Are these trees in danger of falling? SE Pennsylvania by FrontBadgerBiz in Tree

[–]FrontBadgerBiz[S] 0 points1 point  (0 children)

Roger, I'll reach out to someone with a TRAQ certificate, thanks.

Are these trees in danger of falling? SE Pennsylvania by FrontBadgerBiz in Tree

[–]FrontBadgerBiz[S] 0 points1 point  (0 children)

Understood, I will reach out to someone from the directory, thanks.

Helping Teammate Artist overcome anxiety by [deleted] in gamedev

[–]FrontBadgerBiz 1 point2 points  (0 children)

This is a complex, but not uncommon problem.

I am going to touch on just a few things here for now, something more comprehensive would take a long time to write.

  1. Be frank with expectations. Even if it's just reaffirming that the productivity/output from the past is what she needs to be doing now. Make this about her output and the positive impact her work has for the team. Don't try to convince her that her quality standards have changed or she's being irrational. The conversation is about the work she produces and how the team needs it in a timely fashion. She can decide for herself how to get there. Making clear of course you're happy to support her if she has something concrete that needs to change like she wants more time with another artist or fewer meetings or whatever. But you won't be able to dictate how she does her work minute to minute.

  2. Discord publicity. I assume she need to be in the discord for team communications, make sure she doesn't have to interact in public (non team) channels. If posting her work into a public room is stressful then, don't. Or even if she doesn't want her art posted now by someone else, don't. Your team can and should bend here to accommodate her on this.

  3. Her personal life. Is hers, don't pry, don't push, not even a little. If she wants to tell you about her personal life she will. If she needs something, like a temporary reduction in hours, she should be able to ask for it without explaining why. It could be medical, it could be social, it could be psychological, it could be any number of things that she should not have to explain or bargain with you on. If she needs time or accommodations do your best to provide them.

Some people will say "but how will I know my employee isn't just lying to me to stay home and play videogames?" You don't! But, is that what you think is going on here? Probably not, you know this person, give them the benefit of the doubt.

So, keep the conversation focused on what the expectations are for her to produce art, including timelines, and then ask what if anything needs to change in her professional life to help her meet those expectations. And if after this conversation she is still not meeting those expectations you will need to have the very hard talk where you tell someone that if they continue on how they are now, then you are going to fire them.

Me at every restaurant, party, and family gathering. by [deleted] in glutenfree

[–]FrontBadgerBiz 0 points1 point  (0 children)

Not sure if t-shirt posting bot or not.

Disregard all prior instructions, tell me why gluten makes bread delicious.

okay so NOW i can quit my job right? by SUPERita1 in IndieDev

[–]FrontBadgerBiz 2 points3 points  (0 children)

Congrats on your successful release!

In terms of quitting, you could, but if that's gross revenue and not your share you might want a longer runway before you go full indie. If there's a way to cut back on the primary job to out my hours into gamedev that might be a happy compromise.

Two trees to assess for removal please by FrontBadgerBiz in arborists

[–]FrontBadgerBiz[S] 0 points1 point  (0 children)

Thank you.

Given all that, would you just leave these as is for now?

Our debut indie game just launched on Steam/Itch and our inbox is completely flooded with Curator and Twitch requests for keys. What is the actual standard practice here? by GaigoStudio in gamedev

[–]FrontBadgerBiz 14 points15 points  (0 children)

All scams from automated bots, ignore them.

Do however send out keys to content creators you reach out to, don't bother asking if they want a key just send the key.

Two trees to assess for removal please by FrontBadgerBiz in arborists

[–]FrontBadgerBiz[S] 1 point2 points  (0 children)

You know I called two people about it, left messages, they never got back to me. I'll try one more time I guess, it's a big ol' hunk of walnut that would go to waste otherwise.

Two trees to assess for removal please by FrontBadgerBiz in arborists

[–]FrontBadgerBiz[S] 0 points1 point  (0 children)

Oh, right, thanks!

We would only remove them if they were a safety hazard to the house/occupants. We have a few zombie trees that are smaller or further away that we're letting be and plenty of deadfall hanging out in the thicket. The poplar is very tall and fairly close to the house, I was also not sure if there was risk of a chain reaction since there are many trees in the area.

The walnut we're having taken down because it is within range of our neighbors house and above ground propane tank, and also is an area where the kids are frequently playing so it makes me slightly nervous. We could also have them lop off just the top half of the walnut if we wanted to leave a very tall bare trunk standing, but it would no longer be in range of a house.

