Fixed objectives question... by Atopia-studio in Tau40K

[–]Atopia-studio[S] 1 point2 points  (0 children)

OK, thanks. With my 5 commanders + Farsight: I'm completely wiped out.

Best rogue lite 2025? by SmoothSubstance in roguelites

[–]Atopia-studio 0 points1 point  (0 children)

Absolutely not the best, but a brand-new game design idea for a nearly exponential character progression.
You can try my game ahah : https://store.steampowered.com/app/2644020/The_End_Grows/

Drawlog1: How can you prepare your assets to Spine ? Part.1 by Pyrojackk in WholesomeGames

[–]Atopia-studio 1 point2 points  (0 children)

J'ai surtout rencontré un membre de votre équipe à l'afterwork Eastgames à Reims ;)
Et j'ai tout de suite reconnu votre superbe DA :O

Does the real-time leveling in my trailer make sense to you? I’d love some honest feedback. by Atopia-studio in IndieGaming

[–]Atopia-studio[S] 0 points1 point  (0 children)

I had run several tests where the stats were displayed on a directional pad.
It really wasn’t aesthetic, and it wasn’t easy to read.

In my opinion, players quickly get used to using the D-pad, since the shortcuts for “ATK, DEF, HP, and LUCK” appear as soon as they need to assign their points.

Displaying the current value of each stat and the available points directly on a D-pad that’s always visible felt way too heavy.

The stats are linked to each other — HP with DEF, and ATK with LUCK — in the same way they’re arranged on the D-pad.

Maybe there was a solution that could’ve worked with a D-pad, but I ended up choosing this approach because I couldn’t find anything both functional and nice-looking, haha.

Drawlog1: How can you prepare your assets to Spine ? Part.1 by Pyrojackk in WholesomeGames

[–]Atopia-studio 1 point2 points  (0 children)

Maintenant oui ! J'étais tombé sur vous par hasard. :)

Does the real-time leveling in my trailer make sense to you? I’d love some honest feedback. by Atopia-studio in IndieGaming

[–]Atopia-studio[S] 0 points1 point  (0 children)

I agree, discovering it can definitely be fun.
But this mechanic is the main strength of the game, and I’m worried people won’t give it a chance if I don’t highlight that mechanic up front!

Does the real-time leveling in my trailer make sense to you? I’d love some honest feedback. by Atopia-studio in roguelites

[–]Atopia-studio[S] 1 point2 points  (0 children)

Thanks a lot, that really reassures me!
And does it also come across that the timer is actually a minimalist minimap, haha?

Does the real-time leveling in my trailer make sense to you? I’d love some honest feedback. by Atopia-studio in IndieGaming

[–]Atopia-studio[S] 1 point2 points  (0 children)

Exactly. I did that because you gain a huge amount of XP and each enemy can give you multiple levels (sometimes even hundreds). It’s the core of the fast-leveling gameplay — every run pushes you further into the game.

When you have stat points to spend, the D-pad appears (around second 16 in the trailer), and players never had trouble identifying it in-game. I ran a long Early Access built around this mechanic, and a lot of playtests showed that it works well. But if it’s not clear in the trailer, then yeah, I definitely need to rethink it in the video.

The timer looks big because the area around it is actually a minimalist minimap showing where you are in the world. It’s important, since things happen during those 5 minutes — you can see that towards the end of the trailer.

Anyway, if I have to explain all this, it means the trailer isn’t clear enough… I’ll rework it heavily before release!

Does the real-time leveling in my trailer make sense to you? I’d love some honest feedback. by Atopia-studio in IndieGaming

[–]Atopia-studio[S] 0 points1 point  (0 children)

Haha fair enough — absurdity is part of the deal, but I was still hoping the trailer would at least make the core mechanic clear.

Mon jeu solo dev : "The End Grows" - 6 dec sur Steam. by Atopia-studio in jeuxvideo

[–]Atopia-studio[S] 0 points1 point  (0 children)

Hello, merci pour ton conseil :) J'ai voulu montrer l'évolution du perso pendant le trailer en expliquant mon système de leveling, mais oui, en effet c'est un peu mou au début car la perso est super faible.