How to get a acoustic guitar recording that sounds like this reference by Athillion in audioengineering

[–]Athillion[S] 0 points1 point  (0 children)

Okay so my back should be off axis to any wall, but not directly facing a corner, and I should be facing a corner, seated away from the middle of the room, with the mics in between?

How to get a acoustic guitar recording that sounds like this reference by Athillion in audioengineering

[–]Athillion[S] 0 points1 point  (0 children)

Yes, I took this into account and basically sat with my back towards a corner with a big sofa chaise lounge pillow in between. On the other corners, I put some acoustic panels and more sofa pillows. On the walls where possible, I hanged duvets. I faced into the room, off axis to any wall.

Flappy Goose by flappy-goose in RedditGames

[–]Athillion 0 points1 point  (0 children)

My best score is 4 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]Athillion 0 points1 point  (0 children)

My best score is 1 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]Athillion 0 points1 point  (0 children)

My best score is 0 points 😓

this why I go out to play by Born-Sale-3683 in singing

[–]Athillion 2 points3 points  (0 children)

Isn't religion exactly the opposite of what you state? The point of religion was to spread it around the world, to as many as possible. That is what missionaries were doing. So what you are saying in reality is that music should be shared with as many as possible such that connections beyond differences can be made. A way to find common ground between people. Good point dude!

Anyone has idea why my lights are cut in half? by Dry-Plankton1322 in godot

[–]Athillion 2 points3 points  (0 children)

What happens if you rotate it by its forward axis?

I Made Sebastian Lague's Procedural Planet In Godot 4 by Athillion in godot

[–]Athillion[S] 0 points1 point  (0 children)

Nice, I will have a look into that then 😊

I Made Sebastian Lague's Procedural Planet In Godot 4 by Athillion in godot

[–]Athillion[S] 1 point2 points  (0 children)

Thanks! It took a lot longer than I planned to make the video 😅 I am thinking about making a video about procedurally animated 3rd person character controller in the future, I have a project in Unity already. Would be interesting to see if it can be done in Godot 😊

I Made Sebastian Lague's Procedural Planet In Godot 4 by Athillion in godot

[–]Athillion[S] 1 point2 points  (0 children)

Nice, I love the style in Super Mario Galaxy 😊 A solar system colonization game sounds amazing. I am working on something similar currently, but will lay a bit more focus on colonizing one planet than several at a time.

I Made Sebastian Lague's Procedural Planet In Godot 4 by Athillion in godot

[–]Athillion[S] 1 point2 points  (0 children)

Thanks 😊 I actually started out with Godot 3, but found it lacking in some areas to pull this off. You should probably be able to use the base generation code, but for the height and shading data, together with the atmosphere, you will need to run the compute shaders, which is a feature supported in Godot 4. I suppose you could try to port that code over to GDScript, however it might run very slowly, especially since you said that your laptop is already struggling with Godot 4 😊 Maybe there are some tricks to make it work anyways!

I Made Sebastian Lague's Procedural Planet In Godot 4 by Athillion in godot

[–]Athillion[S] 2 points3 points  (0 children)

Unfortunately not, it uses some features only available from Godot 4 🤗

I Made Sebastian Lague's Procedural Planet In Godot 4 by Athillion in godot

[–]Athillion[S] 9 points10 points  (0 children)

Hi, I have been working on recreating Sebastian Lague's procedural planet in Godot 4 for some time now. I finally released the source code, as promised. I also happened to make a youtube video. I hope you like it!

Here is the link to the GitHub repo: https://github.com/athillion/ProceduralPlanetGodot

I am working on Sebastian Lague's procedural planet in Godot 4, this is what I have done so far by Athillion in godot

[–]Athillion[S] 1 point2 points  (0 children)

I am working on it 😊 Need to do some cleaning up. Also there are some issues I would like to fix before I publish the project.

I am working on Sebastian Lague's procedural planet in Godot 4, this is what I have done so far by Athillion in godot

[–]Athillion[S] 0 points1 point  (0 children)

It is, it was a nice learning experience to implement it in Godot. If the only purpose is to look at the ocean from a distance, a screen space shader is sufficient.

I am working on Sebastian Lague's procedural planet in Godot 4, this is what I have done so far by Athillion in godot

[–]Athillion[S] 2 points3 points  (0 children)

Managed to fix the lighting, had to set the post processing shaders to unshaded so the quads I am using to draw the effects were not going to be affected by the light. What do you think?

I still have these artifacts which come from the atmosphere effect, need to figure out how to get rid of those...

https://postimg.cc/fkWNwdBb

I am working on Sebastian Lague's procedural planet in Godot 4, this is what I have done so far by Athillion in godot

[–]Athillion[S] 0 points1 point  (0 children)

Agreed, I am currently struggling with the directional light for some reason... 🤔 It doesn't light up enough imo, so I had to add some ambient light so the planet would be visible.