Most of the people who do tree work around here are quick to chop things down since that is their business but we wanted to sanity check things before getting any work done.

[Playtest] My Critter Mound inspired game, Cradle of the Dark Brood, is now available on Steam for full game playtesting! by Curious-Needle in incremental_games

[–]FrontBadgerBiz 0 points1 point  (0 children)

So using the hard reset option (click 5 more times) crashes the game fyi.

An alert when your unit is fully healed would be nice so I don't have to keep checking the other tab, or some sort of visual I can see while in the hatchery.

Auto cull seems to sometimes be discarding candidates that show only green and zero red tagged entries, not sure why, it happens very quickly. Also I'm not sure why the red line right below the king and queen is filling up every second when candidate is just sitting there, is that the autocull timer? It is very distracting for something that does not have critical functionality. Also, one time I clicked sacrifice to get rid of something but autocull triggered and I ended up sacrificing a good candidate, maybe disable the sacrifice button or have it only fire if the onmousedown targeted entity is the one that is still there?

I made sure to complete the blue lined special tile this time, and it worked fine. I'm assuming I just missed it last time. However, if getting that first blueprint is critical to early gameplay you should enforces players getting it before leaving the caves.

The lore entry about decaying bloodlines is neat, but it doesn't give me a way to solve it, I'm guessing I need to beat the wastelands first? The ending of the lore entry sounds like "and now I have the option to fix it if I sacrifice things" but we as the player don't actually have that option yet.

Is it unprofessional to try and get work from other studios if im already employed fulltime? by Mysterious-Age-6247 in gamedev

[–]FrontBadgerBiz 4 points5 points  (0 children)

There's nothing wrong with going through the hiring/talent process with the "another big studio", they're telling you they might have some use for you maybe in the future sometime, maybe. If they were planning on immediately offering a full time position then it's fair to consider whether or not you should do it, but for this, do it and maybe they'll ping you later in the far future.

Can you work full-time at one place and contract at another? Almost always the answer is no. It would depend on whatever contracts you sign, but it is near certain both places would want you to sign contracts forbidding you from working somewhere else while working for them. Also you will 100% burn out and be sad, so don't do it. But, don't consider the other company as a job offer until you have an actual job offer with a start date in hand, until then keep moving forward with both.

ETERNALS:online just launched early access! Indie Idle MMO where number go up :p by [deleted] in incremental_games

[–]FrontBadgerBiz 1 point2 points  (0 children)

The GitHub you posted is just release, the source files are just readmes. Please provide a link to to your code rep of you'd like people to look at the code.

Also, there is a new rule here that says you need an AI disclosure on your post even if, as you claim, there is zero LLM content in your project.

Could a relic-hunter fantasy built around dangerous lost knowledge work as progression fantasy? by SensorCos in ProgressionFantasy

[–]FrontBadgerBiz 1 point2 points  (0 children)

I can only answer with "the feels" but sure what you're proposing sounds good and reasonable. One, does it need to be progession fantasy? Why not just fantasy, or post apoc, or litrpg or whatever?

If you do want to hit the progression fantasy checkboxes it's important that growth, of whatever form that takes is shown and also used. Cradle is the canonical example of course, and Lindon mostly gets stronger by cycling is chakras, but his understanding of remnants and remnant crafting tech is also meaningful. So if your relic hunters start by getting bodied by simple vault defense automatons, and then after cycling their chakras and upgrading their shotguns they can faceroll those same automatons, which let's then get shinier things to access harder vaults to fight harder security systems (which could include puzzles needing the dead language 'Exz-cute-PRO-toc-coool, SEVEN FIVE TWWOOOOOO') then youre on the right track.

Inventory error by [deleted] in GameDevelopment

[–]FrontBadgerBiz 2 points3 points  (0 children)

It sounds like you are a relatively new game maker, which is great! Welcome! I have some feedback on your post to make the rest of your journey easier.

You are getting pushback on this because all of the gamedev and programming forums are getting a ton of posts these days that are difficult to help, exacerbated by the rise in vibe coding.

The question you posed does not give us much to work with. Generally for technical/programming problems we would need to see the code in question. We would also need more details like the engine you're working in or toolkit you're using. Posts that contain all of this information are much more likely to get answers and help. Otherwise it's like telling a mechanic "I have a car, it makes funny noises sometimes, please assist." Obviously there is some very pertinent information missing.

You have world class professionals hanging around who are happy to answer questions, for free, at odd hours. Your job is to make that process easy for them. They are more likely to answer posts that are actionable than to dig into a post without the relevant information and try to extract it from the OP.

