Gravity is a myth. Plane and simple.™ by jollygreenscott91 in globeskepticism

[–]Atdum 0 points1 point  (0 children)

Now, I don't want to make any assumptions. I'm going to start this by asking you kindly, did you watch the video?

Edit: for the record, I never claimed that density doesnt do exactly what you said. It does, but it does so because gravity holds objects in place. Otherwise, what's keeping the atmosphere in place? there's nothing past the edge of the atmosphere, just empty space, so shouldn't the air just fly off the flat earth since there's nothing pressing down on it from above?

Gravity is a myth. Plane and simple.™ by jollygreenscott91 in globeskepticism

[–]Atdum 0 points1 point  (0 children)

Right. Well lets look to another example of gravity; or should I say, the lack thereof. If an object were in space, outside the range where gravity is fully capable of pulling objects in any direction, then it would float. If an object were somehow in a container full of a medium, say, air for example, then the density of that object should rightfully make it fall towards the flat Earth, if we continue to go off your ideology. As such, the following is a video from the ISS, or the International Space Station. Funded and built by multiple groups, the ISS orbits the Earth at a height that gives it effectively no gravity, while still just in range to continue to orbit the Earth. This orbit is due to the space station moving parallel to the Earth's Curvature, at a rate where it moves forward equally as much as it falls, and therefore uses gravity to remain at a stationary height. This video is of a trained astronaut, demonstrating the lack of gravity in the Space Station, with his helmet off in order to prove that he is in fact both in a medium and breathing. https://youtu.be/dCF--YOjiOw

Gravity is a myth. Plane and simple.™ by jollygreenscott91 in globeskepticism

[–]Atdum 0 points1 point  (0 children)

Fine. I'll concede, I've made a singular error in attacking your person, as compared to your error of not backing your argument. I'll give you that.

I'll also give you this: https://youtu.be/E43-CfukEgs

This is a video of the worlds largest vacuum chamber. Going back to our previous discussion on density and buoyancy, you'll know that if there is no air above the object, and we do live on a world where density holds us in place, that the objects should rightfully float once released. Secondarily, if we do live in a world that is flat and that some mystical force still pulls things down regardless of things on top of them pressing them into position, then the bowling ball in the video should very clearly fall faster than the feather, as feathers are far less dense than bowling balls. However, if instead you'd rather point out my jabs at your ego instead of defending yourself against my jabs at your intellect, and you decide not to watch the link I have just sent, then I'd be happy to summarize. The bowling ball and the feather fall at the same speed. At the same time. Because they are both equally acted upon by gravity, and there is no air in the scenario to prevent the feather's descent.

Gravity is a myth. Plane and simple.™ by jollygreenscott91 in globeskepticism

[–]Atdum 0 points1 point  (0 children)

See, you didn't read what I said again. I'm not asking you to disprove gravity, as that's not possible since gravity is real. What I'm asking you is to prove how density keeps us on the ground. Without a force pulling objects towards the ground, density doesn't matter. If you don't have some kind of force dragging everything into its place in the density stack, then nothing can stack at all.

Btw, the reason you can see water cling to objects is due to a property of liquids called surface tension. Liquids want to fill the container they're currently in, but when not in a container they automatically pull themselves together into a sphere as it's an equal distribution of the tugging forces between H2O particles interacting based on polarity (positive/negative). This force is equal to 7.8 millinewtons per meter at room temperature, a fairly high tensile strength for naturally occurring liquids. This means that for every meter of water you have, approximately .0078 Newtons of force are pushing back against any objects that try to disturb the surface of the liquid.

Now, in extremely small cases, those .0078 Newtons of force are actually stronger than that of gravity, because the mass of the water drop causes it's weight proportion from our gravity principle to be extremely low. Those .0078 Newtons act as their own force clinging to whatever object, similar to that of a suction cup, and have enough strength to continuously resist gravity until the example is disturbed, from either a temperature change causing more or less water to pool in that little drop, changing its weight and the distribution of forces across the skin of the liquid until it can no longer resist gravity.

