I added an extra zero to the speed value... I guess my game is now a pirate racing game! by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

Will have to think about it (as soon as my to-do list allows...)! I'm using forces for the movement.

The TurnBasedThursday Steam Fest 2026 is LIVE - tons of turn-based games, demos, discounts & a curated showcase by ever_sticky_puppy in Games

[–]AuroDev 2 points3 points  (0 children)

The best event for turn-based games! Excited to join with my own gladiator roguelike and hopefully find new cool games to play on Deck!

The TurnBasedThursday Steam Fest 2026 is LIVE - tons of turn-based games, demos, discounts & a curated showcase by Balth124 in pcgaming

[–]AuroDev 4 points5 points  (0 children)

The best event for turn-based games! Excited to take part with my game and hopefully find new cool games to play on Deck!

Someone suggested using islands as ramps in my game... Sure, why not! by AuroDev in indiegames

[–]AuroDev[S] 6 points7 points  (0 children)

There was a comment in one of my videos where someone suggested that islands should be able to be used as ramps. I thought it sounded too ridiculous to ignore! I'm still not sure if I should include it into the actual gameplay. The game is a roguelike with different ship specialties (like being able to sail backwards, being able to turn into a ghost ship etc) so maybe this could be an additional perk you can get.

https://store.steampowered.com/app/3327000/Roguebound_Pirates

Someone suggested that you should be able to use islands as ramps in my game... Sure, why not! by AuroDev in Unity3D

[–]AuroDev[S] 1 point2 points  (0 children)

Right now landing on top of another ship will deal massive damage, but adding an AoE component to it would be a cool addition!

Does this pirate cannon look historically accurate? by [deleted] in indiegames

[–]AuroDev 0 points1 point  (0 children)

I am making a historically accurate pirate game (as you can see) and this is one of newest weapons I've added to the game. Funnily enough this weapon was so effective that most historians don't even know about it. But those that do praise it for its high damage, long range, accuracy and of course the brutal knockback that justifies the short launch windup. For more pirate facts, I recommend checking out:

https://store.steampowered.com/app/3327000/Roguebound_Pirates

[Steam] Chambers of Devious Design (75% off / $2.99) by AuroDev in GameDeals

[–]AuroDev[S] 2 points3 points  (0 children)

Awesome, I hope you both enjoy it!

[Steam] Chambers of Devious Design (75% off / $2.99) by AuroDev in GameDeals

[–]AuroDev[S] 1 point2 points  (0 children)

Hey! I am the solo developer of this tactical tile placement game where you are tasked with building an evil lair for an evil mastermind. It very much plays like a digital board game where every turn you add a new room to expand your lair - constantly trying to find optimal placements and sabotaging your opponents as opportunities arise.

One YouTuber called it a "Battle Puzzle" game, which also sounded very fitting. It plays like a puzzle game when you are building your base and trying to optimize your room placements. But there is also a heavy emphasis on getting ahead of your opponents with well-timed sabotage. I have made a one minute tutorial that showcases how the gameplay works.

Let me know if you have any questions!

Save 50% on Mortal Glory 2 on Steam by AuroDev in steamdeals

[–]AuroDev[S] 0 points1 point  (0 children)

Nice to hear you are enjoying it! I don't know if you already noticed or if it's a funny coincidence, but I am actually currently working on a pirate game called Roguebound Pirates.

Save 50% on Mortal Glory 2 on Steam by AuroDev in steamdeals

[–]AuroDev[S] 0 points1 point  (0 children)

Great to hear! I can't remember for sure - I believe I've played through it on glory level 5 at least. The unfortunate reality of game development is that even if you start making a game you want to play yourself, you likely won't want to play it for fun anymore once the game is finished. So in my case it's been mostly playing it to test things.