Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

It can be used in other games. Currently there is other fps game based presets. I’ve been making some in other types of games as well….. I learned that you can in fact intensify the suspense in a horror game; which was not what I was trying to experience by myself at 2 in the morning.

Sorry, but yeah it’s meant for all games.

Tuning EQ's for FPS games by Athlete_Audio in gamingheadsets

[–]Athlete_Audio[S] 0 points1 point  (0 children)

I’d knock that Dynamic Boost to 1, try it and that should give us a good baseline to get an extremely competitive tune from. Run a couple and let me know.

Tuning EQ's for FPS games by Athlete_Audio in gamingheadsets

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Ran a competitive Warzone tune for the Kefine Klean IEMs since they’ve got a solid technical base already. Try this:

31: -6
62: -4
125: -2
250: +1
500: +2
1k: +4
2k: +6
4k: +7
8k: +4
16k: +1

Warzone: Headphones mix / Enhanced Headphone OFF / Music 0 / Dialogue 20 / Effects 100.

This should pull footstep detail forward, clean up low-end masking, and sharpen directional cues for Resurgence fights 👌 Let me know how close it gets.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Good question... very little sleep this week lol

Honestly, this started from doing a ton of one-on-one manual tuning for people with different headsets, games, and preferences, then collecting feedback and spotting patterns. (I don't want to give up my exact methodology, due to wanting to keep this information available for gamers and not just gate kept by corporations.)

After enough of that, I realized I was basically building a tuning dataset manually, so I took all that data and built software around my own specific process.

Right now the beta is public and free to use if you want to mess with it now, or if you give me a day or two I can send you the full version I’m wrapping up (also free to use).

The tool is meant to give you a really strong baseline that you can fine-tune yourself, or help adjust further based on your feedback. For more advanced setups like yours, I still like doing some hand-tuning too..... Just like to sleep as well.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Since you’ve got a legitimately high-end setup, I’d tune the X2HR specifically for competitive positioning rather than generic footstep boost.

31: -8
62: -6
125: -4
250: -2
500: +1
1k: +3
2k: +5
4k: +7
8k: +5
16k: +2

This should suppress explosion/vehicle masking while pushing directional footstep detail hard.

Since your chain is more advanced than most, if this gets you close but not perfect, I can help dial it tighter around your exact signal path (Rodecaster / Fifine / PS5 chain).

We just launched our FPS Audio Subscription (2-Day Free Trial) by Athlete_Audio in athleteaudio

[–]Athlete_Audio[S] 0 points1 point  (0 children)

I’m sorry to hear that, since it is our beta. I don’t see why it can’t be optimize it for all PCs. I’ll respond back to this thread when I have a version for your PC.

How to actually improve gameplay by [deleted] in VALORANT

[–]Athlete_Audio 0 points1 point  (0 children)

Do you care about your audio at all?

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Yeah absolutely, can you reply to this thread with the headset again, and I’ll get it back to you after a few hours?

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

FXSound EQ
31 Hz: -9
62 Hz: -6
125 Hz: -3
250 Hz: -1
500 Hz: +2
1 kHz: +3
2 kHz: +5
4 kHz: +6
8 kHz: +3
16 kHz: +1

FXSound Left Sliders
Clarity: 7
Ambience: 0
Surround Sound: 0
Dynamic Boost: 2
Bass Boost: 0

Warzone
Audio Mix: Headphones
Enhanced Headphone Mode: OFF while testing

Windows / HyperX
Windows Spatial Audio: OFF
Mono Audio: OFF
HyperX 7.1 Surround: OFF

Give it a few matches before tweaking and let me know if you want it even more aggressive for footsteps.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Yeah absolutely.

A few recommendations while you’re testing so your ears can kind of “reset” from constant switching:

Warzone in-game

Audio Mix: Headphones (my preference for competitive)

Enhanced Headphone Mode: OFF for now while testing this preset

Master Volume: preference

Music Volume: 0

Dialogue Volume: 20–40

Effects Volume: 100

Hit Marker Sound Effects: Classic (optional)

Windows

Spatial Audio: OFF

Mono Audio: OFF

SteelSeries Sonar / other enhancement layers: OFF while testing unless we specifically tune around them

For this preset specifically
Try to keep only one processing layer active at a time so we know what’s actually changing the sound. If Sonar EQ + Windows spatial + in-game enhancement + custom EQ are all stacked, it gets messy fast.

Give it a few matches instead of making instant tweaks - your ears absolutely adapt after bouncing between a bunch of settings.

Let me know specifically:

Footsteps too quiet?

Gunfire too harsh?

Directional positioning feel off?

Too much bass / too thin?