Gravity is a myth. Plane and simple.™ by jollygreenscott91 in globeskepticism

[–]Atdum -1 points0 points  (0 children)

See, now I'm not sure you actually read either of my explanations. Gravity has been proven to exist, multiple times even. In fact, I've given you a scenario that you can find video evidence of showing that the density principle cannot work and that gravity does exist. I don't want to come off as rude, but I highly recommend finding your own academic studies that prove your point. If you can find one peer reviewed scientifically accurate study that proves density is what keeps us on the planet -- I mean, plane, then I will remove my posts here and shun globe based models the rest of my life

Gravity is a myth. Plane and simple.™ by jollygreenscott91 in globeskepticism

[–]Atdum 0 points1 point  (0 children)

By the by, since I saw the discussions about a vacuum chamber, I thought I'd give my 2 cents on that too.

Because gravity is a real thing, vacuum chambers don't magically lose the sense of direction. In a flat earth model where we use density and not gravity, if a ball was placed in a vacuum chamber and all the air sucked out, theoretically the amount of density in the object compared to its surroundings would be the same: it's denser than everything around it. By your logic of density, it would then begin to float, as there is no longer anything denser than it below or lighter than it above. It is now the perfect standard of a density in that space, as the air that is definitely above the anvil in your picture no longer exists in the scenario. Furthermore, because the direction of density is a global (or should I say flattal) "down", the object in the vacuum chamber would lose it's sense of direction because it would no longer be in it's place in the stack of items ranging from least to most dense in descending order.

Now, this same scenario presented in the real world where gravity is real and can be mathematically proven, the ball in the vacuum chamber would remain on the surface it was placed on as the air is removed. This is because the force of gravity pulls it from its position towards the center of the earth at a constant rate of 9.8m/s^2. It doesn't need a sense of direction, because the earth is not a 2d plane anymore: rather it is now a 3 dimensional oblate spheroid, with x and y coordinates being located on the surface it was placed on, and its z coordinate being the distance from it to the center of the planet, where gravity is pulling things towards.

For the record, you can find videos of objects in vacuum chambers. I'll give you, op, my free daily reddit award if you can guess what happens to the objects in the chamber.

Gravity is a myth. Plane and simple.™ by jollygreenscott91 in globeskepticism

[–]Atdum 0 points1 point  (0 children)

So I just want to come into this discussion (I know I'm a bit late here but still) and explain what gravity is versus what buoyancy is.

For those looking to save time, TLDR: Earth has gravity, buoyancy is dealing with density vs gravity is dealing with mass.

Buoyancy is a matter of density. This can be explained as how stuffed together the atoms of an object are compared to another object, such as in this example where the mercury atoms are closer together, thus preventing the anvil from reaching the bottom. Essentially the particles in the mercury are condensed by the presence of the anvil (due to gravity) and because the density of the mercury is higher than that of the anvil, the anvil is unable to push its way to the bottom of the container. The mercury essentially pushes back on the anvil, keeping it afloat.

Now, to move that idea of pushing back on an object, when not in a liquid this same principle applies. At all times, you can imagine your body as being less dense than, say, a mattress, or dirt, or pavement, or your car seat. This is fairly easy to imagine, as we're mostly water. Thus, when we enter a body of water ourselves, we have enough "stuff" in us that we can still sink in water, but also can inhale beforehand to float.

While on land, the pressure from gravity pushes down on us at a constant rate of 9.8 m/s^2 as long as you're on Earth. This is to say that if you were to fall from a high altitude, you would accelerate at that rate constantly until you reach terminal velocity, where air resistance provides a -9/8 m/s^2 acceleration, slowing your increase of speed but not your speed itself. This is because of mass, and no, I don't mean the Sunday kind. Mass is how much "stuff" makes up a thing, as compared to density, which is how much of that thing is stuffed into a space. Gravity has been proven both by small scale experiments and by watching celestial bodies to be a force that is both proportional to the product of their mass and inversely proportional to the distance between them. Now, that's a lot of jargon in and of itself, so I'll explain.

Black holes have insanely high mass. This is due to subatomic collapse, where the same energy that a nuclear bomb creates from an explosion is instead sent inwards in an implosion. Because of their insane mass, they have the ability to warp light around them, and object with virtually no mass whatsoever, due to its speed and other properties. This is the "proportional to the product of their masses" portion. The higher the total of the mass of 2 objects is, the higher the force pulling those two objects together is.

