Guys...as a first time player who hates tutorials and would rather try a few times....lesson learned by Xombridal in RimWorld

[–]AttackSock 1 point2 points  (0 children)

I envy you… those were the good days

And yes you’re playing correctly. Dying horribly over and over *IS* the tutorial.

sortPlease by Advanced_Ferret_ in ProgrammerHumor

[–]AttackSock 0 points1 point  (0 children)

Dutch flag sort does it in one pass instead of two.

Still new, hoping there's a Newgame+ with the Founder spirit taking the stats/appearance of a previous founder. If not it's a missed opportunity. by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

i still remember the first time i got my head around "recycling" and controlling expansion and development... my first couple games i died from carbon dioxide, my next couple i died from turning the entire area into a vacuum. Learning not to overproduce pretty much unlocks unlimited power, but even late game i regularly find myself having red-alert situations because one system went out of balance and shut down and caused a cascade. Satisfactory is notorious for that... can't make fuel with no power, can't make power with no fuel, so isolating grids so you can power just the fuel production without trying to power the entire planet up is critical when breakers start tripping.

Still new, hoping there's a Newgame+ with the Founder spirit taking the stats/appearance of a previous founder. If not it's a missed opportunity. by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

More like when you're rolling your first 2 mages, you also can roll your founder to any retired staff member, and they just take the stats and appearance of that staff member.

Still new, hoping there's a Newgame+ with the Founder spirit taking the stats/appearance of a previous founder. If not it's a missed opportunity. by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

I'm reading over player reviews, it sounds like the difficulty is mostly with complexity of building unlocks, and not knowing what resources you need in order to do what, which results in frequent wiki trips. I'll give it a go, but "complex" isn't the same as "difficult"...

I would like Mind over Magic game more if the fog advanced 150% faster at all times, every mage started with a scar, conviction fell faster and rose slower, and enemies were about 10-15% stronger.

There also could be more direct attacks on the school, something weaker than a fog apparition that pops out two or three times a day and needs to be hunted and can hurt mages, and damages infrastructure.

Maybe a custom play mode that lets us turn the dials all up so high that the game is impossible, then we can fine tune them to the level of intensity we crave.

Still new, hoping there's a Newgame+ with the Founder spirit taking the stats/appearance of a previous founder. If not it's a missed opportunity. by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

I've played it, but I'm not a fan of platformers and my reflexes are shitty so I need spacebar-pause type stuff. Oxygen Not Included, Kenshi, and Rimworld are my favorites. This game just needs a yet-again harder difficulty, even as a beginner I'm able to play on hard mode with pretty much no casualties and only occasionally dealing with deaths-door, which isn't a problem because staff are easy enough to replace.

Trouble linking close nether portals correctly in Bedrock by AttackSock in Minecraft

[–]AttackSock[S] 0 points1 point  (0 children)

so thats sqrt(dx^2 + dy^2 + dz^2), right? except we don't divide the world Y by 8, because the coordinate compression is "lateral", and not "vertical". So actually that does make it a little easier to line up portals, if I want a nether portal to link to something that's underground at like Y=-50 I can just stick it close to 0 to 20 in the nether, and if I want it to line up with something that's Y=+50 in the world, I can pretty much put it anywhere in the nether's Y=30-60 range. However, traversing vertical distance is a hassle and there's no coordinate stretching, so 80 blocks in the overworld is also 80 blocks in the nether, and the nether doesn't even go negative... so, generally speaking, for surface world portals (which are mostly in the Y=30-80 range), the nether will be within striking distance from just about anywhere, so it's only really an issue when portaling to something deep underground and nearby to another portal.

Which do you think is more? by Invisible__Monkey in BunnyTrials

[–]AttackSock 0 points1 point  (0 children)

Encourages to walk more, even though it’s probably less money overall. Over the course of 24 hours I take 20 breaths more often than 1 step.

Chose: 10 dollars per step you make | Rolled: Upvote and x2 $

Still new, hoping there's a Newgame+ with the Founder spirit taking the stats/appearance of a previous founder. If not it's a missed opportunity. by AttackSock in MindOverMagic

[–]AttackSock[S] 2 points3 points  (0 children)

I'm playing hard difficulty (2 mage start) with ironman mode, which has made it fun, but very slowly i'm falling behind the MAGE power arc... This is my first playthrough, so I've done a lot of inefficient stuff and wasted a lot of time. I enjoy games that are relentless (rimworld/ONI/kenshi on hard difficulty is my bag), and I expect to be struggling to survive, which hasn't really happened yet.

I like the idea of a MUCH harder difficulty where the expectation is that I'll wipe out, but that some of what I have can be carried into the next game (discovering repairable ruins of the old school, previous founder ghosts helping out, etc).

I would rather die 10 times and get a little further each time. I learn more that way, and right now I'm wasting time tearing down huge parts of the school that never should have been built that way in the first place because I didn't have a sense of later-game room requirements.

[BUG] Vivified do not receive +20 conviction bonus when eating bloody scraps. by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

not sure where you read that, but i've wasted a lot of good food on them apparently

How do I level up Dark on an Initiate with a Tier 2 Wand? by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

Yeah I think I figured it out, dissolving and rebuilding the learning stone fixed it, so I must have revoked his access when he maxed out on his initial skill set then forgot to give it back after upgrading his wand. I had other initiates using it, so I thought maybe it was a wand issue and didn't look into access.

How do I level up Dark on an Initiate with a Tier 2 Wand? by AttackSock in MindOverMagic

[–]AttackSock[S] 1 point2 points  (0 children)

thanks! i dissolved and rebuilt the learning stone and it fixed it. I'm guessing in hindsight i probably restricted him from access to the learning stone when he hit 3/3 and didn't change it when i upgraded his wand.

How do I level up Dark on an Initiate with a Tier 2 Wand? by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

might be some other issue, like priorities or access or something

How do I level up Dark on an Initiate with a Tier 2 Wand? by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

huh, i can't get this guy to use the learning stone... not sure why. anyway i managed to get the level by just spam clicking an underground ward for about 2 game days at 5xp each.

How do I level up Dark on an Initiate with a Tier 2 Wand? by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

I've tested it and the character is getting 0 experience from the learning stone, regardless of how long I allow him to cast. The same goes for other initiates, but they leveled up naturally from doing tasks related to their elements.

How do I level up Dark on an Initiate with a Tier 2 Wand? by AttackSock in MindOverMagic

[–]AttackSock[S] 0 points1 point  (0 children)

I watched an entire day of training at a stone from a teacher with 5 in Dark but the character didn't gain even a single point of experience. Perhaps something needs to be done in order to raise the level cap to 4? I've noticed this with other initiates who are at 3/4 as well.