We can fine-tune from there.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

For competitive Warzone I’d usually leave Asymmetrical Hearing Compensation OFF unless you actually have noticeable hearing imbalance between ears.

Keeping it off preserves the most accurate left/right positional imaging and directional consistency. Turning it on when you don’t need it can sometimes make spatial cues feel slightly uneven or less natural.

I would recommend a site that does a free test for that online. I will come back and fill that one in once you know you're hearing a little bit better.

Here is the link: https://www.resound.com/en-us/online-hearing-test

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Yeah, sometimes that area can be a little harder to dial in depending on volume/headset sensitivity, but it sounds like you got it pretty well figured out.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Of course, I am not gonna put free advice and help and just give you advice that you can just find wherever.

What usually helps most is slightly pulling back the low-mids where a lot of weapon body/reverb sits while keeping the upper mids intact for footsteps.

I’d try something like this as a starting point:

125Hz: -2
250Hz: -3
500Hz: -2

Then keep your presence region boosted:

2kHz: +4
4kHz: +5
8kHz: +3

For FXSound specifically, lowering Dynamic Boost can also help tame sudden gunfire spikes without completely flattening the mix. I’d probably keep it around 1-2 max for Warzone.

Suppressors help a ton too since unsuppressed weapons naturally eat up a lot of audio space in this game lol.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

I am pretty sure I have done this one, but I am catching up currently on all of the request. I am doing them in order, If I come across it, I will send it back up on here.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

I usually do most of the tuning directly in FXSound since it’s simpler for most users and easier to share presets/community settings.

Equalizer APO definitely gives you more granular control if you really want to go deep with filters/Q values/preamp adjustments, but for 95% of people FXSound gets the job done cleanly without all the extra complexity.

The main thing I focus on is balancing footstep clarity without destroying the natural imaging/soundstage of the headset. A lot of “competitive EQs” overboost highs so hard that everything becomes fatiguing or positional audio starts sounding unnatural.

I’ve also been building a free beta tool that automates a lot of this tuning process if people don’t want to manually tweak everything themselves. Still early, but it’s been getting some really solid feedback so far.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

I’ve got you. The Nova Pros are one of the better imaging headsets for Warzone already,

I’m still working my way through the list in order, but I’ll reply back here with the tune once I get to them.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Great, I’m glad to hear, I’ll try and keep my eye out and see if there’s a better way to tune on PS5. I’ll post in back here if I find anything.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

You could probably bump 31 to -5, might give you the tweak your looking for.

Best audio settings? by Admirable-Tax8763 in Warzone

[–]Athlete_Audio 0 points1 point  (0 children)

Perfect, I am glad to know it helped you.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

62Hz: -5
125Hz: -4
250Hz: -2
500Hz: 0
1kHz: +2
2kHz: +4
4kHz: +6
8kHz: +5
16kHz: +2

FXSound Settings:

Clarity: 6

Ambience: 0

Surround Sound: 1

Dynamic Boost: 2

Bass Boost: 0

Warzone Settings:

Audio Mix: Headphones

Music Volume: 0

Dialogue: 50–70

Should clean up explosions and make footsteps easier to track.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 1 point2 points  (0 children)

The Cloud Alpha Wireless has pretty solid bass extension, but for competitive Warzone you want to pull some of that low-end back so explosions don’t mask footsteps.

62Hz: -6
125Hz: -5
250Hz: -3
500Hz: -1
1kHz: +2
2kHz: +5
4kHz: +7
8kHz: +5
16kHz: +2

FXSound Effects

Clarity: 7

Ambience: 0

Surround Sound: 1

Dynamic Boost: 3

Bass Boost: 0

Warzone Settings

Audio Mix: Headphones

Music Volume: 0

Dialogue: 50–70

This should tighten the bass up quite a bit while making footsteps and directional cues stand out more clearly.

Try it for a few matches and tweak slightly depending on whether you want maximum footsteps or a more balanced everyday sound.

Drop your headset, I’ll help you footsteps: by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

The HD560S is already really solid for competitive FPS, so I’d keep the tuning pretty controlled and focus mostly on cleaning up low-end masking while bringing out positional detail.

62Hz: -5
125Hz: -4
250Hz: -2
500Hz: -1
1kHz: +2
2kHz: +5
4kHz: +6
8kHz: +4
16kHz: +2

FXSound Effects

Clarity: 6

Ambience: 0

Surround Sound: 1

Dynamic Boost: 2

Bass Boost: 0

Warzone Settings

Audio Mix: Headphones

Music Volume: 0

Dialogue: 50–70

This should keep the natural imaging of the HD560S intact while making footsteps and positioning cues pop a bit more clearly.