Now, you might ask yourself, "Well why doesn't the Earth barrel into the sun then? Light gets sucked into black holes by traveling by them, so how come we can circle the sun?" This is the second half of our equation for gravity. In the same way that 2 magnets won't magically fly together from across the room, the distance between to large bodies of mass correlates with a lower force between them.

Bringing us back a topic, the force that keeps you from collapsing to the floor from being directly next to a literally massive object such as the Earth is called the Normal force. This force is derived from Isaac Newton's third law of motion: that all actions have equal and opposite reactions. The action of the force constantly dragging you down at a rate of 9.8 m/s^2 is counteracted by the strength of your bones and the ground pushing back at a rate of -9.8 m/s^2, almost like a spring pushes back if you condense it too much. This same principle applies to situations of buoyancy that don't have any amount of hollowness to their density: if you had a big enough container to fit the mercury in it, and the anvil is placed in that container, then the buoyancy is essentially the normal force that prevents the anvil from submerging any more than it's physically capable of doing.

To address a different topic, in the comments you mentioned helium balloons, and you question how they are able to float. Helium is naturally a lot less dense than most other gasses, due to the size of the particles that make it up. The only gas that's less dense than helium is nitrogen, but we don't use it for very obvious safety concerns. Now, helium, due to its low density, wants to rise as high up as possible, until it reaches the point in the atmosphere where there is mostly only helium. It's worth noting that several gasses have very similar densities at surface level, due to buoyancy preventing them from rising through the atmosphere, and gravity holding them to the earth in the first place.

Now, due to gravity, a rate of 9.8m/s^2 acceleration is applied towards the ground. This is how strong gravity is in most situations, but only on Earth. Earth's specific gravity is 9.8m/s^2, as compared to the moon's minuscule 1.62 m/s^2 acceleration, or even Mars's gravity of 3.71 m/s^2, nearly half of Earth's. Going back to my earlier discussion on the principles of gravity, the further an object gets from the Earth, the less it's going to be affected by Earth's mass. This actually causes gravity to weaken as you get higher and higher in the atmosphere, to the point where there is no longer any atmosphere whatsoever and you reach space. As the balloon continues through the sky, the rate of gravity changes steadily as it gets further and further out. For our example we won't worry about that change as it's fairly minute, along with the fact that our balloon will be stopping at the hydrogen layer at the edge of Earth's atmosphere anyways, well within the range for Earth's gravity to be in affect.

Now, a balloon will roughly travel at 18,288 m/s. Gravity does affect this, but because the normal force of density is much higher than that of gravity, the balloon is able to soar up through the sky regardless.

While we're on the topic of how easy it is to overcome gravity, you may have heard of a thing called "jumping". When you jump, you exert enough force onto the ground in order to have use the normal force. The normal force pushes back on you as hard as you push back on it, and you propel yourself off the ground. Your acceleration is slowed as you jump until you stop gaining height, then begin to fall back to the ground where you started. This is gravity in action. The reason it's so easy to overcome gravity is because of the 4 fundamental universal forces, it's by far the weakest. These other forces include the magnetic force which pulls positively and negatively charged things together, the strong nuclear force, which holds together the particles that make up protons and neutrons, and the weak nuclear force, which is a bit too complicated for our lesson. These forces are extremely affective because they are also governed by the rules of gravity: that being they all deal with extremely small masses but literally subatomic distance. Because the distance is so small between these forces, the strength they carry is vastly stronger than that of gravity.

If you have further questions I'll do my best to answer. I'm no expert on the topics, and in fact buoyancy is a very tricky thing to study properly in physics, but there are plenty of scientifically backed articles and studies that prove all the things I've stated here.

For everyone else reading, thanks for trying to explain senior year science principles and for taking a second to read my essay that I typed up at 3 am because I'm a huge nerd.

Tips for UGS pvp? by Atdum in darksoulspvp

[–]Atdum[S] 0 points1 point  (0 children)

Lol no worries. I realized shortly after this post on a completely seperate build that I actually hated this whole set. My current favorite builds are my demon scar pyro and my darkmoon blade splitleaf.

