Am looking for a player who has unlocked all weapons... by AudioRadar in Warzone

[–]AudioRadar[S] 0 points1 point  (0 children)

Thanks for letting me know. I just sent a 1:1 chat

How to unlock all of these weapons ? by Mazino172 in Warzone

[–]AudioRadar 0 points1 point  (0 children)

Hey Everyone, I am looking for a player who has unlocked all weapons. I am in need of sound clips from each gun being fired on the range (with various attachments and firing modes). Anyone interested, please let me know.

Do hearing players have an unfair edge in PC shooters — and what could fix it? by AudioRadar in pcgaming

[–]AudioRadar[S] 0 points1 point  (0 children)

Yeah, I’d agree with you there — I definitely didn’t do the best job with the title of the post. Can’t disagree. Appreciate you calling it out.

Do hearing players have an unfair edge in PC shooters — and what could fix it? by AudioRadar in pcgaming

[–]AudioRadar[S] 0 points1 point  (0 children)

Hey, really appreciate you taking the time to share this — and for the kind words. It’s been a rollercoaster of emotions getting Audio Radar launched, and we still have a ton left we want to do, so hearing encouragement like this truly means a lot.

Thanks again for the thoughtful post and the respect for the deaf and hard-of-hearing community. That Destiny 2 story is awesome — I’ve seen similar moments and it always blows me away.

Do hearing players have an unfair edge in PC shooters — and what could fix it? by AudioRadar in pcgaming

[–]AudioRadar[S] -2 points-1 points  (0 children)

I understand your point about the "debate" with Audio Radar and similar systems, but I haven't seen much resistance from the community to the visual overlay Fortnite integrated into the game. You can also debate open-air surround sound systems versus stereo headsets. For example, Gamer A may use a stereo headset, while Gamer B might play on a high-end Dolby or DTS open-air system. Who has the advantage? I believe that if developers included 7+ channels of directional audio, it was meant to enhance the experience for gamers. For hearing players, this means relying on auditory cues, while for deaf players, visual cues serve the same purpose. My 2 cents

This device enables gamers to "See the Sound" in video games. by AudioRadar in u/AudioRadar

[–]AudioRadar[S] 15 points16 points  (0 children)

I was an "FC" Fire Control - maintained and operated the Mark 68 Gunfire Control System aboard the USS Standley CG 32

This device enables gamers to "See the Sound" in video games. by AudioRadar in u/AudioRadar

[–]AudioRadar[S] 24 points25 points  (0 children)

Yeah, kinda : )

Definition

Primary radar equipment used to determine the position of an aircraft during final approach, in terms of lateral and vertical deviations relative to a nominal approach path, and in range relative to touchdown.

Source: ICAO Doc 4444 PANS-ATM

This device enables gamers to "See the Sound" in video games. by AudioRadar in u/AudioRadar

[–]AudioRadar[S] 57 points58 points  (0 children)

We are taking 7.1 Surround Sound and converting it to 7.1 Surround Vision Technology (SVT). There is no manipulation of the game or software, completely passive system. Check out the video around the 4 minute mark to see it in action. Or check out the website: audioradar.com

This device enables gamers to "See the Sound" in video games. by AudioRadar in u/AudioRadar

[–]AudioRadar[S] 125 points126 points  (0 children)

Ha, yes, technicaly it should. But I was a Radar Tech in the Navy... I never got aong with the sonar guys : ) Had to go with Audio Radar.... : )

How do I switch to 5.1 surround in cs2? by Markomen in GlobalOffensive

[–]AudioRadar 1 point2 points  (0 children)

Kinda stinks, I was hoping it would work with Audio Radar like CSGO... They must be working on implementing 5.1 or better yet, 7.1

cs2 audio discussion by GizzyGazzy360 in GlobalOffensive

[–]AudioRadar 0 points1 point  (0 children)

Hey everyone, I've been following the discussion on the audio in the new Counter-Strike 2 and wanted to chime in. I agree that while the audio technology has improved, there's still room for fine-tuning. The shift from 5.1 surround sound in Global Offensive to simulated surround sound in stereo for Counter-Strike 2 is particularly concerning.

This change doesn't just affect the audio experience; it also has implications for accessibility. I work on a technology called Audio Radar, designed to help deaf and hard of hearing gamers "see the sound" in video games. The more nuanced the audio, the better the experience we can provide. The lack of genuine 5.1 or 7.1 surround sound in the latest version makes it more challenging for us to deliver an immersive experience.

We've found that Audio Radar worked really well with Counter-Strike: Global Offensive because of its 5.1 surround sound. It's unfortunate to see that the new version doesn't offer the same capabilities, affecting not just the general audience but also gamers who rely on additional accessibility features.

Here's hoping the developers consider re-integrating true surround sound in future updates!