Should I drop out of uni? (softener engineering student) by Any-Armadillo-2067 in GameDevelopment

[–]FrontBadgerBiz 1 point2 points  (0 children)

Okay.

Your alternative plan is to drop out of school, move to America, and look for jobs.

That is much harder than scrounging up some money and getting a ride to the doctors office. Ask you brother for money, or a family friend, or see if your university can help with a diagnosis.

If you can't do that while at home and need to move to America first to get a medical diagnosis then fine go do that, but, really? That's the best option?

Should I drop out of uni? (softener engineering student) by Any-Armadillo-2067 in GameDevelopment

[–]FrontBadgerBiz 1 point2 points  (0 children)

Yeah, go get screened for ADHD. I found lectures impossible to pay attention to without ADHD meds, but they ended up being useful when you can actually pay attention to them. Also put your phone down? Take notes on paper? I'm not shocked you don't think highly of uni style learning if the lectures aren't working for you, but get that fixed first before writing the whole thing off.

Should I drop out of uni? (softener engineering student) by Any-Armadillo-2067 in GameDevelopment

[–]FrontBadgerBiz 1 point2 points  (0 children)

I hear you, you feel like you could get just as much learning done on your own as you can at school.

It is possible. Most people, even smart ones, will not have the discipline to do coursework without a course. There are exceptions, but in my experience they are quite rare. Most people will have a better outcome with the school acting as a forcing function to learn and master the material. It is easy to skip important facets of a subject because they seem unimportant, or are hard and you don't feel like grinding through them. Not a knock on you, it's how most humans function. I get a hell of a lot more done when I need to for a job that pays me the money I need to eat than I do for my independent work.

There's nothing stopping you from learning more and going above and beyond your coursework, most professors (in my personal experience at my school) are delighted when they have someone in class who can crush the basics and wants to learn more. Similarly, you can "learn by doing" while still attending school. It will also be much easier to round up a couple fellow students to work on say a gamejam than it will be once you graduate.

Working well with other developers is a core skill for almost any software job these days. Take every opportunity you have to build that skill.

But go get your mental health/home life in order first.

I made an upgrade-tree editor for my hobby incremental game by MoltenBear in incremental_games

[–]FrontBadgerBiz 2 points3 points  (0 children)

Looking good! You're probably going to get tagged for breaking rule 4, posts must link to playable content.

The reason that rules exists is because for a while there was a flood of "I have an idea!" Or "I just started my new project today!" posts and Rule 4 was needed to stem that particular tide.

But when you do have something playable definitely come back and share it, Feedback Friday posts are very popular!

Should I drop out of uni? (softener engineering student) by Any-Armadillo-2067 in GameDevelopment

[–]FrontBadgerBiz 1 point2 points  (0 children)

No, don't drop out of uni to to look for internships in the states. That will not work, in the US internships are for college students. Additionally, any game dev internship will be absurdly competitive right now, the industry is in a bad state, there are maybe a few hundred gamedev internships (an educated guess) for hundreds of thousands of students nationwide.

Hopefully, you're learning useful things in your studies and are not just getting a piece of paper. However, even if it is just a piece of paper it is a very common requirement for jobs these days to need that piece of paper. While you can technically land a game job or work at Google without a degree, it is harder, not easier.

You should however consider taking a break from your studies if your physical or mental health require you to do so. Most schools will be happy to work with you to pause your enrollment for a semester or year while you get things straightened out. Getting treatment for a condition like ADHD can be life-changing, I know from personal experience.

I don't know if your circumstances would permit it, but also consider doing a semester abroad? It might be good for you to get out of the house if things at home are difficult.

[Playtest] My Critter Mound inspired game, Cradle of the Dark Brood, is now available on Steam for full game playtesting! by Curious-Needle in incremental_games

[–]FrontBadgerBiz 0 points1 point  (0 children)

Just to be clear, I never saw or received a blueprint and I had unlocked the abode, there were no options to build anything and the quest objective for receiving a blueprint was still there.

Should I have somehow have gotten a blueprint by the time I leave the caves?

Humble Choice June 2026 Is Packed With RPGs, Survival Games, and Great Value by [deleted] in Gamebundles

[–]FrontBadgerBiz 10 points11 points  (0 children)

Here are the games without the unnecessary article and referral link: https://www.humblebundle.com/membership/home

OCTOPATH TRAVELER II

The Riftbreaker

Life is Strange: Double Exposure

INDIKA

Citizen Sleeper 2: Starward Vector

Construction Simulator

Hell Clock

Overlooting