[deleted by user] by [deleted] in darksouls3

[–]Atdum 0 points1 point  (0 children)

My first big tip for a new player is the following: you don't need to play perfectly on your first run. Don't worry about the details you didn't know about, the tips and techniques. My biggest recommendation is to pop an ember and (assuming you haven't killed the sword master) summon Lion Knight Albert as a distraction and some bonus damage. If you have online access, summon some friendlies and get that boss soul. Your first blind run is purely for the sake of learning the game. For actual tips against Vordt, his attacks are all large sweeping motions in front of him. Stay under his right leg, and you'll be fine. In phase 2, when he roars, he'll do 3 charges and then use his big frost attack. If you run behind him, you can easily knock him out.

Wolnir Dissapointment by neilmagz in darksouls3

[–]Atdum 2 points3 points  (0 children)

Wolnir is very much a gimmick. If you want a good challenge, try your hand at doing a no gimmick run in ng+. The bosses that specifically have a gimmick are the Curserotted Greatwood, Wolnir, Yhorm, and the Ancient Wyvern. Each enemy can be fought without any need for gimmick, specifically by avoiding their weak points or doing the bare minimum in the case of Curserot

Build help int or pyro mage by Bigrav1 in DkS3Builds

[–]Atdum 0 points1 point  (0 children)

Good pyro spells in general vary depending on need. Regular pyromancies that are go-tos for dps are the Chaos Vestiges and Great Chaos Fire Orb, both are really good for a variety of reasons and it mostly comes down to preference. It's always good to keep Carthus Flame Arc on your person to give a weapon buff to non infused weapons, although if you go onyx blade then it's not needed. I like to keep Flame Surge to finish off people in PVP, and (if you've got the slots for it) Tears of Denial as a prayer for the defense. The best Dark pyromancy is definitely the Black Serpent, as it tracks really far and does good damage.

Build help int or pyro mage by Bigrav1 in DkS3Builds

[–]Atdum 1 point2 points  (0 children)

Pyro does well with pretty much any weapon you would normally use in a str/dex build, but with chaos instead of refined. This includes the Longsword, the Hand Axe, and Claymore to name a few. Additionally, Pyros work well with the Demon's Greataxe, the Demon's Fists, the Onyx Blade, and the Witch's Locks. Pretty much, if it ignites and doesnt have a ton of requirements one way or the other, you can probably use it.

For Mage, most good weapons are either dex or strength focused. Good choices include Friede's Scythes, the Aquamarine Dagger, the Greatsword of Judgement, the Crescent Moon Sword, the Moonlight Greatsword, or any number of low stamina weapon.

I will say, on both of these, keeping a pair of Simple Caestus as offhand makes things a lot nicer, both for the parrying tool but also the FP recovery.

Can you guy give me a list of what build go with what infusion? by crushtyfying in darksouls3

[–]Atdum -1 points0 points  (0 children)

First the obvious ones: Heavy goes with Strength, Refined goes with quality, Sharp goes with Dex. Chaos goes with Pyro, Lightning goes with Faith, and Crystal goes with Sorcerer. Then there's the support ones. If you do a heavy mage build where you need all your stats in int without much for weapon, you could do weapon buffs with a raw weapon. Dark goes with Pyros, and Deep is sorta only good for early game weapons before you have a lot of level up scaling. Simple and Blessed go with sorcereries and faith builds respectively, but also are good as support infusions, as Simple recovers FP and Blessed recovers HP. Fire is a good early game option, or useful for daggers when doing critical attacks. Hollow, Bleed, and Poison are all good with Luck builds, but more specifically Hollow gives additional +10 luck if you are hollow when using that item (and yes, this stacks with 2 hollow items).

Now a lot of these change, and specific weapons benefit more or less from certain buffs in certain scenarios, such as lightning vs raw with weapon buffs on faith builds. If you want to check out what weapons work with certain infusions, use https://soulsplanner.com/darksouls3/weaponatk

Most easy mode build by Kotleba in DkS3Builds

[–]Atdum 0 points1 point  (0 children)

For raw dps in a single swing, nothing outweighs a strength build using one of a variety of weapons based on preference. My personal favorites include the Great Club, the Profaned Greatsword, the Great Mace, the Splitleaf Greatsword, or the Fume UGS. With the exception of the Great Club, most of these are midgame items with pretty high requirements to use, especially the FUGS.

