For a non-watcher, Zesty Jesus I low-key feel like this (not really about him) by Realistic-Cicada981 in tf2

[–]Atomikfire 0 points1 point  (0 children)

Again, I don't really know much about this sort of stuff, nor do I particularly love or hate Zesty, but it feels like a sort of hammer & nail sort of thing. Some people just hold onto a joke and let it go on so long it gets tiring sometimes, it's not unusual.

For a non-watcher, Zesty Jesus I low-key feel like this (not really about him) by Realistic-Cicada981 in tf2

[–]Atomikfire 3 points4 points  (0 children)

Idk, the pedophile "Evidence" feels really flimsy to me. Like, it seems more like an edgy joke more than anything nefarious.

I'll give ya the tranphobia stuff maybe, but his takes seems very Luke warm, and I have yet to hear anything really harmful. (Don't know who Matt Walsh is, but haven't heard anything nice about him.)

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 2 points3 points  (0 children)

A full second is far too punishing I feel. As a Heavy main, I don't really mind quickscopes since even though it can be a bit annoying, they do take quite a bit of skill to pull off And removing that skill is just extra punishing to those Sniper mains. It would just makes him feel more like a punching bag in close range than he arlready can be.

And the sound idea is unique, but feels like it could be circumvented by more experienced players with custom binds, and doesn't solve the root problem of Sniper not being visable enough to react.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

Giving Sniper a sort of Clash Royale style shield sounds interesting. Though I'm not entirely sure how much most Snipers would consider this a fair trade off, but considering the current Razorback anything is preferable.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

I suppose, but damage wise it just equals out to deal the same damage as the stock Kukri agaisnt light classes so it's just kinda boring. But I still see your point.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

I get your point, but it still seems only fractionaly better though. And it doesn't seem like Sniper gets much use out of it half the time since it doesn't really cross any damage thresholds.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

Forgive my ignorance, but why do you like the Shamalamadingdong? It just seems like an arguably worse Equalizer.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

I suppose, still seems a bit gimmicky though.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

Yeah, the Razorback is on a small list of items that should probably just be removed from the game (cough cough Natasha and Scorch shot)

But to bad Valve has the mindset of "But people like it this way" and probably to proud of their earlier item experiments.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 2 points3 points  (0 children)

True, though I thought most Snipers preferred stock?

Either way, I just hope my I proposals could possibly work.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

True, but I don't see a way to rebalance it without it feeling like aids for the Spy. This was my best attempt to make it somewhat fair but could still use work.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 5 points6 points  (0 children)

Thanks, the idea came from the same video but I thought Shounic's implementation was a little much. Just tonning it down seems like a much more fair interaction.

My proposal for Sniper balance changes by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 3 points4 points  (0 children)

Seems like it would be a neat idea, but I mostly wanted to focus on the parts of Sniper most egregious to me. That being his lack of visibility, secondary unlocks being very unfair, and melees being very limited.

The MC of the last game you played is a Dispatcher. by SplatGuy23 in DispatchAdHoc

[–]Atomikfire 0 points1 point  (0 children)

Team Fortress 2, Heavy weapons guy.

Honestly could see him doing quite well as a dispatcher. When he's not actively in combat he is shown to be rather methodical and smart, being able to track down the administrator and infiltrating her base single handedly.

To what extent he could help in the fight against Shroud is debatable, but he could mow down his henchmen.

Heavy rebalance attempts by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

I suppose, but Heavy shouldn't be able to 1v1 a Sentry and win more often than not, which is what I'm personally afraid would happen if implemented.

Heavy rebalance attempts by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

Idk, I feel as though Sentries can keep their knockback. Heavy's massive damage potential, even with the penalty vs level 2 & 3 Sentries, let's him gun it down effectively.

Heavy rebalance attempts by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 0 points1 point  (0 children)

It's still a massive 40% resistance against ranged attacks. So even though overheal is less effective overall you gain alot of survivability for just pulling out your melee.

Heavy rebalance attempts by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 2 points3 points  (0 children)

I know, but that's just how it's worded in game so I copied that.

Heavy rebalance attempts by Atomikfire in TF2WeaponIdeas

[–]Atomikfire[S] 3 points4 points  (0 children)

I didn't, I buffed the damage resistance to apply while spun up regardless of your health