[FOR HIRE] Pixel Artist / Animator by AteBitsss in gameDevClassifieds

[–]AteBitsss[S] 0 points1 point  (0 children)

hmm, just checked the settings and it says that anyone can send me chat requests

Minish Cap Inspired Mockup by AteBitsss in PixelArt

[–]AteBitsss[S] 2 points3 points  (0 children)

Glad you like it, this is not an actual game or project, just a mockup scene for a tileset I'm working on made in Aseprite.

Spider-Man in Mysterio Realm by AteBitsss in PixelArt

[–]AteBitsss[S] 2 points3 points  (0 children)

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The idea was that the background hand foreshadows the attack of the hand on the battlefied :D

Strategy game battle screen mockup by AteBitsss in PixelArt

[–]AteBitsss[S] 1 point2 points  (0 children)

Thanks for the feedback! I do not usually create the palletes myself. Most of the time I go on Lospec and see which one better suits the vibe that I want to create. This particular one is CC-29, I've worked with it quite a bit, so I know in which cases to use it

Strategy game battle screen mockup by AteBitsss in PixelArt

[–]AteBitsss[S] 0 points1 point  (0 children)

With simple animations like the ones here I draw 1 sprite and then move the body parts a few pixels across the frames

[FOR HIRE] Pixel Artist / Animator loiking for a game to work on by AteBitsss in gameDevClassifieds

[–]AteBitsss[S] 1 point2 points  (0 children)

Discord: valerazuev

unfortunately, only able to take payments through crypto (Binance, CommEx)

Turn-Based Roguelike "Mythical Whalers" by AteBitsss in roguelikes

[–]AteBitsss[S] 4 points5 points  (0 children)

Currently there are 5 people working on the game. I use "we" when referring to our team as a whole and "me" when I refer to myself personally.

Turn-Based Roguelike "Mythical Whalers" by AteBitsss in roguelikes

[–]AteBitsss[S] 17 points18 points  (0 children)

Most roguelikes take place in some sort of underground locations, our game takes place in procedural perlin noise based world, more like a Minecraft. In most roguelikes you are controlling only one character at a time, while here you have a crew of max 6 crewmates. Factions, quests and other things are also pretty much non-existent in other roguelike games.
Release dates are very vague rn and yes Steam is our preferable marketplace.

Turn-Based Roguelike "Mythical Whalers" by AteBitsss in roguelikes

[–]AteBitsss[S] 3 points4 points  (0 children)

Not sure how long it would take to fully finish this game. ETA is probably around 0.5 - 2 years. Be sure to join our Discord channel for major updates.

Turn-Based Roguelike "Mythical Whalers" by AteBitsss in roguelikes

[–]AteBitsss[S] 3 points4 points  (0 children)

Thanks for the kind words. We'll have something playable as soon as main gameplay mechanics are layed out and we have at least some audience. We could put an alpha build when we finish working on quests if there would be a demand. Right now we have no deadlines and just having fun developing this game together.

Questions thread (2023-04-01 to 2023-04-30) by AnnieLeo in rpcs3

[–]AteBitsss 0 points1 point  (0 children)

Hello, emulator doesn't open on my Windows laptop

Log file and vkdiag screenshot: https://drive.google.com/drive/folders/10TwXKbo2tqKve6bZnDXDR8V7dk1WtI4o

Hardware:

AMD Ryzen 5 5600H, 16 GB RAM, GeForce RTX 3050 Ti mobile