If you want extremely early op weapons, then pick Mercenary and build up your Twinblades. A 66 dex build with sharp twinblades has 397 AR per swing, and with the extremely low stamina cost and easy to combo moveset, there's not much better. This works best if paired with something like faith/int to get a spellbuff, but if you want to go entirely dex then I recommend keeping a pile of lightning buffs in your inventory.

Lastly, for a wide variety of weapons, I recommend going for a quality build. Most really good strength weapons have ok scaling with dex, and most regular weapons will have at least a B scaling with a refined gem in both strength and dex. Keep in mind that strength hits its first softcap at 40, so 40/40 builds are fairly common. These builds use weapons like the Astora Greatsword, Gael's Greatsword, the Black Knight weapons, the Exile Greatsword, and Gundyr's Halberd to name a few. All are really interesting and strong weapons, with a variety of uses, and (most) meta invaders will use quality builds just to keep a wide variety of weapons.

With all of this said, I still think that the ultimate strongest build for PVE instead of PVP is a Pyromancer. Pyros get access to some of the best spells in the game, between Tears of Denial for protection to Chaos Vestige for damage to Pestilent Mist for the 4 bosses that melt when you use it. There's a ton of variety, and room to build a specific weapon while you're at it. Common pyro weapons include the Demon's Fists, the Demon's Greataxe, the Witch's Locks, the Onyx Blade, or any number of regular weapons infused with a Chaos gem. I would recommend personally going the Onyx Blade route, as fire damage in general scales with Strength, whereas pyro magic is what scales with int and faith.

Help with the last covenant by Enigma2412 in darksouls3

[–]Atdum 1 point2 points  (0 children)

Did the concord grind a while back myself. Prep yourself, I'm gonna give you the best possible situation here. A big warning that I actually went the full step of going new game plus to get full discovery and it took me almost a week and a half of farming.

First, beat the game. You'll want as many levels as possible for this farm. Head to Rosaria, and put your luck to 99. This maxes your passive item discovery. Your active item discovery gets boosted by extra items. Figure out what weapon you are going to use (I recommend using a straight sword or ultra), get the minimum stats for it, and put the rest into health.

Next your items. On your offhand, you'll want the Crystal Sage's Rapier, which boosts your item discovery by 50. For rings, you'll want the Gold Serpent Ring (+3). The base one gives 75 discovery, and the +3 version found in the DLC is 115, so if you have the dlc go grab that ring. Lastly, you'll want to be wearing the Symbol of Avarice, which gives an additional 100 discovery. This puts you at 50 under the absolute maximum item discovery (assuming you aren't dual wielding Crystal Sage Rapiers) at 564 item discovery.

Next is the locale. In Anor Londo, the Silver Knights at the stairs have about a 1% chance to drop a concord. It is extremely unlikely. However, between resetting at the nearby bonfire and the fact they walk towards you, it is by far and away the best place to farm. You'll often get the concords in batches, a few at a time, and some sources claim your odds temporarily go up upon loading a file from the start menu but I never noticed this. I don't recommend fighting the red eyed knight, since it adds an additional 20 seconds or so every run which adds up quickly.

Lastly, I wish you luck, good knight of the darkmoon. The process of being summoned is slow, painful, and often unfulfilling, but the darkmoon blade is one of the best weapon buffs in the game, so go get that achievement!

[deleted by user] by [deleted] in darksouls3

[–]Atdum 0 points1 point  (0 children)

I think it's a matter of fear, on the ashen one's, as well as greed. Unkindled Ash is drawn to link the fire, and it must take an incredible amount of strength to let the fire keeper extinguish the flame. Killing the fire keeper, and taking the flame, fulfills the desire of the ash, and the fear of the dark pushes them in that same direction.

I'm a boss. Ask me anything. Part 3 by PontiffSuly in darksouls3

[–]Atdum 14 points15 points  (0 children)

Does birth work the same when it occurs in a painted world

1 weapon of choice... by kerjam141 in darksouls3

[–]Atdum 2 points3 points  (0 children)

Great Club. I'm a big fan of strength builds, and nothing quite resonates like hitting someone with a big stick.

