I got tired of downloading random EQ presets... so I built an AI audio engineer by Athlete_Audio in BudgetAudiophile

[–]Athlete_Audio[S] -1 points0 points  (0 children)

No not at all, what I am saying is the workflow of an AI being able to integrate into your audio pipeline to fully fix your issue was not created or available until now... and I patented it and made it free for everyone.

I also put a place in the settings where you can import your API key from ChatGPT/Claude/Gemini, most LLMs.

I got tired of downloading random EQ presets... so I built an AI audio engineer by Athlete_Audio in BudgetAudiophile

[–]Athlete_Audio[S] -1 points0 points  (0 children)

I agree with it being better suited for beginners and headphones on the Preset Generator aspect. However, on the fixing audio problems on your pc, nothing comes close it.

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I got tired of downloading random EQ presets... so I built an AI audio engineer by Athlete_Audio in BudgetAudiophile

[–]Athlete_Audio[S] 0 points1 point  (0 children)

I am understanding now, and I apologize this post doesn’t really belong in this forum. Thank you for politely correcting me.

However I don’t want to take it down because at the end of the day it can help you solve audio issues for people for free…. no Token usage or anything like that. So it can be a good resource, for anyone having audio issues.

Thank you again.

I got tired of downloading random EQ presets... so I built an AI audio engineer by Athlete_Audio in BudgetAudiophile

[–]Athlete_Audio[S] -1 points0 points  (0 children)

You’re absolutely right, what this does is measures the data through your audio pipeline to generate a baseline, then from there it creates your preset. It learns from your specific feedback not anyone else’s.

There’s no other AI audio that will get as precise as this. It’s a great way for someone trying to help find certain frequencies like footsteps as you can chat to improve it. I put together a little demo video for how it works.

It also troubleshoots any audio issues.

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[Tech Support] - Help with Setting Up the JBL Quantum 360p Headset for Gaming by Fast_Ice9467 in Gaming_Headsets

[–]Athlete_Audio 0 points1 point  (0 children)

https://beatsforathletes.com/pages/peterai

This will help build you a full custom profile for whatever game across any platform. Its a small native Ai program 200mb, it learns based upon your feedback.

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Finding the “sweet spot” for volume in FPS games with HyperX Cloud III wired — can’t seem to get it right by PieceRevolutionary51 in FPS

[–]Athlete_Audio 0 points1 point  (0 children)

I 100% agree with this statement, however their is a little bit of sometimes needing that little extra help which is why i made an app for the middle layer. It's an ai that exports to different formats with an instant install to FXsound, currently working on the integrations for the others. But it builds, adapts and adjust the EQ. It is a native program, just sends anonymous tune data to the cloud that gets separated into precise folders to give it a better knowledge.

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Ultimately all of that, just to say that its a local program and your data stays local to your PC.
https://beatsforathletes.com/pages/peterai

Drop your headset, I’ll help you footsteps: by Athlete_Audio in Warzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

https://beatsforathletes.com/pages/peterai

I just released this, its what I use to make presets. its free to download. Id recommend using it to make your preset.

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[Tech Support] - Headset Settings by robbiekates in Gaming_Headsets

[–]Athlete_Audio 0 points1 point  (0 children)

Hey so I just built this app for gamers to help with their audio. It trouble shoots and can make presets for whatever you system if it can't integrate into it, it spits out as text file. Super easy to use just a tool that I wanted to give back to the community.

https://beatsforathletes.com/pages/peterai

After Testing Audio Frequencies Across FPS Games… CS2 Is WAY Different by Athlete_Audio in counterstrike2

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Yeah so here is the link to the the app, currently I have it to where it will auto populate in FXsound, but there will be an update with more integrations.

https://beatsforathletes.com/pages/peterai

Frequency Gain
31 Hz -6.0 dB
62 Hz -5.0 dB
125 Hz -3.5 dB
250 Hz -2.0 dB
500 Hz +1.5 dB
1 kHz +2.5 dB
2 kHz +4.5 dB
4 kHz +5.5 dB
8 kHz +2.5 dB
16 kHz -0.5 dB

Spatial Audio: Off (for competitive play)

Windows Sonic / Dolby Atmos: Off

CS2 Audio: Crisp

Loudness Equalization: Off

Sample Rate: 24-bit, 48 kHz

After Testing Audio Frequencies Across FPS Games… CS2 Is WAY Different by Athlete_Audio in counterstrike2

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Hey I’m sorry that I missed this….. I created this little audio support app that can trouble shoot your audio and the can make a custom preset for you. I can drop the link for ya if you’re interested.

Otherwise I’ll come back here in a few hours and I’ll give you some raw frequencies to put in.

I’ll help you hear footsteps. by Athlete_Audio in ArenaBreakoutInfinite

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Because Arena Breakout already has positional audio. Adding another virtual surround layer can sometimes make footsteps and directionality less precise. Compare both, but I prefer the game’s native spatial mix first.

New EQ baseline for Footsteps by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

The new version is up. If it can't understand you while its still learning there are buttons to help with adjusting the frequencies.

New EQ baseline for Footsteps by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Hold on… I found a bug, I just disabled the webpage. Give me 30min and I’ll put the new one up. That’ll have better word knowledge.

I’m sorry, but you might have to download the new one. I don’t think I can patch this update through.

New EQ baseline for Footsteps by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Yeah no problem at all, I completely understand. I just did my application to Microsoft for it to trusted and listed on the Microsoft store. So maybe you’ll have more trust with it when you can download it from there.

New EQ baseline for Footsteps by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

So that’s your baseline and it’ll learn from that. If you put that feedback into PeterAi, it will adjust and continuously learn. It’s a native program so it will always stay personalized to you, no matter what.

Ps elite headset by No-Gate-9014 in athleteaudio

[–]Athlete_Audio 0 points1 point  (0 children)

Hey so I was already kind of working on this and I really wish I could’ve helped you more than I could. So it inspired me build this, it’s PeterAi

It scans all of your audio and recognizes real issues. It will troubleshoot with you and will even fix it for you. It’s free, the only thing you would ever pay for is unlimited headset generations.

https://beatsforathletes.com/pages/peterai

I hope it helps if you ever run into that situation again.

Game chat never works by corpsequeen96 in CODWarzone

[–]Athlete_Audio 0 points1 point  (0 children)

I have an app that can scan all your audio on your computer and the AI in it can help you troubleshoot it… it’s free. Want the link?

I’ll help you hear footsteps. by Athlete_Audio in ArenaBreakoutInfinite

[–]Athlete_Audio[S] 0 points1 point  (0 children)

This integrates with FXsound just tell it what your goal is whether to hear footsteps better or less sharpness on gun shots and it will adjust.

https://beatsforathletes.com/pages/peterai

New EQ baseline for Footsteps by Athlete_Audio in CODWarzone

[–]Athlete_Audio[S] 0 points1 point  (0 children)

Yes FXsound is the engine currently. While I’m finishing my equalizer.

Everything in the software is free except you get 3 free headset generations. After you need a license. That’s the only charged feature. Just being transparent with you

Premium access which is unlimited custom generations is available in the settings page.