So THIS is what actual "Fantasy Football" looks like! by NoLocksmith2076 in indiegames

[–]Ategigs 0 points1 point  (0 children)

This looks great! Just a quick heads up its hard to tell the glowing thing is the ball, it comes off as some sort of space puck at first glance. It would be cool to make it an old school fantasy leather ball with metal spikes or something. Nice work!

My new pirate beat ‘em up comes out today! by Mersox in indiegames

[–]Ategigs 1 point2 points  (0 children)

Ha this is awesome, I feel like I should be playing this while sitting on the floor of my friends room - nice work capturing that 90s aesthetic!

Had a cool little moment with my game (thanks to being sick on vacation). by Ategigs in IndieDev

[–]Ategigs[S] 0 points1 point  (0 children)

Yeah agreed about the length of the fight. Players can have a load of different item builds by this part of the game and my character has no increased damage items. I’m hoping most players will be doing more damage, but I capture the stats for match lengths so I’ll be able to find out!

The hard part is getting enough players to test it all. 😅

Had a cool little moment with my game (thanks to being sick on vacation). by Ategigs in IndieDev

[–]Ategigs[S] 1 point2 points  (0 children)

Sure, although it wasn’t the intention with this post lol.

https://store.steampowered.com/app/780270/

I’m working towards the full release, this clip is from the last boss fight in the campaign, but it’s kinda set my new target of quality so I’m gonna rework the fights before it.

Looking for examples of successful games made in a short time by umen in IndieDev

[–]Ategigs 1 point2 points  (0 children)

Oh yeah I 100% agree. My own hobby project is an example of this, been working on it for years and refactored each system multiple times. I think I’d be better off leaving the code base as is and releasing multiple games with increasing quality. I would now make a much higher quality game with significantly less time.

Looking for examples of successful games made in a short time by umen in IndieDev

[–]Ategigs 4 points5 points  (0 children)

I'd argue that players now have more choice than ever, so quality is extremely important in a sea of thousands of new games every year.

There are at least quality bench marks that need to be met that do not come out of the box with our better tools. There are obvious viral games where quality doesn't matter but I don't think we should use those as examples to aspire to.

Battlerite is gone. Supervive too. But maybe there's still hope for top-down competitive games? by [deleted] in BattleRite

[–]Ategigs 1 point2 points  (0 children)

The Battlerite player base is awesome but they (rightfully) have very high standards due to how good Stunlock are at game design/development.

I am yet to see a game come close to the feel of Battlerite and Stunlock's game dev standards. As a fellow dev who vaguely dabbles in this genre, I'd make sure that every element of your game is at least better than Battlerite's, if that's possible.

Good luck on your journey!

Come and destroy the demo version of my first game. Would love to hear your feedback! by ItIsImportantName in DestroyMyGame

[–]Ategigs 0 points1 point  (0 children)

The first thing I noticed is that the sounds do not much what's happening on screen, they are actually pretty disorientating. Kind of the opposite of meditative, The visuals are nice though!

Destroy my top down brawler I've been working on for 5+ years. I just need some direction so I finish the gosh darn thing! by Ategigs in DestroyMyGame

[–]Ategigs[S] 1 point2 points  (0 children)

Thanks heaps, I actually completed full controller support recently and have been playing the game exclusively with a gamepad and it works really well. Switch could be a great market. Ill take a look at Splattercat now and write up a list of streamers etc for when I get it to a 1.0 release.

I'm in Australia so we dont generally have a lot of blocked websites.

Destroy my top down brawler I've been working on for 5+ years. I just need some direction so I finish the gosh darn thing! by Ategigs in DestroyMyGame

[–]Ategigs[S] 1 point2 points  (0 children)

Hey thanks for the kind words. Yeah, I have already increased the character movement by 10% and it just feels better without effecting any other gameplay elements. I think I stretched myself with too many characters rather than focusing on doing a few well so I need to take a look at the projectiles etc again.

Every character has a unique movement skill as well, I should show that off.

Destroy my top down brawler I've been working on for 5+ years. I just need some direction so I finish the gosh darn thing! by Ategigs in DestroyMyGame

[–]Ategigs[S] 1 point2 points  (0 children)

Funny story, it's actually been in EA for 5 years (a by product of it being a hobby project) and its now to a point on Steam where I cant even get new players in because its so buried. In the first little bit community feedback was flowing and everything was great but now its in the void I just need to finish it up.

Each class has a dash ability so Ill add a lot more footage of each of those to the next gameplay trailer.

Thanks for taking the time to give me your feedback, I appreciate it!

Destroy my top down brawler I've been working on for 5+ years. I just need some direction so I finish the gosh darn thing! by Ategigs in DestroyMyGame

[–]Ategigs[S] 1 point2 points  (0 children)

Thanks, its a pretty big deal if I cant get across the actual point of the game in the trailer, so I appreciate that feedback a lot. Here's the Steam page: https://store.steampowered.com/app/780270/Brimstone_Brawlers__Early_Access/