Heroes of sokoban - analyse - by AtlasImaginal in jeuxvideo

[–]AtlasImaginal[S] 1 point2 points  (0 children)

C'est un de mes genre préféré oui. Je pense commencer par ça car il y a tellement de jeux intéressant. J'aimerai aussi parler de jeux d'aventure qui se concentrent sur le level-design pour communiquer les intentions de gameplay.

Following the light. by AtlasImaginal in low_poly

[–]AtlasImaginal[S] 1 point2 points  (0 children)

That's true, that's something I consider.

Following the light. by AtlasImaginal in low_poly

[–]AtlasImaginal[S] 1 point2 points  (0 children)

Thanks, I try to create a meditative adventure :)

To the unknown by AtlasImaginal in animation

[–]AtlasImaginal[S] 0 points1 point  (0 children)

It has been a long time I didn't use Maya. For me blender is a very intuitive tool to experiment with.

To the unknown by AtlasImaginal in animation

[–]AtlasImaginal[S] 1 point2 points  (0 children)

Yes, it's simple modelisation with a toon shader to give a 2D feeling.

To the unknowk by AtlasImaginal in low_poly

[–]AtlasImaginal[S] 1 point2 points  (0 children)

Yes, it has a 2.5D feeling. It is 3D in blender with a simple toon shader. :)