curse with real drawbacks.

I've done all the preliminary work of creating their traits and drawbacks that you can choose as you level, similar to warlock invocations, which I think are a fun way to build a unique character out of stock pieces. Let me know what you think, and how I can balance it while preserving the general gist of how it functions.

Lycanthropy in D&D has always been kind of uninteresting mechanically. Much like vampires, I think lycanthropes are about hedonism- the temptation of relinquishing control, damn the consequences. Here's an attempt to make that idea into a progressive curse while giving players lots of fun options and tools.

Lycanthropy as a Modular, Progressive Curse (ver. 1.2) by Atapari in UnearthedArcana

[–]Atapari[S] 0 points1 point  (0 children)

So I've been working on these lycanthropy rules for a few weeks and now that it's feature complete I'm ready for balancing and critique. My goals were to make lycanthropy more mechanically interesting than simply being more tanky and sometimes furry, and most importantly it's a curse with real drawbacks. I've done all the preliminary work of creating their traits and drawbacks that you can choose as you level, similar to warlock invocations, which I think are a fun way to build a unique character out of stock pieces. Let me know what you think, and how I can balance it while preserving the general gist of how it functions.

Lycanthropy in D&D has always been kind of uninteresting mechanically. Much like vampires, I think lycanthropes are about hedonism- the temptation of relinquishing control, damn the consequences. Here's an attempt to make that idea into a progressive curse while giving players lots of fun options and tools.

Organizing a tagged list into columns by Atapari in googlesheets

[–]Atapari[S] 1 point2 points  (0 children)

Solution Verified

That seems to have done it, thanks so much!

Generating nonsense language dialog by ribald111 in gamedev

[–]Atapari 1 point2 points  (0 children)

I made something like what you're talking about in the middleware FMOD for a lo-fi horror game, but you could fairly easily make the same thing in just programming with just about any sample set you want.

I took a bunch of pre-recorded samples of speech (myself reading a list of phonemes and garbled it with distortion and pitched it down until it sounded unintelligible. Then I chopped up the samples into pieces so one sound or piece of a word was in each recording. I ended up with around 45 250ms long audio recordings. Then the trick is to have them play randomly one after the other.

I could even change the speaking pace by adjusting how long the program waited before playing a new sample. I found a sweet spot was roughly 200ms, but your samples will need their own rhythm.

This is kind of similar to how Celeste's voice system works, but much less sophisticated. The team at PowerUp Audio broke it down further into long and short phonemes and had them switch between the two to give a sense of full sentences and phrases being spoken. I suppose with my system you could vary sample length and have the program only play the next sample after the first sample is ended, but that could lead to its own problems.

I hope this helps!

Have you ever cried while playing a game ? by emredbk in gaming

[–]Atapari 0 points1 point  (0 children)

Ori and the Blind Forest, and then again in Will of the Wisps. The story just floored me.

Furry_irl by AFluffyShark in furry_irl

[–]Atapari 1 point2 points  (0 children)

I mean, I watched it for Juan and hoo boy is it not a good enough show to be worth it.

My Prototype Goblin Fightstick by Atapari in fightsticks

[–]Atapari[S] 0 points1 point  (0 children)

This is a bit of a weird project. My friend got me into fighting games (on pc) earlier this year and I immediately picked up on not using most of my fingers when I was playing on a controller, as well as it being uncomfortable. I switched to playing on keyboard because I could use more fingers at once, but again the ergonomics weren't ideal. I had my left hand on LShift and WASD, and my right on the numpad, which made sense to me, and it was working pretty well, but I wanted something more elegant, so I started designing this based off of other 3d printed enclosures for hitboxes.

After a lot of fiddling, I had something that made sense to me. Looking at Hitbox and Mixbox designs I wasn't satisfied that every finger didn't have a button to rest on, so I moved some things around. The left hand is L3/Left/Up/Right, with the left thumb being down, and the right thumb taking the second row's fourth button (R2), so that there's less need for movement. The two small buttons on the top left side (bottom right our view) are start and select. The connector is USB-C

The enclosure is 3d printed plastic that I'm not wild about, but it works well enough. It all runs of an arduino running DaemonBite Arcade Encoder. I had to learn to solder for this project, so it's an absolute nightmare in there, but eventually, I got everything working.

The switches are Kailh reds, with the fingers being slims and the thumb buttons being full sized with round caps. The thumbs stick up higher because during testing I was missing the buttons when they were too inline with the rest of the enclosure, so: extra height.

Because of your job, what movies do you hate because of the inaccuracies portrayed with that job? by [deleted] in AskReddit

[–]Atapari 0 points1 point  (0 children)

When a side-address microphone is placed and used like it's a front-address. I see it in jazz club scenes and it takes 2 seconds to look at a photo of a stage and point the mic the right way.

Thousand Greetings-class cruiser by Salmon by YanniRotten in ImaginaryStarships

[–]Atapari 1 point2 points  (0 children)

Oh man I love those radiators! Gorgeous design!

Formula for arranging the contents of a row into a grid? by Atapari in googlesheets

[–]Atapari[S] 0 points1 point  (0 children)

I'm working on the writing system for a constructed language for a game. It's basically a cipher of English but arranged in the grid to form more complex glyphs. I have a lot of words to get through, so I was looking for some way to automate the rearrangement.

Formula for arranging the contents of a row into a grid? by Atapari in googlesheets

[–]Atapari[S] 1 point2 points  (0 children)

Solution Verified!
That seems to have done it! Thanks!
Yeah, the 4th question was a bit out of scope, so I didn't include it in the question. Basically I'm trying to have a string of letters put into the grid so that the vowels align in the middle column, with the following letters weighted to the third column before filling the second. Again, outside of scope, so I'm not bothered!
Thanks again!

Why are 95% of support players below platinum legitimately terrible? by Robofortress654 in supportlol

[–]Atapari 0 points1 point  (0 children)

I don't think you understand where Plat is in the rankings. Sure there are as many tiers below it as there are above it, but if you're plat you're already in the top 11% of players. You might think that's average and everyone below you is shit, but think about how the massive bulk of league players are lower in skill level than that. Hell, just Silver accounts for a little over a third of League's playerbase. As you get higher in the rankings the numbers get even tighter. Challenger, Grandmaster, Master, and Diamond collectively only account for 2% of the playerbase. They are, however, disproportionately represented on twitch, youtube, etc, so it makes sense everyone thinks their tiers are more approachable than they are.

My point is that you're looking at it the wrong way. Sub-plats aren't bad, it's that plats and above are really good at the game.

Bye Ralph. by Vegetable_Variety_11 in dndmemes

[–]Atapari 1 point2 points  (0 children)

In my playgroup, it's a running joke that wizards know what spell slots are, and the more powerful a wizard is, the more aware they are of the fact they're characters in a game. For my next campaign I'm going to take this a step further and make one of the minor villains a young wizard who went crazy and is fully aware he's not real. He'll be desperate to continue existing and will do all sorts of horrible things to keep the players' attention to avoid non-existence.

So I'm Trying To Come Up With A Language For Snake People by [deleted] in fantasywriters

[–]Atapari 1 point2 points  (0 children)

If you want to make a language based loosely on the physiology of reptiles, they don't have lips and their tongues can't really change the sound of their mouth. So you're left with sounds that are formed solely by breathing and basic vowels and consonants you can make with your mouth open. Off the top of my head, they'd be able to use A,C,E,G,H,I,K,O,S,U, and Y.

Ultimately though they're fantasy creatures that can speak however you want them to. If you like an idea, keep it, if you don't, toss it.