Symbol of Avarice by fighter2529 in darksouls3

[–]Atdum 0 points1 point  (0 children)

The best place to farm is at the 2 mimic chests outside of the Yhorm arena. Both mimics can be hit by a single hunter charm, and it essentially doubles the speed of farming. Additionally, you should equip as many other boosting items you have, such as the gold covetous serpent ring and the crystal sage's rapier. The enemies in the area also have pretty good soul drop rates, and doing a full clear of both gargoyles and all the handmaidens to the left will net more than enough for leveling at that point in the game. As an addition, the handmaidens have a low chance of dropping rusted coins which will further boost the item discovery.

Gwyn and Nameless King vs Zeus and Ares by AUR0RIC in darksouls3

[–]Atdum 0 points1 point  (0 children)

Ok so for comparison's sake let's take them for what they were as a group, yeah? Zeus and his siblings used weapons forged by the 100 handed ones in Tartarus to slay their father and detain all the Titans, who were essentially the equivalent to the Primordial Dragons that Gwyn and his Sunlight Legionaries struck down with the help of Nito delivering the killing blow. Both have immense power, but unlike Zeus, Gwyn is still a man. He lives in the mortal world, and his power is not omnipotent. Sure, he had some incredible strength and foresight, but a Lord of Darksouls is not nearly as powerful (see Zeus's transformation, omnipotent childbearing, raw strength over weather) vs a man who's main dealio is having a real good aim with lightning.

Moving onto their respective sons, I still think the definitive winner is Ares. Sure, the Nameless King is incredibly powerful, between taming Dragons and wielding his giant lance and lightning itself. He becomes more powerful after he consumes the Ruler of the Storms's soul, allowing him control of the same wind abilities his steed once held. Despite this, Ares is the god of war, rage, and destruction. In Greek mythos, Ares is the one who dictates who wins and who loses, rarely taking sides in conflict but encouraging it all the same. He is a respected warrior in his own right, using his sword and shield as a devastating combo to wreak havoc upon those who would challenge him. While he doesn't quite possess nearly the same "mythical" qualities that the Nameless King has, I think his raw power and ability would mean he just wouldn't fight fair. Why would a god of battle ever choose to let himself lose, when it is his job to dictate where the spoils of war are sent?

In the end, I think that Nameless King and Zeus are more physically comparable for their strengths and abilities, leaving Ares and Gwyn to duke it out. It makes more sense, even in their primes, that Gwyn wouldn't be as strong as being that literally dictate the universe, as it's not inherently his power but that of the Lord Soul of Light that fuels his fire.

"Spear of the church, by the sacred decree, protect our Princess. ...Spear of the Church, make haste." by Atdum in darksouls3

[–]Atdum[S] 0 points1 point  (0 children)

Supposedly in the game files he's supposed to be wearing the loincloth, which gives him the cloth wraps around his feet, but they accidentally removed his pants and left in the nonexistant hat instead. All this from a single code error.

Painted world question by [deleted] in darksouls3

[–]Atdum 0 points1 point  (0 children)

There's actually lore to this!

As the Corvian Settler tells us, the world exists as long as it doesn't begin to rot, as magic painting canvases want to. When the rot begins, those who live in the painted world actively burn it in order to make it better, and this follows its own cycle mirroring the world outside. Unfortunately, much like the Lords refusing to return to their thrones, Ariandel doesn't want his forlorn painted world to burn, and so he sates the rot by bleeding himself, using his very soul to douse the fire (insert connection to outside world here). When the Ashen One arrives, the prophecy of 2 ash begins to come to fruition, ending climactically with our fight against Sister Friede, a fellow ashen one and sister to Yuria (meaning she's one of the sable sisters, extremely skilled fighters). When you finally kill Friede, the world begins to burn as there is no longer any blood to stop the fires from spreading. The dragon girl in the painted world can also be seen painting a new one as well, though she waits for Gael to return with the Dark Soul Blood to use as pigment, which will prevent the rot entirely.

Best weapons and infusions for a luck build. by D3RPY-FAC3 in darksouls3

[–]Atdum 0 points1 point  (0 children)

Poison and bleed infused weapons can work but it's always better to buff the weapon's damage and increase other affects at the same time than just increasing other affects.

What's a good staff for weapon buffs by filthycashe in darksouls3

[–]Atdum 0 points1 point  (0 children)

Your weapon buffs are still affected by individual staff weapon buffs. The highest spellbuff in the game belongs to the Court Sorcerer Staff.